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Tournament NameRoda Bowl
Organizer NAF nameozeeb (19789)
Organizerozeeb
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2017-04-15
End Date (YYYY-MM-DD)2017-04-15
TypeOPEN
StyleResurection
Scoring
Cost20
NAF Fee Includedno
NAF Member Discountno
Emailtigelasangue@gmail.com
Webpage

Tournament Statistics

Winner

maydaymick (19324)Dwarf

Runner up

Gaixo (13696)Lizardmen

Most Touchdowns

ChrisF (23732)Skaven

Most Casualties

Hoshi_Komi (1654)Chaos Chosen

Stunty Cup

coachclyde (21461)Halfling

Best Painted

Other Awards

 
Tournament Location
AddressHuzzah Hobbies
 44927 George Washington Blvd
CityAshburn
StateVA
Zip20147
NationUnited States

Ruleset Document

Information
Roda Bowl

The Dulles Underground Blood Bowl League (DUBBL) invites you, coaches of the mid-Atlantic leagues and unaffiliated coaches of the general public, to compete in a NAF sanctioned Blood Bowl tournament

When: April 15, 2017
Organizer: ozeeb
Type: Open
Style: Resurrection
Cost: $20 ($25 non-NAF)
Email: tigelasangue@gmail.com
Where: Huzzah Hobbies, 44927 George Washington Blvd, Ashburn, VA 20147 (check out Huzzah Hobbies Facebook page for latest updates)
Event Name: Roda Bowl

Additional Information

What each participant must bring:
3 copies of their team roster
Block Dice and 8 sided dice
Models representing their team players (preferably painted). Each player must be numbered. All positional players must be easily recognizable.
A pitch, dug outs, and templates (optional)

What each participant receives:
3 games of Blood Bowl
An opportunity to win trophies or prizes
A kick in the pants on the way out the door if you are a poor sport or a douchebag during the competition

Agenda:

10:00 am - 10:30 am Registration
10:30 am - 12:30 pm First Round
Lunch
1:30 pm - 3:30 pm Second Round
3:30 pm - 5:30 pm Third Round
6:00 pm Awards!

Tournament Rules:
Illegal procedure will not be in effect.
Turns will not be timed. Rounds will be completed in the allotted time.
Rosters are reset after each round. Improvements or injuries are erased after each round.
The d6s provided upon registration must be used

Roster Creation:
Each coach is allotted 1,150,000 gold pieces to create their team. That includes players, extra skills, inducements, re-rolls, etc.
No player may be given more than two skills.
A single player may be given a stat increase or skills, not both.
No more than 2 players may be given the same skill.
No extraordinary skills may be taken
Strength and agility stat increases may not be taken.
Players with strength 5 or more may not be given double skills unless they play for a stunty team.
Star players may not be given any skills or stat increases.
Inducements may be purchased, excluding special play cards and mercenaries. Opposing teams may field the same star player.
All 24 teams are available for selection.
Your team must have at least 11 players on your roster. Star players count toward the total number of players.
Stunty Cup teams include Goblins, Halflings, Ogres, Lizardmen (no saurus), and Underworld (no skaven).

Pairing and Scoring:
Opponents will be selected randomly for Round 1. Rounds 2 and 3 will be selected by tournament points ranking.
+30 win
+15 tie
+0 loss
+1 per casualty (casualties that count for star player points)
+2 per touchdown scored
+1 the cabra on your team pushes your opponents cabra
+2 the cabra on your team knocks down your opponents cabra (prone or stunned, offensive and defensive blocks/blitzes count)
+3 the cabra on your team removes your opponents cabra from the pitch (knocked out, casualty, crowdsurf, foul, defensive foul ejection)

Additional points based on painting:
Painted +1 – All models are covered in paint with no bare metal or plastic showing
Detailed up to +3 – 1 point for table top quality, 2 points for medium detail, 3 points for high detail
Numbered +1 – All players clearly numbered
Distinctive +1 – All positional players identifiable
Based up to +2 – 1 point for basing, 2 points for fancy basing
Bonus +1 – Any extras like custom counters or team themed extra touches

Awards and prizes:
1st place (most tournament points)
2nd place (second most tournament points)
Clean Clothes (most cabra points)
Most Violent (most casualties inflicted)
Stunty Cup (most tournament points by stunty team)
Best Offense (most touchdowns)
Best Defense (allowed the fewest touchdowns)
Dirty Clothes (least tournament points)

A coach may only win one award. In the event of a coach qualifying for multiple awards, the runner up will receive the award.

How to register:
Send your roster to tigelasangue@gmail.com
Show up
Pay

The fun part:

Special Play Cards:
Each coach will be given a special play card for each round. The special play cards will be from the Competition Rules Pack 50K gold lists (Miscellaneous Mayhem, Special Team Plays, Magic Items, and Dirty Tricks). Sheets explaining the cards will be provided. Coaches should keep their cards secret prior to use. Only one special play card may be used once per game. At the start of each round, coaches will draw a card from a standard poker deck. One deck of cards will be used for each round. On rounds 2 and 3, coaches will have the option of using the card drawn that round or previous rounds.

Cabras:
Each team will have one player designated as a “cabra.” The cabra will have the same stats for that player but will also be granted the skills Loner, Dodge, Side Step, Kick, and Prehensile Tail. If your cabra leaves the pitch for any reason, select another player to be your cabra. A cabra keeps the skills and stats of that player and gains the skills Loner, Dodge, Side Step, Kick, and Prehensile Tail. If the player already has any of those skills, the additional advantage is wasted. For example, if a rat ogre is the cabra, the dodge roll to leave the rat ogre's tackle zone is -1 (not -2). Bonus tournament points are awarded for cabra on cabra blocks and blitzes.

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