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smeborg |
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Post subject: Piling On
Posted: Oct 12, 2006 - 02:47 PM
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Joined: Feb 16, 2003
Posts: 223
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Just started playing a new league using 5.0 with my Undead team The Daisy Pushers.
The revised Piling On rule looks quite powerful (re-roll Armour or Injury roll). However:
Do you have to decide to use Piling On before rolling the first Armour roll, or can you wit until you fail an Armour or Injury roll before deciding whether or not to use Pling On? I know this has chopped and changed over the years, but the 5.0 rule does not appear clear.
Thanks for your help.
Smeborg |
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Spazzfist |
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Post subject:
Posted: Oct 12, 2006 - 03:37 PM
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Joined: Aug 16, 2004
Canada
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Location: Canada
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You would wait to see what the result is before you use the Piling On skill. And from what I understand, this has not chopped and changed, because it is important to know whether or not you need to use the skill before you actually use it! |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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Doubleskulls |
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Post subject:
Posted: Oct 13, 2006 - 03:22 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
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Location: Kent, UK
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5.0 rules are
- Roll Av
- Choose to use PO to reroll
- Roll injury
- If you haven't already PO'd then you can choose to use it to reroll injury
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_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Buggrit |
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Post subject:
Posted: Oct 13, 2006 - 03:41 AM
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Joined: Aug 04, 2006
In your dugout pimping your cheerleaders!
Posts: 62
Location: In your dugout pimping your cheerleaders!
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Yay.... Guess what I'm giving my BO with Jump Up as his next skill? |
_________________ Buggrit I telt 'em, Millennium Hand and Shrimp. Buggrit!!
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smeborg |
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Post subject:
Posted: Oct 13, 2006 - 12:25 PM
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Joined: Feb 16, 2003
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Thanks Ian and others.
That's great.
I notice I asked the question on Friday 13th - most appropriate.
Cheers
Smeborg |
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Notorious_jtb |
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Post subject:
Posted: Dec 06, 2006 - 08:59 AM
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Joined: Sep 02, 2005
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I have a question, just want to check that if you use fend to prevent a follow up, then piling on cannot be used against you, is this right?
JTB |
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Spazzfist |
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Post subject:
Posted: Dec 06, 2006 - 09:03 AM
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It would seem to make sense. Curious to hear the consensus on this one. |
_________________ #1 Nurgle coach in Canada (formerly the world!)
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Mootaz |
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Post subject:
Posted: Dec 06, 2006 - 09:18 AM
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Joined: Jun 16, 2005
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That is one of the main applications of Fend. To Pile On you have to be adjacent to the knocked down player. If he used Fend you are not adjacent to him.
Exception: If you used Grab to keep him near you, then you can use PO without having followed up. |
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Notorious_jtb |
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Post subject:
Posted: Dec 06, 2006 - 09:35 AM
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Joined: Sep 02, 2005
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Yes the use of grab would work. But if you have side step and fend, then no one can pile on against you.
Ah LRB5, gotta to love all the fun combos!
JTB |
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Cramy |
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Post subject:
Posted: Dec 06, 2006 - 11:57 AM
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Joined: Nov 17, 2006
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Yes, you're right. The combination of Side Step and Fend would cancel-out Grab and Piling-On.
I checked Juggernaut now, as it cancels-out Fend. If the player is blitzing and has Juggernaut and Piling-On, then Side Step and Fend won't help, except that the side-stepper will get to chose where he gets piled-on. |
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Post subject:
Posted: Dec 06, 2006 - 12:09 PM
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Joined: Jul 17, 2006
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Thanks for checking that Cramy, I'm glad that Side Step + Fend does have some answer to it even if it requires a blitz. Now we just need an answer to Side Steppers who like to loiter one square away from the side lines (meaning they can't ever be crowd surfed) |
_________________ aka fen on TBB (and other forums)
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Spazzfist |
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Post subject:
Posted: Dec 06, 2006 - 12:50 PM
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Styfen wrote: Thanks for checking that Cramy, I'm glad that Side Step + Fend does have some answer to it even if it requires a blitz. Now we just need an answer to Side Steppers who like to loiter one square away from the side lines (meaning they can't ever be crowd surfed)
B ut if you have grab, then you cancel the side-step and go for regular push.
Alternatively, you can just occupy every other space, and then they have no choice - a bit extreme, but I've seen it done! Depends on how bad you want that guy out! |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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Post subject:
Posted: Dec 06, 2006 - 01:31 PM
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Joined: Jul 17, 2006
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They're one square away from the sidelines. You can take the regular push to move them against the side lines, but you can't try to surf them till your next turn, and only if they stay put.
I was refering to the fact that Frenzy + Grab can't be taken together to cancel out Side Stepping. |
_________________ aka fen on TBB (and other forums)
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Spazzfist |
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Post subject:
Posted: Dec 06, 2006 - 01:42 PM
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Well again it depends on how much work you want to put into it - but if you have the other on the side lines waiting for them, then the grabber can push them to the side, and then one of the others can hit him in (provided there are no other squares to side step to). |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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Cramy |
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Post subject:
Posted: Dec 06, 2006 - 07:57 PM
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Joined: Nov 17, 2006
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The only thing that I can think of is one guy with Juggernaut, and a bunch of guys with Grab. The Juggernaut guy pushes the side stepper next the the Grab guys, and the Grab guys do the crowd pushing.
I'm actually thinking of giving grab to some of my BoBs, but for foul setups against non-side steppers. Opponent puts TZ on corner of cage, block the fella and grab him in the middle of the cage, block again until he falls, then foul with assists. |
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