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KheldarOffline
Post subject:   PostPosted: Oct 10, 2007 - 08:21 AM



Joined: Sep 23, 2003

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A Helvetion. This thread is about starting rosters, so we can discuss how to start teams under LRB 5.0.
 
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HelvetionOffline
Post subject:   PostPosted: Oct 10, 2007 - 08:12 PM



Joined: Sep 11, 2007

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My mistake.
My starting roster for my skaven team is :
3 Gutter Runners
1 Thrower
2 Blitzers
7 lineman
1 Rat Ogre
F/F 3
R/R 0
We get 3 F/F free to start.
I chose not to by any R/Rs and went for extra players as I have a feeling I'm going to run out of players because of my low AV.
So far it's worked for me
 
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JeffOffline
Post subject:   PostPosted: Oct 11, 2007 - 05:10 AM



Joined: Oct 02, 2006
France
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any proposal for a dwarf roster 1.1 million please with or without a death roller?
 
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AgamonOffline
Post subject:   PostPosted: Nov 11, 2007 - 02:19 AM



Joined: Jun 19, 2007

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      Jeff wrote:
any proposal for a dwarf roster 1.1 million please with or without a death roller?


Sure, here was my starting dwarf team (no deathroller to start, way too expensive):

2 Troll Slayers
2 Blitzers
2 Runners
5 Blockers
3 RR
3FF
0AC
0CL

with the extra 100k, I'd get another reroll and either an apothecary (not all that useful to dwarves, but handy in a pinch), or save the rest for the eventual deathroller.
 
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SpazzfistOffline
Post subject:   PostPosted: Dec 22, 2007 - 09:33 AM



Joined: Aug 16, 2004
Canada
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Undead

I just started a league with this team and have found good success with the following:

2 x mummies
2 x wights
3 x ghouls
4 x zombies
3 x RR
2 x FF

The positional players are awesome, and I am currently buying zombies for reserves. Have a couple now, so I will probably save up for the fourth ghoul.

Skills will be as follows:

mummies - guard, break tackle (block on doubles)
wight - tackle, strip ball (guard on doubles)
ghouls - side step, fend, (sure hands on the first one to skill up and maybe catch on another) - pass on doubles
zombies - block, wrestle

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CramyOffline
Post subject:   PostPosted: Dec 23, 2007 - 01:02 PM



Joined: Nov 17, 2006
Canada
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      Spazzfist wrote:
Undead

Skills will be as follows:

mummies - guard, break tackle (block on doubles)
wight - tackle, strip ball (guard on doubles)
ghouls - side step, fend, (sure hands on the first one to skill up and maybe catch on another) - pass on doubles
zombies - block, wrestle


Wights don't need doubles to get guard in LRB5.

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daloonieshamanOffline
Post subject:   PostPosted: Dec 23, 2007 - 01:49 PM



Joined: Feb 28, 2003
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      Agamon wrote:
      Jeff wrote:
any proposal for a dwarf roster 1.1 million please with or without a death roller?


Sure, here was my starting dwarf team (no deathroller to start, way too expensive):

2 Troll Slayers
2 Blitzers
2 Runners
5 Blockers
3 RR
3FF
0AC
0CL

with the extra 100k, I'd get another reroll and either an apothecary (not all that useful to dwarves, but handy in a pinch), or save the rest for the eventual deathroller.


I have found that the extra Troll Slayers is not worth the value in a starting team and the lineman is MUCH more stable of an investment
ALSO
you need 2-3 cheerleaders and assistant coaches as they ARE very important in the 6,8 kickoff roll
 
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RamsesOffline
Post subject:   PostPosted: Jan 28, 2008 - 08:47 AM



Joined: Jan 28, 2008

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This is the Khemri team I played:

4 Mummies
2 Blitz-Ra
1 Throw-Ra
5 Skeltons
2 Re-Rolls
20k Bank

League started with 5 FF

You could trade the 70k for the Throw-Ra and take another re-roll but I found the Sure-hands and the +1 move over a skelton worth it.

Skills that worked well:
Mummies - Guard (Block on dbls)
Blitz-Ra - Strip Ball, Tackle
Throw-Ra - Block or Fend
Skeletons - Block or Dirty Player
 
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kjonesinOffline
Post subject:   PostPosted: Feb 03, 2008 - 08:51 AM



Joined: Feb 10, 2003
Toronto
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Spazzfist - since Wights now have access to strength skills, they are a better candidate for your 'thrower' build than ghouls. Sure hands and strong arm could be your first two skills on a wight (pass/accurate on doubles), giving you a half-decent thrower and four good catchers (well, S3 blodge catchers are pretty good). Your other wight of course lives in the Tackle/Mighty blow/frenzy build for a safety. Both can get tackle and guard for the purposes of defence.
 
