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Tournament NameBlood Diamond Chalice 2017
Organizer NAF nametremere (14685)
OrganizerDamion G.
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2017-04-08
End Date (YYYY-MM-DD)2017-04-09
TypeOPEN
Style5 Game Swiss, Resurrection
ScoringWin=65, Tie=25, Loss=0, TD=3, Cas via Block=2
Cost$40 pre-registration, $45 at the door
NAF Fee Includedno
NAF Member Discountno
Emailinconnut@hotmail.com
WebpageRenegade League Blood Bowl

Tournament Statistics

Winner

apethemin (20585)Dwarf

Runner up

Innerdemon (18998)Shambling Undead

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

frzntoz (12737)Skaven

Other Awards

 
Tournament Location
Address12820 64st NW
 
CityEdmonton
StateAlberta
Zip
NationCanada

Ruleset Document

Information
Name: Blood Diamond Chalice 2017
Location: Red Claw Gaming @ 12820 64 St NW, Edmonton, Alberta, (780) 757-7655
Dates: Saturday April 8th & 9th, 2017 @ 9a
Registration: Cost: $40 pre-registration, $45 at the door NAF Approval pending
Player Cap: 30 Seats Pre-registration will run until March 26th, 2016 Pre-Registration can be emailed to
Tournament Organizer: inconnut@hotmail.com
Tournament schedule:
The tournament will be 2 day, 5 game Swiss style, Resurrection tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points. For the first round only, we will do our best to pair players off against members that are outside of their home club. The tournament will run 5 total matches. (3 on day 1 & 2 on day 2)
April 8th, 2017 (Day 1)
9:00am: Registration begins
9:30am: First game
12:00pm: Lunch
1:00pm: Second Game
3:30pm: Third Game
Day One Finishes 6:00 PM
Open gaming evening. If people want to stick around and hang out and play other board games this space will be available to do so.
April 9th, 2017 (Day 2)
9:00am: Fourth Game
11:30am: Lunch
12:30pm: Final match
3pm: Wrap Up/Awards Processed
4pm: Tournament finishes
What to bring: - Painted team with suitable models. - Skill rings or another appropriate way to identify skills/positions - Block dice - D6s, d8, d12/16/20 - 3 copies of your team roster including skill purchases and inducements
Tournament Rules:
Standard CRP rules apply with some exceptions noted below.
Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
Illegal Procedure and the 4 minute time limit will not be enforced.
Games will have a maximum length of 2.5 hours. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit.
Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
If there are any disagreements or rules disputes, tournament directors will be standing by to assist.
Teams with the ability to raise killed players will not be allowed to do so.
Team building:
All 24 NAF sanctioned teams are eligible.
Teams get 1.2 million gold to construct their roster.
ALL TEAMS MUST INCLUDE 1 STAR PLAYER IN THEIR ROSTER
Star players can be purchased as part of a roster.
A maximum of 2 star players may be taken. (Brick Farth and Grotty count as 1 star player, but will fill 2 roster spots as per rules) Star player can fill the role of the 11th player on your team.
In the case that opposing teams hire the same star, both teams will be allowed to use the player.
Teams must play with a minimum of 11 players.
Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or fan factor.
Teams may also include bribes as part of the roster as per the standard inducement cost.
Chefs can only be purchased by Halfling teams.
No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc).
Skill Purchases
After purchasing your team of 11 or more players (including Stars) and any Inducement options, you may add skills to your team, based on that team’s Player Improvements. Skills are divided into tiers (No attribute picks are allowed):
Tier 1 skill = Block, Frenzy, Kick, Strip Ball, Sure Hands, Dodge, Leader, Guard, Mighty Blow and Claw.
Tier 2 skill = anything else.
1 point for the first instance of a tier 2 skill. 2 points for the second or further instance of a tier 2 skill.
2 points for the first instance of a tier 1 skill. 3 points for the second or further instance of a tier 1 skill.
+2 points for any skill that is a double.
Teams have the following points to spend:
9 points – Undead, Wood Elf, Amazon, Chaos Dwarf, Lizardmen
11 points – Dwarf, Orc, Norse, Dark Elf, Skaven
13 points – High Elves, Humans, Pro Elves, Necromantic, Khemri
15 points – Slann, Underworld, Chaos Pact, Nurgle, Chaos, Vampires
17 points – Goblin, Halfling, Ogre
Example : My Chaos team has 15 points to spend. I take three Chaos Warriors with Block, the first costing 2 points and the next two costing 3 points each (total 8 points). I then take three Beastmen with Wrestle, the first costing me 1 point and the next two costing 2 points each (total 5 points). This leaves me with 2 points, with which I take a Tackle Beastman and an Extra Arms Beastman. 2+3+3+1+2+2+1+1 = 15. Note: Star players may not be given additional skills and no player can add more than one skill. There are no other limits to skill selection
Tournament Scoring: Win = 65 Loss = 0 Tie = 25
Scoring Bonuses:
Each TD scored: 3
Each Cas inflicted via block: 2
Fouling: Fouling Casualties will be added to your running total in regards to total casualties for the Most Casualty Award.
Stabbing: Stabbing Casualties will be added to your running total in regards to total casualties for the Most Casualty Award
Stunty cup:
There must be a minimum of 3 teams to compete for the Stunty Cup.
Stunty teams will play for their own cup while still participating in the main tournament.
Stunty teams include Halflings, Goblins and Ogres, as well as Lizardman teams that are made up of All Skinks (or Skinks plus a Kroxigor), and Underworld teams without Skaven players.
Please note Lizardmen and Underworld stunty teams do not receive any different skill options.
Star players can be added to a stunty team without disqualifying them from the Stunty Cup.
Glittering prizes:
The Overall Best Team aka The Winner: The team with the most tournament points.
In the case of a tie, tie breakers are as follows: - Head-to-Head record if applicable - W-L-T Record - TD difference - CAS difference
Runner up - the team with the 2nd most tournament points
Stunty Cup - The Stunty team with the most tournament points
Best Painted Team – Chosen by the players by voting on day 2 during team review at lunch
Best Sportsmanship – Chosen by the players by voting sheets
D.F.L.: The worst overall team in tournament points
Most Touchdowns: Most TDs scored overall
Most casualties (Including Fouling & Stabbing casualties): Most Casualties causes overall
Best Defence: Least TD Scored against them
No one coach can win mutliple times except for Sportsmanship and best painted.
Swag and prizes:
Every dollar collected will be given back to the players in the form of prizes.

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