Leap and horns on doubles are the best choices for this guy.
Big hand is great - but better on a different GR. This one runs in and blitzes the ball loose, the Big hand one then swoops in and runs off with it.
Leap and horns on doubles are the best choices for this guy.
Big hand is great - but better on a different GR. This one runs in and blitzes the ball loose, the Big hand one then swoops in and runs off with it.
Horns dont help you if the ball carrier is in a cage. Unless you can help him out with some other players....
Doubleskulls wrote:
Horns dont help you if the ball carrier is in a cage. Unless you can help him out with some other players....
I don't really understand that statement. This GR is +ST already - so Horns makes him S4 when blitzing - so really helpful against cages. GRs can dodge into 3 TZ cages on a 5+ - which is 55% chance with the dodge reroll - so with horns he's very good at breaking cages.
Even against other flair teams the ability to blitz 9 (or 11) squares away at S4 is very useful.