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Rules Questions - Diving Tackles

cossakking - Mar 26, 2003 - 02:01 AM
Post subject: Diving Tackles
Before or after the dodge roll....

what if they have dodge skill?
Shortarse - Mar 26, 2003 - 05:53 AM
Post subject:
Before I believe
GalakStarscraper - Mar 26, 2003 - 07:04 AM
Post subject: Re: Diving Tackles
      cossakking wrote:
Before or after the dodge roll....

what if they have dodge skill?


They roll Dodge first and then you get to decide whether you are using Diving Tackle.

Kept simple here are the chains that can happen, once you understand them its not that difficult.

1) Dodge roll fails, no reroll available, Dodger falls, DTer standing
2) Dodge roll fails, rerolled, Dodge roll fails, Dodger falls, DTer standing
3) Dodge roll fails, rerolled, Dodge roll succeeds, DT not used, Dodger runs away, DTer standing
4) Dodge roll fails, rerolled, Dodge roll succeeds, DT is used, Dodger falls, DTer prone
5) Dodge roll succeeds, no DT used, Dodger runs away, DTer standing
6) Dodge roll succeeds, DT used, no reroll available, Dodger falls, DTer prone
7) Dodge roll succeeds, DT used, rerolled, Dodge roll fails (either naturally or do the DT modifier still in effect), Dodger falls, DTer prone
8) Dodge roll succeeds, DT used, rerolled, Dodge roll succeeds, Dodger runs away, DTer prone

There you go ... in a simple form those are the 8 possible paths.

Galak
Shortarse - Mar 26, 2003 - 01:59 PM
Post subject:
I suppose this is like the whole piling on before or after Q
coachblacknife - May 28, 2003 - 06:06 AM
Post subject:
      Ashardian wrote:
I suppose this is like the whole piling on before or after Q


In a way it is, that is the player chooses to use the skill.

In a way it isn't, in that the victim cannot affect the Piling On with a reroll. They CAN reroll the dodge though. In my opinion the DT should be declared before ANY die is rolled. Why? Well...

Example #1 - declaring skill AFTER roll
Skaven dodges away from Dark Elf with DT. Rolls a '3' and dodges successfully. DElf decides to use DT and as the Skaven coach has no RRs left it's a turnover. Oh look! The DElf is now on his feet again. Not much of a penalty for using it really.

Example #2 - declaring skill BEFORE roll
Skaven dodges away from Dark Elf with DT. DElf decides to use DT. Skaven rolls a '5' and dodges successfully. Another Skaven player comes along and Fouls the DElf for being cheeky...

My vote: After dodge is declared, but BEORE dice roll. Makes the game more nailbiting and less of a formality.

-Andy-
Tutenkharnage - May 28, 2003 - 06:17 AM
Post subject: Re: Diving Tackles
      cossakking wrote:
Before or after the dodge roll....

what if they have dodge skill?


Officially? After the dodge roll; if the enemy has Dodge skill, he may re-roll again at a -2 penalty.

Locally? Before the dodge roll.

-Chet
coachblacknife - May 29, 2003 - 08:43 AM
Post subject: Re: Diving Tackles
      Tutenkharnage wrote:
Officially? After the dodge roll; if the enemy has Dodge skill, he may re-roll again at a -2 penalty.


** This is the thing that makes me think that skill is leaving the game. Maybe i'm just hardcore (or mad), but I *liked* the fact you could only measure the Pass as it was going to be made. I *like* the risk you take in calling the Diving Tackle (or Piling On) before the dice are rolled. DT is one skill in particular that - unless your opponent has no RRs or the Dodge skill - has NO risk attached to it. For a -2 penalty i'd vote that it should be riskier.

-Andy-
Indigo - May 29, 2003 - 09:25 AM
Post subject:
I don't see any harm in measuring the range of a pass before throwing, and it often leads to tense "should I go for it to shorten the range" decisions.
SBG - May 29, 2003 - 11:21 AM
Post subject:
      Indigo wrote:
I don't see any harm in measuring the range of a pass before throwing, and it often leads to tense "should I go for it to shorten the range" decisions.


And spending your re-roll on the go for it instead of the fumble !

Fred
Dave - May 29, 2003 - 03:38 PM
Post subject:
      SBG wrote:
      Indigo wrote:
I don't see any harm in measuring the range of a pass before throwing, and it often leads to tense "should I go for it to shorten the range" decisions.


