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Rules Questions - Throws, Kicks, and Throw-ins

Evilbutgood - May 26, 2004 - 11:35 AM
Post subject: Throws, Kicks, and Throw-ins
Am I correct in interpreting the rulebook in saying that Throws, Kicks, and Throw-ins are the only time a ball bounces out of an empty square?
Thanks
slup - May 27, 2004 - 12:42 AM
Post subject:
In general yes.
If you push back and knock down a player in the square in which the ball lies and then sends him to either KO or D&I then it still bounces once.
And if you makes a hand off to an empty square it also bounces once.
Aramil - May 27, 2004 - 03:18 AM
Post subject:
      slup wrote:
In general yes.
If you push back and knock down a player in the square in which the ball lies and then sends him to either KO or D&I then it still bounces once.

Doesn't matter if you pass or not the armour... the ball bounces in every case, if you push somebody into the square where the ball lies. Wink
Doubleskulls - May 27, 2004 - 03:48 AM
Post subject: Re: Throws, Kicks, and Throw-ins
      Greensmith wrote:
Am I correct in interpreting the rulebook in saying that Throws, Kicks, and Throw-ins are the only time a ball bounces out of an empty square?
Thanks


Perfect.

A pushback into the square means its no longer empty...
Zombie - May 27, 2004 - 09:13 PM
Post subject: Re: Throws, Kicks, and Throw-ins
      Greensmith wrote:
Am I correct in interpreting the rulebook in saying that Throws, Kicks, and Throw-ins are the only time a ball bounces out of an empty square?
Thanks


Yes. The rule of thumb is that if the ball traveled some distance, it will bounce.
slup - May 28, 2004 - 09:00 AM
Post subject: Re: Throws, Kicks, and Throw-ins
      Doubleskulls wrote:
      Greensmith wrote:
Am I correct in interpreting the rulebook in saying that Throws, Kicks, and Throw-ins are the only time a ball bounces out of an empty square?
Thanks


Perfect.

A pushback into the square means its no longer empty...

Well, if you KO the player the square is empty when you get to sqatter the ball Wink
(i have seen some questions regarding this)
BenArd - May 28, 2004 - 09:18 AM
Post subject:
Would that not depend on when you roll for scatter?

And technically the ball would scatter as soon as the player enters the square and not after they have hit the floor and been knocked out. Wink
mtn_bike - May 28, 2004 - 09:31 AM
Post subject:
      BenArd wrote:
And technically the ball would scatter as soon as the player enters the square and not after they have hit the floor and been knocked out. Wink

Really? We play it
If a player is just pused into a square the ball will scatter after the blocking player decieds to follow up. No pick up attempt can be made by the player that was pushed into the ball, unless the ball bounces back to them.

If a player is knocked over onto the ball then blocking player decieds to follow up or not. Then roll for AV/Injury. Then the ball will scatter.
Darkson - May 28, 2004 - 10:21 AM
Post subject:
Well, the prone player has entered the square, so you should scatter the ball (and let it come to rest) before you roll AV/Inj.
mtn_bike - May 28, 2004 - 11:45 AM
Post subject:
As long as follow up is determined before scatter it's close to the same thing.
Darkson - May 28, 2004 - 02:12 PM
Post subject:
Close, but not the same. If you do the AV/Inj before the scatter, the player could be removed from the field, and then the ball could scatter back to that square.
mtn_bike - Jun 01, 2004 - 06:31 AM
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Whoops. Embarassed Your right. Not the same. Thanks for pointing that out.
Doubleskulls - Jun 02, 2004 - 04:49 AM
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You roll scatter after Av/Injury. The ball is always scattered - but because that square may become empty it can effect where it ends up.
KarlLagerbottom - Jul 03, 2004 - 09:41 PM
Post subject:
This last response seems to contradict the earlier. Do you scatter before or after AV/INJ roles, and why?

Thanks. -Karl Lagerbottom
Apedog - Jul 04, 2004 - 03:19 AM
Post subject:
I think I've always played as Doubleskulls described. I've always assumed that the AV roll is a product of the block and so should happen before the scatter. I would play:

Pushback
Follow Up
Armour Roll
Scatter

I'm not so sure that could be backed up in the rules but it seems the most logical way to play to me.
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