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SpazzfistOffline
Post subject:   PostPosted: Aug 01, 2008 - 08:33 AM



Joined: Aug 16, 2004
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Could people who have experience with the Slann, Chaos Pact and Creepers teams please post some of their suggestions?

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AK_DaveOffline
Post subject:   PostPosted: Aug 21, 2008 - 07:57 PM



Joined: Nov 29, 2005
Anchorage, Alaska
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Chaos:
4x Chaos Warriors
9x Beastmen
1 TRR
free FF

Because those who live by the blitz, die by the blitz. Hordes of Beastmen are for Blatant Fouling, which is not risk-free. Also, it is demoralizing to some opponents to know that this Chaos team WILL WIN the war of attrition by the end of the first half. Rerolls are rarely needed by a team that doesn't care about picking up the ball until the enemy team has been crippled. If you have a long league for a slow build you have plenty of Beastmen to mutate into various specialists.

Dark Elf (slow build)
2x Blitzers
10x Line Elfs
2 TRR
free FF

A spare body in the dugout means you can risk a little more Blatant Foul activity, which is extremely in-character for this team, and with everyone starting @ AV8 you have good survivability until you can afford an Apothecary and start buying more position players. You want a long league for this slow build, and in the short term you'll have a hard time outrunning Dwarves.

Dark Elf (short league or tourney)
3x Blitzers
1x Assassin
2x Runners
5x Line Elfs
2 TRR
free FF

No spare bodies in the dugout and 3 brittle players means you play a lot more finesse, but AG4 supports this. Plenty of Block and plenty of MA7 to threaten offensively, and with that Assassin as your Safety you can screen half of your backfield against low-AV lone ranger catcher/runner types. May win more early games; having spare players on the sidelines really helps in the long run. But winners take home more money per game. Drop a TRR and downgrade the Assassin to add another Line Elf for a hybrid.
 
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SpazzfistOffline
Post subject:   PostPosted: Nov 10, 2008 - 08:02 PM



Joined: Aug 16, 2004
Canada
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Slann Roster

2 x Blitzers
2 x catchers
7 x Linemen
3 x RR
1 x Apoth

Big Risks - high dividends?
1 x Kroxigor 140k
3 x Catchers 240k
7 x Linemen 420k
3 RR 200k
1 x Apoth

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#1 Snotling coach in Canada
 
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SubhedgehogOffline
Post subject:   PostPosted: Nov 18, 2008 - 06:21 PM



Joined: Jun 18, 2008
Vancouver, BC
Posts: 7
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Elf standard roster

2 x Blitzers
2 x Catchers
1 x Thrower
6 x Lineelf
2 x RR
1 x Apoth

This is not what I started out with in my current 10 game league, I took 3 RR instead of the apoth - bad move. I got nuffled the first game, lost a blitzer and a catcher... Then a lineelf game 2. I often find myself not using my three rerolls each half unless things are going really poorly against a bashy team. Lately I have been using them on non-critical blocks just to get some use out of them.

An alternate I would also strongly consider:
Elf power offense
2 x Blitzer
3 x Catcher
1 x Thrower
5 x Lineelf
1 x RR
1 x Apothecary
1 FF, AC, CL or 10k banked as taste dictates - winning should not be too tricky, so save the money or get a coach or cheerleader to help win rerolls.

Having three catchers to flood past the line of scrimmage and pressure the defensive backs on offense would be excellent, on defense you have loads of movement to counter reverses and to try and envelop. You would have to get unlucky or be facing a great defensive coach to prevent 2-turn scores any drive being kicked to you. As well, once one of your catchers gets a fist in the face and decides to have a lie-down, you still have 2 more about plus your blitzers. 1 reroll is risky, but you should never need rerolls for the passing game thanks to your starting skills. I don't think I'd swap the apoth for an extra reroll though, as an apoth can easily save the cost of a post-construction reroll during the first game.
 
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doombreed666Offline
Post subject:   PostPosted: Nov 23, 2008 - 01:15 PM



Joined: Feb 21, 2007

Posts: 6

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Norse
Snow Troll
2 Blitzers
1 Thrower
8 Linemen
3 RR
3 FF,

just started using this in a league and at the mo its 6W - 1D - 0L
 
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SpazzfistOffline
Post subject:   PostPosted: Nov 23, 2008 - 01:24 PM



Joined: Aug 16, 2004
Canada
Posts: 3953
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      doombreed666 wrote:
Norse
Snow Troll
2 Blitzers
1 Thrower
8 Linemen
3 RR
3 FF,

just started using this in a league and at the mo its 6W - 1D - 0L


Some other guy started with that one in our league and he is 4/0/0 currently.... Surprised Seems to be the roster!

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