And spending your re-roll on the go for it instead of the fumble !

Fred


Laughing

I prefer passing without measuring beforehand but I don't care that much
GalakStarscraper - May 29, 2003 - 04:41 PM
Post subject: Re: Diving Tackles
      Tutenkharnage wrote:
Officially? After the dodge roll; if the enemy has Dodge skill, he may re-roll again at a -2 penalty.

Locally? Before the dodge roll.

-Chet


Bah ... the skill finally was worth something with the after the dodge roll ruling. Change it to before the roll and its just another also ran skill that I wouldn't give to any player over the other skills.

Galak
GalakStarscraper - May 29, 2003 - 04:49 PM
Post subject:
      coachblacknife wrote:
My vote: After dodge is declared, but BEORE dice roll. Makes the game more nailbiting and less of a formality.

-Andy-


Only if someone takes the skill. Two leagues...

League 1: 56 teams ... 2 teams have a Diving Tackle player after 12 games
League 2: 58 teams ... 2 teams have a Diving Tackle player after 15 games

Both leagues all teams are fully active and being played. Both league have Diving Tackle being declared AFTER the Dodge roll.

So I just for the life of me cannot see how making a marginal skill worse is a good idea. Like I said its only nailbiting if someone takes it, and I'm not convinced anyone would. I really don't like to have dead skills in Blood Bowl.

Galak
jmccubbin - May 29, 2003 - 10:39 PM
Post subject:
Keep it after the roll, definatly not before. If it is before I will never take it.
Dave - May 29, 2003 - 10:58 PM
Post subject:
I definately agree there
coachblacknife - May 30, 2003 - 04:40 AM
Post subject: Re: Diving Tackles
Okay guys, i'll just reiterate one point:

      coachblacknife wrote:
DT is one skill in particular that - unless your opponent has no RRs or the Dodge skill - has NO risk attached to it. For a -2 penalty i'd vote that it should be riskier.


That's a -2 to dodge with NO penalty for using the skill. That's the bit that really bites. DT was changed from making a Block to giving a -2 - I know which one I prefer!

Suggestion: reduce DT to -1, bringing it in line with Prehensile Tail.
Reason: being a Physical Trait, PT is gained on a double only and thus not ending up on theground is the balance. As an Agility Skill, DT has no real penalty for use if used after the roll is made.

Changes like deciding skill use after the roll is taking the risk out of the game. If we want BBowl to go that way, then why not remove Turnovers for failed skill use? After all, the number of times we have all planned 5, or 6 roll combinations moves only to end the turn on the first roll...
Doubleskulls - May 30, 2003 - 05:09 AM
Post subject:
      jmccubbin wrote:
Keep it after the roll, definatly not before. If it is before I will never take it.


ECBBL plays after because a lot of coaches (not me) don't like the idea of Shadowing & Diving Tackle combos - especially on MA8/9 players.
coachblacknife - May 30, 2003 - 05:35 AM
Post subject:
      Doubleskulls wrote:
ECBBL plays after because a lot of coaches (not me) don't like the idea of Shadowing & Diving Tackle combos - especially on MA8/9 players.


Surely _before_ would be better for this combo?

Example#1 - after
Player1 dodges, makes it, Player2 shadows. Repeat until you want to play DT based on seeing the dodge roll.

Example#2 - before
Player1 dodges, makes it, Player2 shadows. Player1 dodges, Player2 DT's, Player1 makes it - Player2 cannot shadow. (I'm assuming here that you have to be on your feet to use Shadowing as you don't exert a TZ when you're prone.)

I thought Example#1 was harsher than #2.

I fail to see why DT should be turned into a skill that should be taken by everyone. Surely it depends on the other skills in the league, so Guard is handy if everyone takes it, Tackle if everyone has Dodge, and so on. I like the idea of rare skills as they spice the game when you come across them.
GalakStarscraper - May 30, 2003 - 05:43 AM
Post subject: Re: Diving Tackles
      coachblacknife wrote:
Okay guys, i'll just reiterate one point:
That's a -2 to dodge with NO penalty for using the skill.


And I'll reiterate mine. If its just a great no penalty no risk skill why is it still so rarely taken in league that have been using the after the dice roll version for over a year now.

