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Tournament NameOrclahoma Bowl VI 2017
Organizer NAF namescottprime (11678)
OrganizerScott Delsigne
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2017-03-18
End Date (YYYY-MM-DD)2017-03-18
TypeOPEN
StyleSwiss
ScoringSee rules
CostSee Rules/ Infomation
NAF Fee Includedno
NAF Member Discountno
Emailorclahomabowl@gmail.com
WebpageOrclahoma Bowl

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address749 South Jenkins Avenue
 
CityNorman
StateOK.
Zip73069
NationUnited States

Ruleset Document

Information
Orclahoma Bowl VI

March 18th at Wizards Asylum
749 South Jenkins Avenue. Norman, OK 73069

Cost

EARLY BIRD SPECIALPre-register by February 19, 2017
• $25 - Orclahoma Bowl (Only)
• $40 - Orclahoma Bowl & Spiky Cup(Both Events)

REGULAR Pre-register by March 6, 2017
• $30 - Orclahoma Bowl (Only)
• $45 - Orclahoma Bowl & Spiky Cup(Both Events)

AT THE DOOR
• $35 - At the door the day of the event per event

All Events can be signed up and paid for at the Orclahomabowl.com

Pre-Registration Bonus
If you pre-register by March 6, 2017 you get 2 additional Limited Edition Orclahoma Bowl D6’s, extra prize ticket and discounted tournament entry fee.

Rosters
All players that pre-register for Spiky Cup are required to send in their Roster by March 6nd, 2017. Players can email their Roster to OrclahomaBowl@gmail.com

Tournament Schedule
8:00 – Registration Starts
8:15 – Registration Ends
8:30 – Round 1 (Random)
10:30 – Break
10:45 – Round 2 (Swiss)
12:45 – 1:45 – Lunch
2:00 – Round 3 (Swiss)
4:00 – Break
4:15 – Round 4 (Swiss/Finals)
6:15 – Break
6:45 – Results/Awards (including Drawing for painted team for whoever signed up both days)

What you should bring
• Your Painted Blood Bowl Team
• Five Copies of your Team Roster (one for each round) and one for you
• Blood Bowl Field/Dugouts/Templates
• GW or NAF Block Dice & D8
• Printed Copy of Competition Rules (CRP)/LRB6 can be found here-http://www.games-workshop.com/MEDIA_CustomProductCatalog/m780049a_Blood_Bowl_Competition_Rules.pdf
• Plus the three new teams listhttp://www.orclahomabowl.com/documents/New_Teams.pdf

Things we will provide
• Pen
• Nametag
• Match Sheet
• Custom Dice
• Awards

Orclahoma Bowl Special Rules and Team Building

Special Weather table (Top Table will roll for initial weather for all tables.)
• 1 Dustbowl (Combine effects of 2 and 3)
• 2 Drought (Sweltering Heat)
• 3 Windy (Very Sunny)
• 4-5 Perfect Day
• 6 Downpour (Pouring Rain)
• 7 Muddy Mess (Blizzard)
• 8 Tornado (Combine effects of 6, 7)

Special Rules
• No cards will be used
• No special pitch rules will be used
• Ref rules, Head Coach Rules, and any rules not in CRP, BB16 or DZ1 are not allowed
• Star Players allowed are all the ones in the CRP, BilerotVomitflesh, Frank N Stein, Rasta Tailspike and GufflePussmaw. No other Star Players (aside from the Greenskin ones listed below) are allowed.
• Per NAF regulations "Piling On" will use the CRP ruleset.

Team Building Rules
You are given 1,150,000 gold pieces to build your team using CRP team lists or the three additional Team Lists. You may purchase players, rerolls, fan factor, coaches, and cheerleaders as normal. You may also purchase skills and stat increases (see Player Advancement next page) by using up to 150,000 of your team build.

