I think you are wrong, players miss the next drive whether that is over half time or not is irrelevant.
sangraal wrote:
Fluff is bold, rules are not.
Play stops when both coaches have had eight turns each, giving the players the chance of a much needed rest, and for the coaches to replenish the team's full complement of re-roll counters on the team re-roll track. Play restarts with another kick-off at the start of the second half.
&
At half time the two teams get a chance to reset and recuperate, and so their team re-rolls are restored to their starting level.
Fluff aint rules.
Oh so the reference to the word "Fluff" comes up in the rules ....ah..... say .... no where. So that means there is no "Fluff" they are all rules. Please show me where it says there are "Fluff" statements and rules statements.
quietdominator wrote:
sangraal wrote:
Fluff is bold, rules are not.
Play stops when both coaches have had eight turns each, giving the players the chance of a much needed rest, and for the coaches to replenish the team's full complement of re-roll counters on the team re-roll track. Play restarts with another kick-off at the start of the second half.
&
At half time the two teams get a chance to reset and recuperate, and so their team re-rolls are restored to their starting level.
Fluff aint rules.
Oh so the reference to the word "Fluff" comes up in the rules ....ah..... say .... no where. So that means there is no "Fluff" they are all rules. Please show me where it says there are "Fluff" statements and rules statements.
http://en.wikipedia.org/wiki/Fluff_(fiction)
Are you saying you dont know what fluff is?
If half time was an exception to the normal "at the end of every drive" rule for sweltering heat it would say so in the rule description.