Nerfing a skill should have something more to it than it doesn't feel right. Example ... I agree that Piling On should be moved back to before the AV roll ... why .. because my league is filled with Piling On players. Chet has on numerous occassions spoken to why Piling On after the dice roll is okay and not that great, but that doesn't change the fact that I have a league full of Piling On players including a Khemri team that was getting 6 cas a game on average.

So playtesting shows to me that Piling On should be moved back to before the dice roll. Diving Tackle ... no takers. Now if you have a skill that only 4 out of 100+ coaches have taken and you nerf it further ... you should have just removed the skill from the game.

As for your no risk .... disagree ... an AG 4 player with a team reroll or Dodge will escape the Diving Tackle player and leave him prone 1 in every 6 dodges. ..... 1 in 6 ... and a 1 in 6 chance of failure is the norm for skill balance in the game (Hail Mary Pass, Master Chef, Bonehead, etc.)
I use Dodging Elves because that's who I always seem to play. Dodging Amazons or Human of course change the math.

Math: AG 4 dodge roll 2 or 3 causing DT trigger and DT goes prone (33%) ... dodge skill or team reroll used ... dodge succeeds (50%) = (33%*50%) = 1 in 6.

So coachblacknife .... forget what your gut tells you that the skill is too good and address the points:

1) Why nerf a skill that is rarely seen in league play?
2) Why isn't a 1 in 6 fail rate for DT enough risk against an Elf team?

Galak
jmccubbin - May 30, 2003 - 06:23 AM
Post subject:
Nobody in our league uses it yet. Even our DE team doesn't have it. I doubt I will put it on my Gutter Runners, and I sure ain't wasting a double on a non-mutation (except my passer for strong arm)
jmccubbin - May 30, 2003 - 06:25 AM
Post subject:
However I just thought. Passblock with DT could be a good defensive combo. Expecially if I add prehensile tail.
Doubleskulls - May 30, 2003 - 06:29 AM
Post subject:
      coachblacknife wrote:
Surely _before_ would be better for this combo?


Sorry if I wasn't clear.

The fear of the Shadowing DT combo on Gutter Runners means he've house ruled DT to before the dodge roll (so they can't combine). As a concequence I haven't seen anyone take it in normal a league. That probably means its been downgraded to a 3rd/4th skill for AG access players.
pastaga - May 30, 2003 - 08:43 AM
Post subject: Re: Diving Tackles
      GalakStarscraper wrote:

8 ) Dodge roll succeeds, DT used, rerolled, Dodge roll succeeds, Dodger runs away, DTer prone


In this case, the DT is used :

Does the -2 AG modificater still effective for the dodge rerolled ?
GalakStarscraper - May 30, 2003 - 08:48 AM
Post subject: Re: Diving Tackles
      pastaga wrote:
      GalakStarscraper wrote:

8 ) Dodge roll succeeds, DT used, rerolled, Dodge roll succeeds, Dodger runs away, DTer prone


In this case, the DT is used :

Does the -2 AG modificater still effective for the dodge rerolled ?


Yes, the DT modifier if applied to the 1st roll counts for the 2nd.

Galak
GalakStarscraper - May 30, 2003 - 08:50 AM
Post subject:
      Doubleskulls wrote:
As a concequence I haven't seen anyone take it in normal a league. That probably means its been downgraded to a 3rd/4th skill for AG access players.


If even that which is my point (I'm guessing its more like a 5th skill choice at best). Move DT to before the dodge roll and you might as well have removed it from the game entirely.

Its a 3rd/4th skill choice already with its "no-risk" status. Nerfing it futher is something I just cannot see justification for.

Galak
skummy - May 30, 2003 - 09:06 AM
Post subject:
The opportunity cost for DT is so low that it's not a great skill. Most players would rather just knock you off the ball anyway, so you either have to have a high strength, or Blodge and Sidestep to become really effective.
coachblacknife - Jun 01, 2003 - 04:52 AM
Post subject: Re: Diving Tackles
      GalakStarscraper wrote:
And I'll reiterate mine. If its just a great no penalty no risk skill why is it still so rarely taken in league that have been using the after the dice roll version for over a year now.


Because the teams have little access to Agility skills? Because the league runs with a high-strength attitude and those Agility teams would rather take avoidance skills? There are many reasons not to take the skill based upon it's relevance to a league.

Example
The store league we now have shows an abundance of teams willing and able to score for the sake of scoring. These range from Amazons and Humans through the Elves. DT is quite a tidy little skill particularly now that it falls aftre the die is rolled. (Was this only ever in a Q&A as the Living Rulebook makes no mention...)



