NAF World Headquarters

Rules Questions - Illegal Procedure

Kavemanjock - Dec 31, 2007 - 03:39 AM
Post subject: Illegal Procedure
What can you call an Illegal procedure for?
Cramy - Dec 31, 2007 - 05:58 AM
Post subject:
From page 7 of LRB5:

      Code:
MOVING THE TURN MARKER
Each coach is responsible for keeping track of how many turns
his team has used, and must move the Turn counter one space
along the track provided on his Dugout at the start of each and
every one of his turns. If he forgets to move the counter before
taking an Action with one or more of his players, then the
opposing coach is allowed to call for an ???illegal procedure???
penalty as soon as he spots the mistake. An Action is considered
to be moving one or more squares, standing up or rolling the
dice during your turn.
A coach who is called for an illegal procedure must either end his
turn or immediately lose one re-roll, which will count as the use
of a team re-roll for the turn if one has not already been used. If
the coach chooses to not end his turn and has no re-rolls left,
then the opposing coach gains a re-roll. If a coach forgets to
move the Turn marker, but rectifies his mistake before the
opposing coach spots the error, then he cannot be called for an
illegal procedure. If a coach incorrectly calls an illegal procedure
then he must lose a re-roll immediately, if he has no re-rolls
remaining his opponent gains a re-roll.


Hope this helps.
Doubleskulls - Dec 31, 2007 - 05:36 PM
Post subject:
Officially only failing to move the turn marker.

Lots of leagues have used IP to cover other issues, e.g. illegal setups, but that is definitely house rule territory and not official.
Kavemanjock - Jan 03, 2008 - 03:48 PM
Post subject:
Thanks For that
Malcolm
All times are
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