When passing any roll of a 1 is a fumble. In the case of trees chucking halflings, a thrown player extends the range of the pass by one band. Therefore a long pass becomes a long bomb. Long bombs have a modifier of -2. This means even a roll of a 3 becomes a 1 (assuming there are no tackle zones on the tree or players with Foul appearance within three squares) and thus is a fumble. So for the maximum range pass you are right, a 4+ is needed to not fumble. And remember that a 6 is ALWAYS accurate regardless of modifiers.
For landing it is a straight agility roll (4+ for halflings). This gets a +1 modifier if the throw is accurate (3+ in this case)
Hope this helps.
Spazz
Spazzfist wrote:
When passing any roll of a 1 is a fumble. In the case of trees chucking halflings, a thrown player extends the range of the pass by one band. Therefore a long pass becomes a long bomb. Long bombs have a modifier of -2. This means even a roll of a 3 becomes a 1 (assuming there are no tackle zones on the tree or players with Foul appearance within three squares) and thus is a fumble. So for the maximum range pass you are right, a 4+ is needed to not fumble. And remember that a 6 is ALWAYS accurate regardless of modifiers.
For landing it is a straight agility roll (4+ for halflings). This gets a +1 modifier if the throw is accurate (3+ in this case)
Hope this helps.
Spazz
Under the new rules (PBBL 1.12 / LRB 5.0) however, the range max is Short Pass I think and never accurate.
voyagers_uk wrote:
Spazzfist wrote:
When passing any roll of a 1 is a fumble. In the case of trees chucking halflings, a thrown player extends the range of the pass by one band. Therefore a long pass becomes a long bomb. Long bombs have a modifier of -2. This means even a roll of a 3 becomes a 1 (assuming there are no tackle zones on the tree or players with Foul appearance within three squares) and thus is a fumble. So for the maximum range pass you are right, a 4+ is needed to not fumble. And remember that a 6 is ALWAYS accurate regardless of modifiers.
For landing it is a straight agility roll (4+ for halflings). This gets a +1 modifier if the throw is accurate (3+ in this case)
Hope this helps.
Spazz
Under the new rules (PBBL 1.12 / LRB 5.0) however, the range max is Short Pass I think and never accurate.
You won't find too many players who will play with the new rules (yet)....so all the answers given are in respect to the current LRB4.0 rules
well I played Halflings versus High Elves last night and won 2-1 (2-0 on casualties), not too much TTM went on but looking at the new rules the fact that you cannot throw beyond short pass range and that even then the pass is inaccurate I have a question too.
If you are never accurate you do not have to roll 6 anymore, you have to roll 4+ to avoid the fumble - Am I misunderstanding this? If so how?
I am deliberately not mentioning the landing of the little guy being thrown, so please do not factor that into any answers