Example: If you choose to use all 150,000 to buy skills (or Stat advancements) then you will only have 1,000,000 left to build your team. If you use only 120,000 to buy skills, then you have 1,030,000 to build your team.

Wizards, Journeymen, Special Play cards, and Mercenaries are NOT ALLOWED. With that said, you may purchase any other inducements as part of your team built.

CRP Star Players
Note: If you are including a Star Player from the CRP Rule Book or DZ Season 1, you must still have 11 players on your team BEFORE being able to hire them. Having 10 plus a Star is not allowed. (See exception below)

Greenskin Special Star Players
You will NOT have to have 11 players in order to purchase a Greenskin star player. If you purchase one CRP Star Player and one Greenskin Star Player, you must have 11 regular team players first. Example: Having a Chaos Team with 9 players plus two of these Greenskin Star Players is allowed. Having a Chaos Team with 10 players plus one of these Greenskin Star Players is allowed. Any questions about this please email us at orclahomabowl@gmail.com

Orclahoma Bowl Greenskin Special Star Players Rules
Note: You can purchase any of the Gouged Eye Forgotten Five superstars listed at the end of this document plus Cromnard Dung.

Each of these Greenskin Star Players will have the FAN FAVORITE skill for free. The FAN FAVORITE skill will not stack for this tournament.

Rule for Multiple of the Same Star Player
This is a once in a lifetime event for most of the guys. As such, some players may pretend to be a Star Player or some of the smart ones will be cloned by Wizards to get double the pay. What does that that mean? Star Players may play for both teams. There is no “Highlander Rule”.

Star Players follow the same rules that are in the CRP Rule Book. 0-2 Star Players may be purchased per team.

Player Advancements
You may also choose to spend up to 150,000 gold pieces (of the starting 1,150,000) to purchase advancements for players of your choice. This is for regular positions only, not star players.

A normal skill upgrade costs 20,000
A Doubles skill upgrade costs 30,000
+1 Movement costs 30,000
+1 Armor Value costs 30,000

You MAY NOT purchase Strength or Agility upgrades
Two players maximum may have two skills added to them if desired
No player may have a stat increase and a skill
No player may have two stat increases
No skill or stat increase may be taken more than three times
All Injuries will reset as this is a Resurrection Tournament

NAF Tournament Info
This is a NAF approved tournament. If you wish to receive limited edition colored Block Dice and have your tournament progress tracked, We will be accepting registration for the cost of $10/year. More information can be found at TheNAF.net

Illegal Procedure
In the spirit of good sportsmanship, Illegal Procedures will not be called

Timing
The game round time limit WILL be strictly enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace.

The 4 Minute turn rule will not be used unless the Tournament organizer feels your game is in danger of not completing in the two hour timelimit. He may insist on a timer being used and enforcing the 4 minute turn rule.

Dice
You are encouraged to share dice with your opponent if requested. Only GW or NAF Block Dice may be used and only the Orclahoma Bowl D6’s received at registration may be used.

Scoring
After each round you will fill out both the game sheet and the etiquette sheet based on the game just completed.
• A WIN is worth 60pts
• A DRAW is worth 30pts
• A LOSS is worth 10pts
• If you lost by 1 Touchdown, you earn +2 bonus pts
• If you caused 1 more CAS from Blocking than opp you earn +2 bonus pts
• If you caused 2 or more CAS from Blocking than opp you earn +5 bonus pts
• If you clear the pitch you earn +5 bonus pts (max once per game)
• If you won by 2 Touchdowns you earn +2 bonus pts
• If you won by 3 or more Touchdowns you earn +5 bonus pts
• If you finished the game by using all turns +3 bonus pts

There is no championship game the standings will solely be determined by total points









Overtime
There will be no overtime played. If your game ends in a draw, it’s a draw.

Tiebreakers
The Scoring system has been setup to hopefully get the most accurate representation of how everyone has performed. If, by chance there is a tie in Tournament points, the ties will be broken in this order:
• Winning Percentage
• Head to Head record
• Net TDs plus Net CAS
• Total TDs plus Total CAS

If it is still a tie at that point, the tournament organizer will use his best judgment in finding a way to break the tie.

