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Rules Questions - Limited Time

krlsrrll - May 27, 2014 - 05:15 AM
Post subject: Limited Time
Hi all

Been a while since I posted (subs run out) but we are still playing occassionally when we can and have started our own sorta league.

Question though: When we game due to time constraints & inexperience we only usually manage between 4 and 6 turns a half. Apart from getting quicker the more we player any tips on shortening turns?

We don't like the idea of a 4 min timer as we can sometimes take quite a while discussing a rule query, plus seems a bit unfair restricting when we are still relative n00b's.

Any ideas?

Regards
Gaixo - May 27, 2014 - 06:00 AM
Post subject: RE: Limited Time
It really is just a matter of experience, and eventually the pace will pick up. In general, though, you should always be planning your next turn during your opponent's turn. While he's agonizing over a 4+ pick-up roll, you can be considering what you'll do when he fails it.

If getting a full game in is a persistent problem, you might also try a variant with fewer players and turns, such as Sevens or Street.
blammaham - May 27, 2014 - 08:57 AM
Post subject: RE: Limited Time
The four minute timer is great if you don't use it hard and fast, but rather like a target or a guide. That way you know how fast you have to play to get a turn in four mins, I think you'll be surprised at how quickly you get faster, I know I was. S.
krlsrrll - May 27, 2014 - 09:24 AM
Post subject:
Had a quick look at the sevens .. tbh not really too enthused. It seems 'ok' just lacks something for me.

As to the timer as a guide rather than a rule, that does appeal. Was also thinking (while walking the dog as you do) of making up a reference sheet with all the common stuff like kick off table, passing, injuries etc all in 1 place. Do have 1 from the game but sure can Google something better ... *hint hint* links please Very Happy

Aiming to see if people free tomorrow to try these out and see how we can go.
batcok - May 27, 2014 - 06:17 PM
Post subject:
Don't sweat the time, play as miuch as you can manage. As Gaixo said, with experience will come speed. Also, if you do use a turn timer it should be turned off when you're looking up rules.
krlsrrll - May 29, 2014 - 01:20 AM
Post subject:
Well we tried last night with a little extra time, better summary sheet but no timer. We did consciously try and play quicker so after two 1 hour halfs we managed 5 turns and then 6 turns (rolled riot on kickoff table).

Really good game, lots of casualties but great fun for a 0-0. Admittedly me losing my werewolf to a casualty on the first block in the first turn causing a turnover was just plain awful luck!
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