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IndigoOffline
Post subject:   PostPosted: Feb 28, 2003 - 03:23 AM
Da Warboss


Joined: Feb 12, 2003
England
Posts: 2168
Location: England
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I can guarantee if you treat infringements like this as IP, then these 'things that happen' will happen a hell of a lot less. Your games will be improved, less arguments etc. and you will be able to remember fundamental game mechanics easier.

Try it for a season, you'll be surprised.

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Darkson
Post subject:   PostPosted: Mar 03, 2003 - 05:43 PM



Joined: Feb 10, 2003
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Posts: 2696
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We used to pick a player at random, but it hasn't happened in ages.

Always funny for the opposing coach and any watchng players when it happens, as sod's law says it will always be the ball carrier/big guy/guy waiting in the EZ for the TD Laughing

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BabsOffline
Post subject:   PostPosted: Mar 04, 2003 - 01:31 AM
Ex-Rulz Committee


Joined: Feb 17, 2003
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Posts: 742
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My answer (not the BBRC's answer)

Random player sent off, and if it's the player's turn with 12 players, auto turnover.

That's how I commish the decision, and I ran CanCon.

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Washed up old has been.
Ex-official GW Blood Bowl Rules Committee member
Ex-NAF Tournament Organiser, Australasia
Co-Author of the Feudball first novel.
 
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MestariOffline
Post subject:   PostPosted: Mar 04, 2003 - 01:42 AM



Joined: Feb 11, 2003

Posts: 407

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My solution as a commish has always been a random player sent off + an IP is called if it was his turn. This hasn't happened for ages now, however.

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