      GalakStarscraper wrote:
Nerfing a skill should have something more to it than it doesn't feel right. Example ... I agree that Piling On should be moved back to before the AV roll ... why .. because my league is filled with Piling On players. ...


I quite agree, however you'll find that gut instinct is based on something if you look harder at it.

Example
Gav Thorpe publicly wondered in WD whether to allow a whole ranked up regiment of Dwarfs to infiltrate. There was a suspiscion that it was too goo, but he included it anyway. At the end of the day it should have been left out.

That aside, i'll thank you for your point and say that i've been playing this game since 3rd edition and have quite a ... healthy ... track record. I assume that everyone here also has a similar pedigree as they've gone to the trouble of joining the NAF and suporting a fringe game.

No, 'nerfing a skill' is a harsh term as i'm suggesting either of two _minor_ adjustments to a skill [that as far as i was concerned was fine with a Block] that I see as having been made _too_ appealing. The BBRC had no problem in allowing ranges to be measured at any point, or skills to be used aftre the die is rolled - both of these I believe remove skill from the game.

      GalakStarscraper wrote:

So playtesting shows to me that Piling On should be moved back to before the dice roll. Diving Tackle ... no takers. Now if you have a skill that only 4 out of 100+ coaches have taken and you nerf it further ... you should have just removed the skill from the game.


Why remove it when it adds a bit of spin to a league that may be set in its way? I hear the terms 'neutered' and 'ham-strung' a lot with reference to BBRC changes, both of which I believe are too strong. 'Nerfing' is making my gut turn in the same way.




      GalakStarscraper wrote:

As for your no risk .... disagree ... an AG 4 player with a team reroll or Dodge will escape the Diving Tackle player and leave him prone 1 in every 6 dodges. ...


Thanks for the stats lesson. If you read back my point was that if teh dodging player has not got dodge - and the team is out of rerolls. Oh and what if the dodger was AG3, or the DT'r has Tackle. You see how many cases we can both apply here? My point on 'no risk' was that you can choose to play it when you see the team at it's weakest, guaranteeing you the Turnover and immediately standing up. Hence: no risk.


      GalakStarscraper wrote:

1) Why nerf a skill that is rarely seen in league play?
2) Why isn't a 1 in 6 fail rate for DT enough risk against an Elf team?


1) It's not being 'nerfed', merely brought in line with itself: Risk vs. Gain. It's not a matter of neuter, it's a matter of balance. The teams are balanced within themselves, not against each other.

2) It's the teams that have access to AG skills that are usign it more, not worrying about it. I believe your Elven coaches are having to contend with being flattened more than defending against the running play.
coachblacknife - Jun 01, 2003 - 04:55 AM
Post subject:
      GalakStarscraper wrote:
If even that which is my point (I'm guessing its more like a 5th skill choice at best). Move DT to before the dodge roll and you might as well have removed it from the game entirely.


That's because coaches are not willing to spend early skills in fooling surprising their opponents. Change and adaptability are keywords in BBowl around these parts (Edinburgh) and a league full of Guard doesn't happen because it's boring.
GalakStarscraper - Jun 01, 2003 - 09:36 AM
Post subject: Re: Diving Tackles
      coachblacknife wrote:
[That aside, i'll thank you for your point and say that i've been playing this game since 3rd edition and have quite a ... healthy ... track record.


Your reputation is well established in the BB community if you are the same Coach Blacknife of old. So my disagreement with you has nothing to do with my doubting your knowledge base. Its the evidence I'm seeing my own eyes.

Zombie on TBB made an interesting comment about me a while back. I trust what my eyes tell me more than what the paper reads like. Your analysis of DT before the dice roll is a great paper read. Yup, great way to generate an auto turnover, lots of benefit to the skill.

So you suggest minor adjustment to the skill to balance it against itself on paper. However, your analysis ignores to me several factors that game play have shown about the skill when its after the roll:

1) I can just blitz through the Diving Tackle player because he didn't take Dodge when he took Diving Tackle instead ... which I probably will do.

2) I have to go prone to use the skill. So while there are circumstances where this would be an automatic turnover, if the player dodges and fails. It still cost me 3 MA to use the skill. And to me the odds of you using Diving Tackle are much more real against players with Dodge than no as you'll be trying to mark catchers. As a result, the vast majority of the time, there is a very real risk of being left flat on the floor instead of having your automatic turnover.

