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Notorious_jtb - Oct 27, 2008 - 03:18 PM
Post subject: Rules review stuff available to see. NOT OFFICIAL YET!
Hi folks,

i know lots of you don't go onto Talk Bloodbowl so i thought I'd point you in the direction of the latest rules review doc's that galak just revealed.

They are not offical until LRB6 is approved next year, but some are interesting. Maybe chat about changes you like/don't like here Smile

There are links here to the new teams, which are officially endorsed and NAF ranked, but not in the main rules (complicated, don't ask).
There are two versions one for LRB5 and one for LRB6. use the LRB5 ones for our tournaments, as they include the definition of animosity, which will be in main LRB6 rulebook after the review.

enjoy!

JTB

      Quote:
The Posted: Mon Oct 27, 2008 6:10 pm Post subject: 2008 Rules Review documents

--------------------------------------------------------------------------------

Attached please find all the documents associated with the 2008 BBRC Rules Review for Blood Bowl.

2008 Rules Review:
low res (5meg): http://www.blood-bowl.net/LRB_PBBL/LRB_5_plus_Experimental2008_lowres.pdf
high res (16meg): http://www.blood-bowl.net/LRB_PBBL/LRB_5_plus_Experimental2008.pdf

New Teams (BBRC Endorsed and NAF ranked ... not officially part of the published Rules Review):
LRB 5.0 document: http://www.blood-bowl.net/LRB_PBBL/NewTeams2008_LRB5.pdf
LRB 6.0 document: http://www.blood-bowl.net/LRB_PBBL/NewTeams_LRB6.pdf

==============================

Please note the items in red are all experimental which means they are NOT YET official. They will be tested for a period of 1 YEAR. At the end of this one year period, the BBRC will meet one more time to finalize the LRB 6.0 which per Jervis Johnson will be the last changes to the Blood Bowl rulebook for some time to come.

Galak



p.s. some more chat about it here, first pages are speculation before this evening's release
http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=25931
Spazzfist - Oct 27, 2008 - 09:04 PM
Post subject: RE: Rules review stuff available to see. NOT OFFICIAL YET!
Just finished reading the (currently) 9 pages of postings on TBB. whew!

Must say that I was very excited about the ten changes that Galak leaked - some of them soudned like a lot of fun! But then I saw the fine print.... Sad Laughing

One question about the new teams - where would I find the new star players?
Eric.R. - Oct 27, 2008 - 09:22 PM
Post subject: RE: Rules review stuff available to see. NOT OFFICIAL YET!
Skimmed through it quickly, like some changes and not to keen on others. But can understand why they may have done so.

The change for Blood Lust may make things easier at the next Deathbowl, though. If official by then, or it is adopted for the tourny.
Eric.R. - Oct 27, 2008 - 09:25 PM
Post subject: Re: RE: Rules review stuff available to see. NOT OFFICIAL YE
      Spazzfist wrote:
One question about the new teams - where would I find the new star players?


They are listed in the Star Player Section . . . Confused
Eric.R. - Oct 27, 2008 - 09:28 PM
Post subject: RE: Re: RE: Rules review stuff available to see. NOT OFFICIA
BTW, I am wondering if you guys are going to read the rules before you b!tch about them this time? And I just don't mean reading the forums . . .

i.e. see above . . . Wink
Spazzfist - Oct 28, 2008 - 08:06 AM
Post subject: Re: RE: Re: RE: Rules review stuff available to see. NOT OFF
      Eric.R. wrote:
BTW, I am wondering if you guys are going to read the rules before you b!tch about them this time? And I just don't mean reading the forums . . .

i.e. see above . . . Wink


Hey, I never bitched about the rules, and I am not able to open the large file at work (stupid firewall). With the last posting of the three new teams, they did not have the info for the star players in the same place, so I was asking to make sure they had been included.

Geez Eric, who pissed on your Corn Flakes? Wink
Eric.R. - Oct 28, 2008 - 08:20 AM
Post subject: RE: Re: RE: Re: RE: Rules review stuff available to see. NOT
Never said you did. But, I thought I would give a heads up to everyone . . .
Cramy - Oct 28, 2008 - 10:42 AM
Post subject: RE: Re: RE: Re: RE: Rules review stuff available to see. NOT
Well, I really like the changes.

