NAF Logo
leftstar Apr 19, 2024 - 06:43 PM
capleft
spacer
NAF World Headquarters
home forum rankings tourneys nyleague faq
The Lizardman team is overpowered. rightstar
capright
Tournament NameRaleigh Rumble
Organizer NAF nameTheHurricane (9041)
OrganizerA.J. Murray
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2017-02-18
End Date (YYYY-MM-DD)2017-02-18
TypeOPEN
StyleResurrection-Swiss
Scoring
Cost$20 NAF/$25 Non-NAF
NAF Fee Includedyes
NAF Member Discountyes
Emailajmmurray42@gmail.com
Webpagehttp://legendarywolfgames.com/bloodbowl/Raleigh_Rumble.pdf

Tournament Statistics

Winner

Gaixo (13696)Orc

Runner up

Hoshi_Komi (1654)Goblin

Most Touchdowns

Most Casualties

Stunty Cup

Gobdomino (19092)Goblin

Best Painted

Other Awards

 
Tournament Location
AddressEvent Horizon Games
 1496 Garner Station Blvd
CityRaleigh
StateNC
Zip27603
NationUnited States

Ruleset Document

Information
Cost
• $20 NAF Members
• $25 Non-NAF Members ($5 towards NAF Registration)

What You Get
• Entry into the tournament
• Two Custom Raleigh Rumble D6
• A chance to win an official Raleigh Rumble custom pitch
• A chance to win a trophy/medal

Tournament Schedule
10AM - 10:30AM: Registration
10:45AM - 1PM: Round 1
1PM - 2PM: Lunch Break
2PM - 4:15PM: Round 2
4:30PM - 6:45PM: Round 3
7PM: Awards!

What you should bring
• Entry Fee
• Your (preferably painted) Blood Bowl Team
• 2 copies of your team roster
• Blood Bowl Field/Dugouts/Templates etc.
• NAF Block Dice & D8

NAF Tournament Info
• This is a NAF approved tournament. If you are not a NAF Member you will be signed up to become one to have your progress tracked on thenaf.net.

Team Building Rules
• Tournament will be “Resurrection Style” (rosters reset after each round).
• You are given 1,000,000 gold pieces to build your team using CRP team
lists or the three additional Teams approved by the Blood Bowl rules committee (Chaos Pact, Slann, Underworld).
• You MUST have at least 11 players on your roster.
• You may purchase players, re-rolls, fan factor, assistant coaches, cheerleaders, and an apothecary as normal.
• Journeymen, Mercenaries, and Special Play Cards are NOT ALLOWED.
• You may purchase any other inducements as normal, including Star Players.
• Star Players MAY count towards the minimum 11 players required
for your roster.
• If two coaches would have the same Star Player in a game, BOTH Star Players may take the field.
• The following teams will be eligible to win the Stunty Cup: Goblins, Halflings, Orgres, Lizardmen (w/ no Saurus), and Underworld (w/ no Skaven).
• Stunty teams receive an additional 100,000 gold pieces for team creation.

Additional Skills
• After team creation you are given 120,000 gold pieces to purchase skills and assign them to your players.
• Skills a player could take on a Regular Upgrade cost 20k.
• Skills a player could take on a Doubles Upgrade cost 30k.
• You MAY NOT purchase Stat Increases.
• You MAY NOT purchase additional skills for Star Players.
• There is no restriction to how many additional skills a player may have (i.e. you may put all 120k onto a single player).
• There is no restriction on purchasing the same skill (i.e. You may give 6 of your Amazon Linewomen Block).
• Teams that qualify for the Stunty Cup may purchase skills that they would normally gain on a Doubles Upgrade for 20k.

Special Rules
Apothecaries
• They automatically work! Place the injured player in your Reserves Box.

Secret Weapons
• Players with the Secret Weapon skill gain FAN FAVORITE.

Cheap Bribes
• All coaches may induce Bribes for 50k.
• Stunty teams will receive 1 Free Bribe (counts towards the max 3).

Weather
• Weather will be Perfect for the start of each game.
• This tournament uses a special Weather Table:

1) Drenching Humidity- It is so unbearably humid that some players collapse from heat exhaustion. Roll a D6 for each player on the pitch at the end of a drive (after knock out rolls have been made). On a roll of a 1, that player is Knocked Out.

2) Windy- The wind starts to pick up, making it very hard to control the ball in the air. Only Quick and Short passes may be attempted. The ball will deviate 1 additional square during a kick off or an inaccurate pass.

3-4) Perfect- Perfect Blood Bowl Weather. No modifications.

5) Downpour- Clouds appear overhead and a torrential downpour ensues. A -1 modifier applies to all pass, catch, intercept, and pick up rolls.

6) Icy- Freezing temperatures set in causing the field to glaze over with a thick sheet of ice making it slick to play on. A player attempting a Go for It (GFI) will fail on a result of 1 or 2 and any player Blitzing must follow up.

Kick Off Table
• Due to participation in the BEAST Series, a result of 11 will be changed to:

11: Throw a Bomb!
Each coach rolls a D6 + FAME to the roll; the team with the lower score is targeted by a bomb. In the case of a tie, the bomb is a dud and has no effect. Decide randomly which player on the team is targeted and proceed as if that player has been hit with an accurate bomb thrown by a player with the Bombardier skill.

*All other results remain the same.*

Illegal Procedure
• In the spirit of good sportsmanship, Illegal Procedure will not be used.

Timing
• There will not be an official time clock. With that said, please play fast and keep your game within the allotted time.

Sportsmanship
• We are here to have fun and play a little Blood Bowl. Sportsmanship is not encouraged from the coaches, it is required! Fouling 16 turns in a row, “stalling” to get a draw or win, and running up the score is not poor sportsmanship. Gloating and ridiculing your opponent while doing so is.

Scoring
+30 points for a Win
+10 points for a Draw
+0 points for a Loss

+3 point for each Touchdown you scored
+2 point for each Casualty you caused (Block, Foul, Crowd Surf, Weapon)
+1 point for each Knock Out you caused (Block, Foul, Crowd Surf, Weapon)

Painting
• Painting points will be awarded as an “All or Nothing” rating, meaning if you meet the minimum requirements you will receive 5pts that will be added to your final standing.

Requirements:
• No bare metal/plastic showing.
• At least 3 different colors on each model.
• All team players are clearly numbered.
• Each model is based (color, flock, etc.)

Tie Breakers
• If there is a tie after all tournament points have been recorded the tie will be broken in the following order:

• Head to Head
• Total Wins
• Casualty Differential
• Touchdown Differential
• Knife Fight

Awards!
• Rumble Champion (most tournament points)
• Runner Up (second most tournament points)
• Stunty Cup (highest finishing Stunty team)
• Most Violent (most casualties inflicted)
• Best Offense (most touchdowns scored)
• Best Defense (fewest touchdowns allowed)
• Best Appearance (individual whose models show true artistry)
• No Coach Left Behind (Last Place)

*The Raleigh Rumble is a “Share the Wealth” tournament. Therefore, a coach may only win one award. If they would win more than one award, the next coach eligible for that award will receive
it.*

Tournament Report
View Matches
Back to tournament list