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Tournament NameGoldcrush 2017
Organizer NAF nameCaptain_Prosecco (18367)
OrganizerJonathan Delacy
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2017-02-19
End Date (YYYY-MM-DD)2017-02-19
TypeOPEN
StyleResurrection
ScoringW: 50 D: 25 l:10
CostAU$20
NAF Fee Includedno
NAF Member Discountno
Emaildelacy.jon.j@edumail.vic.gov.au
Webpage

Tournament Statistics

Winner

Stevutz (17383)Chaos Renegade

Runner up

JamesDSF (18283)Slann

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressGUF Games
 9 Dana St
CityBallarat
StateVIC
Zip3350
NationAustralia

Ruleset Document

Information
19 February 2017. Registration: 8:30 – 9.00am
VENUE: GUF games Ballarat, 9 Dana Street, Ballarat.
Cost: $20 Pay on the Day (Please let us know if you’re coming, though). Money will go to prizes, trophies and a small donation towards supporting Victoria’s 2017 Ausbowl IV.
PM Jonno on ausbowl.com for pre-reg details
STEP 1:
You are allowed 1,100,000 gold to spend on your base team.
Your base list must be made using the following rules:
• Minimum of 11 players
• One Star Player may be hired per team; Halflings, Goblins and Ogres may hire 2 stars from CRP.
• All other inducements are permitted (but not special play cards)
• As part of your base 1,100,000 list, each player may be upgraded with ONE normal skill at a cost of 20K (Star Players from the CRP may not be given skills per this rule)
• Your base list MUST add up to exactly 1,100,000 gold. If you have spare gold, it will need to be used on items such as Fan Factor, Cheerleaders or Assistant Coaches.
STEP 2:
Additional Pre-Training points:
A variable amount of skill points may be spent on pre-tournament training above and beyond your base list that you created in STEP 1. The amount of points is dependent upon the racial group of the team. These amounts are as follows:
• Group one (Dwarves): 6 points
• Group two (Undead, Amazon, Wood elves, Skaven, Chaos Dwarves, Necromantic, Dark Elves): 9 points
• Group three (Norse, Orc, Lizardmen, High Elves, Pro Elves, Human): 11 points
• Group four (Khemri, Chaos, Chaos Pact, Slann, Vampires, Nurgle, Underworld ): 13 points
• Group five (Halflings, Goblins, Ogres): 16 points
It should be noted that Dwarf grouping has been made with consideration of Ballarat’s history and the Dwarves’ predisposition to mining (ie they have home-ground advantage in Ballarat). No apologies will be made to Dorf coaches as a result of this determination!


Players that are given points may be given more than one [additional] skill (but not more than 6 - in line with CRP) according to the costs detailed below:

 Normal skills for a player cost 1 point each
 Double skills for a player, MV+ and AV+ cost 2 points each
 AG+ or removing one extraordinary skill (not secret weapon) cost 3 points each
 ST+ costs 4 points
 No more than one stat upgrade per player (e.g. you can have a STR4 AG3 Human Blitzer but you cannot have a STR4 AG4 Human Blitzer).
 Star Players may not be given points.
But wait! One player is your ‘Hero’. They must be given at least 5 points of skills, chosen as you wish according to the constraints above. Skill stacking is encouraged! Note: lists must still be built within the constraints of the CRP. That is, no player may have more than 6 added skills.
Important: please ensure all players are clearly numbered so your opponent can easily identify which players have which skills. This is very important, especially for teams with more than 5 or 6 upgrades on their roster where keeping track of different skilled players can be difficult.
On your list, please highlight the extra training points used (as opposed to a purchased 20K normal skill) and place an * against your Hero Player.
PLEASE!!! Rosters are to be submitted prior to the tournament date for checking. More information to follow closer to the date. This helps with timing on the day. Please let us know if you are particularly grumpy about this decision.
Special Rules:
Special Play Cards
Each coach will be dealt 3 random $50K special play cards before Round 1. These cards may be used in any of the coach’s next four games, but once used are then discarded. One card per game is the maximum allowed to be played (Coach’s choice). For example, a coach may choose to use one of his cards in Game 1, one in Game 2, none in Game 3 and the remaining card in Game 4.
We like the randomness of it all.







Scoring:
All players will compete in 4 games over the course of the tournament. Swiss draw - however, in the first round players will be paired randomly. All care will be made to ensure that all players that travel and are from the same gaming circle do not play each other in the first round.
• Win 50 Points
• Draw 25 Points
• Loss 10 Points
Winner will be the player with the highest score at the end of the day. If tied, the first tiebreaker will be strength of schedule. The second tiebreaker will be ‘game score’. Game score equals amount of touchdowns scored on the day multiplied by two, plus the casualty you inflicted on the day.
Match Schedule:
Registration: 8:30am
Round 1 9:00am ‘til 11:15am
Round 2 11:30am ‘til 1:30pm & lunch (30 mins)
Round 3 2.00pm ‘til 4.15pm
Round 4.15pm ‘til 6:30 pm
Presentations

Tri-City Cup:
The Tri-City comp will run again, with accepted and established rules (eg points based on rankings, lowest team score wins) remaining. Ideally, teams of 3 coaches representing each city will be sought – pending numbers and ring-ins.
Painting:
Painted teams are preferred. We also strongly believe that having a painted team increases the overall quality of the tournament and the pleasure of the game. Three colours are considered a minimum. Additionally, we ask that models reflect or are easily identifiable as the positions which they represent.
In situations where this is not the case, coaches of these teams will gift opposing coaches one additional FAME for the game.

Sportsmanship:

We require everyone to be a good sport. Players are all expected to act in a friendly, competitive manner which often involves some friendly banter and the occasional friendly heckling. Abuse, intimidation and personal insults will not be tolerated by anyone and any player(s) involved in these types of unnecessary behaviours will be warned and then removed from the tournament if they continue.

Prizes:
TBD: Awarded to - Winner, Runner up, First coach to kill the opposition’s HERO and Softest Team (ie most CAS received over the tournament).
Also – every coach gets a set of 2017 Goldcrush Dice!!
Parking on the day:
Parking is available around Ballarat. There is unmetered parking available at the Coles/Woolies carpark (cnr Dana St & Grenville St) – 2 mins walk from GUF games / across the road.

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