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Rules Questions - Nurgle Rotter

Rune_Master - Aug 15, 2006 - 07:34 AM
Post subject: Nurgle Rotter
If I kill an opponent, and subsequently obtain a new rotter; does the new rotter have the skills of the player that died, or is it just a normal rotter that gets added?

I'm wondering because the new rules say that the rotter cannot be above S4, but without further clarification. This leads me to think that I would obtain a rotter with the skills of the deceased. Wink
Mootaz - Aug 15, 2006 - 07:35 AM
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It is a rotter without any skills, etc.
Rune_Master - Aug 15, 2006 - 07:41 AM
Post subject:
That sounds more reasonable, otherwise the rotter team could get far too powerful far too quickly. But then why mention S4 at all? Is it that if I kill say an orc with S4, I wouldn't get a new rotter?
Mootaz - Aug 15, 2006 - 07:47 AM
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You would get a rotter for a black orc (because he has S4), but you wouldn't get one from killing e.g. a Mino (he has more than S4).
Rune_Master - Aug 15, 2006 - 07:52 AM
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ah, fair enough.
Wosret - Sep 15, 2006 - 04:50 AM
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SO no "Rotting" Mummy's (pun intended) Very Happy

sorry could not resist it
Buggrit - Sep 16, 2006 - 04:48 AM
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Same as Necro's getting Zombies.. starts as a rookie of that position.
Styfen - Sep 16, 2006 - 03:27 PM
Post subject:
      Rune_Master wrote:
But then why mention S4 at all?

*speculation*
It's because the ability used to exclude players with the 'Big Guy' skill as well as Stunties. This is for obvious size reasons, ST5 players are all large frame much like ST2 players are small frame.

But the Big Guy skill was removed from LRB4, so there had to be another way to avoid Big Guys becoming rotters. ST5 was set as the 'too big to become a rotter' break point.

Of course, there's nothing to stop a ST4 Minotaur becoming a rotter. Laughing

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It's actually quite fun to house rule in that the Rotter starts with the same statline, SPPs and skills (With Decay added on) as the player that was 'killed' but it can unbalance the Rotter team. Luckily they have Decay, so they never last that long. And you can do something similar with the reanimated Zombies (but I'd suggest reducing their MA by 2, AG by 1 and removing all their skills (but not mutations) and SPPs when zombified.)
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