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unholyjeti |
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Post subject: Mighty Blow and astrogranite
Posted: Nov 12, 2007 - 05:55 PM
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Joined: Aug 15, 2003
Posts: 10
Status: Offline
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Ok, I'm sure i overlooked this, but a couple questions for clarification on armor rolls.
1. can Mighty Blow be used as an additional +1 for astrogranite turf?
2. can Mighty Blow be combined with claws so you only need a 7 armor instead of 8?
Just need clarification as i can't find anythin the LRB (could have missed something) and we have different opinions on it within our league.
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tenwit |
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Post subject: RE: Mighty Blow and astrogranite
Posted: Nov 12, 2007 - 06:19 PM
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Joined: Sep 06, 2007
Posts: 48
Status: Offline
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1. Yes. Though you won't find anything about this in the LRB, as astrogranite isn't part of the rules. Closest thing here is the Suitable Pitch good karma card.
2. Yes. Any roll of 8 or more works; with MB, 7 becomes 8; hence any roll of 7 or more works. |
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Doubleskulls |
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Post subject: RE: Mighty Blow and astrogranite
Posted: Nov 12, 2007 - 08:25 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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1) Since the astrogranite is a house rule its up to you. I'd probably say yes.
2) Yes. Claws affects the target, MB affects the dice so they don't "stack" |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Buggrit |
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Post subject: RE: Mighty Blow and astrogranite
Posted: Nov 13, 2007 - 04:11 AM
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Joined: Aug 04, 2006
In your dugout pimping your cheerleaders!
Posts: 62
Location: In your dugout pimping your cheerleaders!
Status: Offline
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I don't know the rules for Astrogranite (although I'm assuming they're similar to StreetBall cobblestone rules) but I would say that all modifiers stack as per the norm. |
_________________ Buggrit I telt 'em, Millennium Hand and Shrimp. Buggrit!!
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unholyjeti |
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Post subject: RE: Mighty Blow and astrogranite
Posted: Nov 14, 2007 - 12:39 PM
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Joined: Aug 15, 2003
Posts: 10
Status: Offline
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Thanks for all the help clearing that up...I now have something to show |
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Frantic |
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Post subject: Re: RE: Mighty Blow and astrogranite
Posted: Jul 19, 2008 - 12:48 AM
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Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
Status: Offline
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Doubleskulls wrote: 1) 2) Yes. Claws affects the target, MB affects the dice so they don't "stack"
Plz Explain...
LRB 5.0 Quote: (claw) ...Any armour roll of 8 or more are after modifications automatically breaks armour
its sounds for me that the claw-skill dosent work that way.
Exampel.
1. you make an armor roll against an ogre (AV9)
2. You roll an 6
3. With the MB-skill you get 7
4. Claw-skill works after the modification, in this case nothing happens and end of story?
or? |
_________________ https://pics.me.me/thumb_huge-thanks-for-the-info-thatsawesome-what-are-your-guyss-54201530.png
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Post subject: RE: Re: RE: Mighty Blow and astrogranite
Posted: Jul 19, 2008 - 03:31 PM
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Joined: Feb 10, 2003
Undisclosed
Posts: 2696
Location: Undisclosed
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Any AV roll of 7 with MB becomes a 8, which is fine for Claw to work.
So if you have Claw - AV roll of 8+ breaks armour.
If you have Claw and MB - a roll of 7 modifies to 8, which means Claw breaks AV. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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