3) Really good leagues with highly talented players that have moved the skill to before the Dodge roll don't have any players with the skill. The ECBBL has generated several high rated league players. The NFL has some of the better players I've seen as well for a league as a whole. Both league use before the Dodge roll ... both leagues don't have a single player with the skill.

4) Your comment that just because no one is abusing it doesn't mean its doesn't require re-balance I also disagree based on the data available. I have 100+ coaches in my two leagues. Four of those coaches have taken Diving Tackle for one player.

The 2nd part of 4 is the biggest to me. Your comment seem to be directed towards that if a coach tried to abuse the skill we would find it abuse providing it wasn't a strength heavy league.

The FUMBBL league is the best proving ground for this for me:
2,232 coaches
9,827 teams in the league
1,500 to 2,000 games played every week

Top 10 teams in the league out of those almost 10,000 teams: 4 Wood Elf, 1 Undead, 3 Skaven, 1 Dark Elf, and 1 Chaos. Definitely not a Strength dominated league.

Now FUMBBL uses Diving Tackle after the Dodge roll, so if someone was going to prove the abuse surely one of these top coaches would have found it. So I looked at the top 5 Wood Elf, Dark Elf, High Elf, and Skaven teams in FUMBBL. Not a single player has Diving Tackle on those 20 teams.

I keep looking and finally found some Goblin and Halfling teams with Diving Tackle, but that was all I could find.

My conclusion from this is thus: based on a lot of real world data no reasonable conclusion for the need to adjust Diving Tackle to make it is a worse skill can be justified. Paper analysis and gut instincts are wonderful things from experienced players such as yourself. But when the data is 2 miles high and disproving the hypothesis (in this case that DT needs to be moved to before the Dodge roll) ... the hypothesis must be wrong in my opinion.

Piling On moved to before the AV roll ... I'm fine with that. Diving Tackle moved to before the AV roll would in my opinion mean you should just remove the skill from the game. If a skill is VERY rarely taken, and you make it worse, ... well... in my mind that means you should have just deleted it.

I believe there is a time for paper analysis and a time for trusting the data ... Diving Tackle is data over paper for me at this point.

Galak
coachblacknife - Jun 02, 2003 - 03:05 AM
Post subject: Re: Diving Tackles
      GalakStarscraper wrote:
Zombie on TBB made an interesting comment about me a while back. I trust what my eyes tell me more than what the paper reads like. Your analysis of DT before the dice roll is a great paper read. Yup, great way to generate an auto turnover, lots of benefit to the skill.


Thanks. And your approach is most commendable. Most players (of other game systems, not BBowl obviously Wink don't bother playing they just jump right on in and comment. I'll admit that I don't have access to the fumbbl stats right now, although having juuust signed up I look forward to playing even more Coaches. Hopefully your good self too.

I just need to fix my PC so that it works larger than 800x600 again...



      GalakStarscraper wrote:

1) I can just blitz through the Diving Tackle player because he didn't take Dodge when he took Diving Tackle instead ... which I probably will do.


Certainly the easiest way to deal with the pesky blighter! However if I have three DT's close to each other... Okay, so no-one's done that because theye weren't impressed enough by DT to take it more than once, but the potential is there. Have you ever tried to Pass and been rushed by 4 Passblockers? What a pain in the bum.


      GalakStarscraper wrote:

4) Your comment that just because no one is abusing it doesn't mean its doesn't require re-balance I also disagree based on the data available.


Just that to get Prehensile Tail you need to roll a double and that's only getting you a -1. DT can be gained on a normal roll and the -2 is balanced by becoming prone. I believe that isn't enough to justify -2, but then I wonder why it was made -2. How many games did the BBRC conduct for this? Was it a poll of coaches on TBBF?

I have to ask this one openly as I didn't play for a couple of years there. [gasp! sounds of horror and delicate ladies fainting]


      GalakStarscraper wrote:
Top 10 teams in the league out of those almost 10,000 teams: 4 Wood Elf, 1 Undead, 3 Skaven, 1 Dark Elf, and 1 Chaos. Definitely not a Strength dominated league.