Painting
All teams are expected to meet the minimum painted guidelines. They must have 3 colors on them and have had some attempt at making them appear finished.

Sportsmanship
We are here for the fun of the game. Sportsmanship is not encouraged from the coaches it is required!
Fouling 16 turns in a row and running up the score is not poor sportsmanship, but gloating and ridiculing your opponent while doing so is.
The tournament Organizer will strictly enforce the “Don’t be a Douche” policy. Basically, it consists of not performing any acts of Douchebaggery.

Awards
The following trophies will be given out after the last round:
o Orclahoma Bowl Champion- Most points scored
o 2nd Place– 2nd most points scored
o Del Zine Cup (3rd Place)- 3rd most points scored
o Best Offense - Team that scored the most TDs (that did not place 1st - 3rd)
o Best Defense - Team that allowed the fewest TDs (that did not place 1st - 3rd)
o Most Brutal - Team that inflicted the most Casualties from Blocking (that did not place 1st - 3rd)
o StuntyChampion - Highest rated Stunty Team (Halflings, Goblins, Ogre) in standings
o Fan Favorite - Best fan favorite team as decided by the participants of the event. It could be based on anything, your vote for the best team at the event.
o Best Sportsman - Best Sportsman as decided by player vote. Tournament Organizer will have final say and break any ties.
o Back of the Pack - Coach that finished with lowest number of Tournament pts

Spread The Wealth
A coach may only win one award. If they are in line to win more than one award, they will be asked which one they would prefer and the next coach in line will be given the other award. Tournament organizers reserve the right to adjust the awards, i.e.Back of the Pack has to have played in all 4 rounds.


QUESTIONS? Email us at OrclahomaBowl@gmail.com for Answers!









The Green All-Stars for Orclahoma Bowl VI

Gouged Eye Forgotten Five + Crom

HargVainkill

Cost MA ST AG AV Skills
120,000 5 3 3 8 Loner, Dodge, Nerves of Steel, Pass, Sure Hands, Strong Arm, Fan Favorite

Krug Painspear

Cost MA ST AG AV Skills
150,000 7 3 3 9 Loner, Block, Leap, Pro, Very Long Legs, Fan Favorite

Rip Sorepain

Cost MA ST AG AV Skills
160,000 4 5 2 9 Loner, Block, Frenzy, Disturbing Presence, Fan Favorite

Urfrik Skullhack

Cost MA ST AG AV Skills
120,000 6 3 3 9 Loner, Wrestle, Pass Block, Catch, Fan Favorite

Hak Demoncutter

Cost MA ST AG AV Skills
120,000 5 3 3 9 Loner, Tackle, Thick Skull, Hail Mary Pass, Fend, Fan Favorite

Cromnard Dung* aka “The Crom”

Cost MA ST AG AV Skills
170,000 6 4 3 9 Loner, Block, Break Tackle, Sure Hands, Bonehead, Fan Favorite

The Crom was once the top Orc blitzer in the NAF. He had the strength to bust through the line, and the footwork to make even an elf miss a tackle! He played for the Gouged Eye, Orcland Raiders, and several of the other top Orc teams in the Old World. He was just getting into his prime and well on his way to becoming the best all-around player since Oberwald laced up his boots. What happened next is one of the most tragic tales in Blood Bowl history. NAF Commissioner, RodderGoathell held a press conference in the middle of the 2502 season to announce that The Crom has tested positive of using illegal growth potion. Testing indicated he's had this substance in his body for at least the past few years. Sadly, all the records, the awards, the trophies..... now are all marred due to violating this strict NAF policy. His team was shocked, fans disappointed, and The Crom himself went into hiding. Now, some 10 years later, he's ready to make a comeback.....if someone will just give him a chance.

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