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Tournament NameRocky Mountain Rampage
Organizer NAF nameGrither (10904)
OrganizerBryan Tew
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2017-04-08
End Date (YYYY-MM-DD)2017-04-08
TypeOPEN
Style
Scoring
Cost
NAF Fee Includedno
NAF Member Discountno
Emailinfo@rockymountainrampage.com
WebpageRocky Mountain Rampage

Tournament Statistics

Winner

HighElfMage (18390)Norse

Runner up

daht (16802)Lizardmen

Most Touchdowns

tmartin (21511)Skaven

Most Casualties

jj2 (19719)Norse

Stunty Cup

Grither (10904)Halfling

Best Painted

Other Awards

AL13N (16185)Orc
Third Place
moosuey (18834)Shambling Undead
Best Defense
 
Tournament Location
AddressBlakfyre Games
 391 South Main Street
CityPleasant Grove
StateUT
Zip84062
NationUnited States

Ruleset Document

Information
Information
Rocky Mountain Rampage VI

Date: April 8, 2017 – Registration will begin at 9:00am with games starting at 9:30am.

Location: Blakfyre Games
391 South Main Street, Pleasant Grove, UT 84062

Contact Info: Go to www.RockyMountainRampage.com
or email us at info@rockymountainrampage.com
Payment:
15$ Pre Registration: Until March 15th, 2016
20$ After March 16th and at door.

10$ NAF Membership (optional – you will get official NAF block dice and your results will be entered into the NAF rankings)

Register at www.RockyMountainRampage.com

Schedule:
9:00-9:30 Registration
9:30-11:50 Round 1
11:50-1:00 Lunch/Paint Judging
1:00-3:20 Round 2
3:20-3:30 Break
3:30-5:50 Round 3
5:50-6:30 Awards Ceremony

What to Bring:
1) Your painted Blood Bowl team-- Feel free to bring any team from any designer. The team must have its players numbered clearly. The models you use MUST represent the position being played.
2) 3 copies of your team roster-- one for your opponents, one for use during games and one for the official.
3) Your Blood Bowl Blocking Dice, templates, assorted bits, board, dugouts, etc.
4) Copy of the LRB 6.0 -- freely available for download from www.games-workshop.com via "Specialist Games" --> "Blood Bowl" --> "Blood Bowl Resources"

Tournament Format:
Tournament will be a Swiss style, resurrection tournament. So any injuries your team suffers will not carry over to the next game. Each round will see a coach play against a random opponent. In each subsequent round, the highest ranked player plays the next highest ranked player they have not previously played. The roster you start the tournament with will be the same for each round you play.

Rules:
We will be using BB2016 rules pack in combination with the NAF guidelines for tournaments found here: http://www.thenaf.net/wp-content/uploads/2016/12/NAFRulesFeb17.pdf

There will be no overtime.

In the spirit of good sportsmanship, Illegal Procedures will not be called -- please simply bring the issue to your opponent's attention and ask that he/she move their marker.

Weather Table: The weather table will not be used and the weather is always Nice - Perfect Blood Bowl Weather. Instead, a custom Kick-off table will be introduced that will add enough randomness to the match.

The Kickoff Table in the BB2016 will not be used, we will be using the RMR custom kickoff table.

Team Creation:
Starting team value will be 1.1 million gold pieces. This gold may be used to purchase players (minimum 11 players) and other team benefits (rerolls, apos, etc.) as well as individual skills and upgrades.
Normal skill 20,000
Double skill 30,000
+1 move or armor boost 30,000
No AG or ST upgrades

Maximum of 3 duplicate skills (e.g a dwarf team can only have three players with guard)

Maximum of 50,000 in upgrades per player.

Inducements may be purchased by all teams.

Timing:
The two hour and 20 minute rounds will be enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace.

The 4 Minute turn rule will not be used unless the Tournament organizer feels your game is in danger of not completing in the time limit. He may insist on a timer being used and enforcing the 4 minute turn rule.

Scoring:
Tournament points may be gained in several ways from your matches.

Points from Game Play
Points from game play are as follows:

Game Result Tournament Points
Win 60
Tie 30
Loss 10

During the tournament, additional points may be earned. They are as follows:

Lost by 1 Touchdown = +2 pts
Caused 2 more CAS from Blocking than Opp. = +2 pts
Caused 3 or more CAS from Blocking than Opp. = +5 pts
Cleared the Pitch (1 per Match) = +5 pts
Won by 2 Touchdowns = +2 pts
Won by 3 or more Touchdowns = +5 pts
Get a One-Turn Score (1 per Match) = +5 pts

* For the sake of bonuses, only CAS sustained using blocking dice will count, Blocking into the stands or fouling does not count.

Sportsmanship:
Each coach will select their “favorite” opponent they played against following the tournament to determine overall best sportsman

Awards:
The following awards will be given out after the last round:
RMR Champion - Most overall points after round 3
2nd Place - Second most overall points
3rd Place - Third most overall points
SmallFoot Champion Most overall points with one of the following teams: Goblin, Halfling, Ogre, Lizardman (Skinks only)
BigFoot Defends - Team that allowed the fewest TDs
BigFoot Scores - Team that scored the most TDs
BigFoot Hurts - Team that inflicted the most Casualties from Blocking
BigFoot Likes - Best looking team as decided by participants. Tournament Organizers will break ties.
Bigfoot’s Buddy - Best Sportsman as decided by participants via Rating sheet. Tournament Organizers will break ties.


Other awards may be given away as well.

A Coach may only win one award.

West Coast Grand Prix:
The Rocky Mountain Rampage is a proud supporter of the West Coast Grand Prix. The Grand Prix will award you with points for playing in events like this across the west. Those points will qualify you for Award prizes provided by the NAF.

Tournament Report
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