Your side of the debate certainly looks way stronger than mine Smile

How about this - and this is pure speculation - The teams at the top are tweaked to play against opponents who take a block/blitz approach rather than forcing dodges. If more were to take Diving Tackle, Tackle, etc. would we see different teams at the top? Tell you what - you've done a barrow-load of legwork, so it's only fair that I trawl through the fumbbl teams looking for Tackle.

Starting to realise the potential of this information mine!



      GalakStarscraper wrote:
My conclusion from this is thus: based on a lot of real world data no reasonable conclusion for the need to adjust Diving Tackle to make it is a worse skill can be justified.


There's still a part of me that says as soon as a team focuses on taking one skill then it has the potential for being flagged as a problem. I've had one looong discussion with a Coach about a Guard heavy league for example. Causing all sorts of problems because one team maxed out and others felt they could only compete by doing similar. If you couldn't get access to Strength skills you suffered.

Now, we both realise there's ways around that and that's the route the discussion followed. But anyway, I don't think I need to illustrate this any more as you've come up with a great stats source and I have a point to prove ... on the field. May just have to make up an Elf team to go with my Chaos Dwarfs [=]Smile

Cheer Galak - yer a real gent.
GalakStarscraper - Jun 02, 2003 - 05:08 AM
Post subject: Re: Diving Tackles
      coachblacknife wrote:
Cheer Galak - yer a real gent.


Thanks ... I've got a Snotling team in the MBBL2 where all the Snotlings are taking Diving Tackle as their first skill, because I was curious what would happen. Since they already have Dodge and Side Step, I thought it was the perfect team to try the abuse approach on that you mentioned.

Unfortunately ... the darn buggers die pretty easily (AV 5, +2 to injury, ST 1) ... so I only have one player with the skill (so yes, I'm one of the 4 coaches out of 100+ that have taken the skill in my 2 leagues).

I'm also trying to get Diving Tackle players on my Halfling team in the MBBL. However, if you look at FUMBBL Stunty teams you will already find several teams with 2 to 4 Diving Tackle players. I think Diving Tackle is what you take for a team when you don't have access to General skills, and unfortunately me using two little guy teams to do the same won't disprove anything.

However, if you start an Elf team in FUMBBL and give most of the players Diving Tackle as their first skill or 2nd skill ... I'll be very interested to see how you do.

Galak
coachblacknife - Jun 03, 2003 - 10:47 AM
Post subject: Re: Diving Tackles
We're going to go one better and just jury-rig teams to test. We'll likely extend this to other fringe skills to see how they fare. Extremes testing and tests againt real league teams will follow...

Incidentely I noticed that of the top 30 teams in fumbbl, Tackle doesn't seem that popular. Odd when most of the top 30 are darn fast teams. Thought this may strengthen my theory that the fast teams are playing a tough game, rather than a flowing one. Again, more research needed...

>groan<
skummy - Jun 03, 2003 - 10:56 AM
Post subject:
From what I hear (and I'm not participating in FUMBBL) a lot of the fast teams just won't accept games against the bashy teams. If you want to have a game, you have to have a roster that the other coach will want to play against. So skills like Tackle and Piling On are highly effective, but if you get a team full of them, you might suddenly find yourself a team without opponents.
GalakStarscraper - Jun 03, 2003 - 02:08 PM
Post subject:
      skummy wrote:
From what I hear (and I'm not participating in FUMBBL) a lot of the fast teams just won't accept games against the bashy teams. If you want to have a game, you have to have a roster that the other coach will want to play against. So skills like Tackle and Piling On are highly effective, but if you get a team full of them, you might suddenly find yourself a team without opponents.


And this is why I like the PBeMBBL system where refusing a challenge is recorded as a loss on your record and a win for the other team. Keeps the game a little more honest.

Galak
pastaga - Jun 06, 2003 - 03:32 AM
Post subject: And with Tackle ?
      GalakStarscraper wrote:
      pastaga wrote:
      GalakStarscraper wrote:

8 ) Dodge roll succeeds, DT used, rerolled, Dodge roll succeeds, Dodger runs away, DTer prone


In this case, the DT is used :

Does the -2 AG modificater still effective for the dodge rerolled ?


Yes, the DT modifier if applied to the 1st roll counts for the 2nd.



For exemple, a human catcher is trying to dodge a blitzer who have tacke and diving tackle... the catcher makes "3" at his dodge roll.

My question is : Does the blitzer can use his 2 skills in the same time to push the catcher to be down ?

If it's right I know which skill to give to my dwarf if I do a double for the skill roll Wink
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