The new Khemri will be a real challenge to play, but the MA 4 Tomb Guardians will be interesting.

Reduced speed (well, more risky speed) for the wood elf catchers I like.

I like the added benefits of Safe Throw.

I really like the changes to the Goblins. From the Bribes to the non SW Pogoer. Not sure why the Bombardier and Looney now have hands, but that can make things interesting. Changes to Stunty will help a bit too. Halfling should be a bit more fun to play, but I'm thinking that the jury is still out on this one. The Master chef is only 50k, but he still ain't that good.

Lots of clarifications that will make rules interpretation much easier.

So, I like it.
Cramy - Oct 28, 2008 - 10:45 AM
Post subject: RE: Re: RE: Re: RE: Rules review stuff available to see. NOT
And can't wait to try the new teams, or at least see them at play. At the rate that I'm building new teams, I should be able to play one in 2012 or so ... Embarassed
Notorious_jtb - Oct 28, 2008 - 11:01 AM
Post subject: Re: RE: Re: RE: Re: RE: Rules review stuff available to see.
      Cramy wrote:
Well, I really like the changes.

I really like the changes to the Goblins. From the Bribes to the non SW Pogoer. Not sure why the Bombardier and Looney now have hands, but that can make things interesting. Changes to Stunty will help a bit too.

So, I like it.


yeah I agree.

teehee with gobo changes Laughing

bombardier can totally carry the ball, he just keeps his bombs in the bag. THe looney can hold the ball in one hand and the chainsaw in the other, no problem.
Doubt the bombardier could throw a bomb whilst holding the ball though, so it does come at a cost.
The stunty change is no range restriction on throws now right? that is pretty good.
AK_Dave - Oct 28, 2008 - 01:12 PM
Post subject: RE: Re: RE: Re: RE: Re: RE: Rules review stuff available to
With No Hands on those guys, you could move them onto the ball and force it to scatter, hoping for better ball position so someone else can pick it up easier. Now they move onto the ball and MUST attempt to pick it up, potentially a turnover situation.
Notorious_jtb - Oct 28, 2008 - 01:19 PM
Post subject: Re: RE: Re: RE: Re: RE: Re: RE: Rules review stuff available
      AK_Dave wrote:
With No Hands on those guys, you could move them onto the ball and force it to scatter, hoping for better ball position so someone else can pick it up easier. Now they move onto the ball and MUST attempt to pick it up, potentially a turnover situation.


yeah, takes that away a bit. But you need to be careful standing next to opponents with a running chainsaw anyway Wink

It still gives you more options. With the two trolls, if you add a couple of no hands guys that takes you down to 7 ball handlers not fun.
Cramy - Oct 29, 2008 - 06:41 AM
Post subject: Re: RE: Re: RE: Re: RE: Rules review stuff available to see.
      Notorious_jtb wrote:
The stunty change is no range restriction on throws now right? that is pretty good.


No change to the throw, but changes to the stunty impact on the injury. Instead of the +1 modifier on the injury roll, a 7 results in a KO, and a 9 results in a BH (i.e. no CAS roll). This will reduce the permanent injuries and miss next games for stunties, while not affecting the effect on the current game (i.e. the player is out for the game).

Will help with the survivability of all stunties. Including skinks, unfortunately ...
Notorious_jtb - Oct 29, 2008 - 08:17 AM
Post subject: Re: RE: Re: RE: Re: RE: Rules review stuff available to see.
      Cramy wrote:
      Notorious_jtb wrote:
The stunty change is no range restriction on throws now right? that is pretty good.


No change to the throw, but changes to the stunty impact on the injury. Instead of the +1 modifier on the injury roll, a 7 results in a KO, and a 9 results in a BH (i.e. no CAS roll). This will reduce the permanent injuries and miss next games for stunties, while not affecting the effect on the current game (i.e. the player is out for the game).

Will help with the survivability of all stunties. Including skinks, unfortunately ...


coudl throw long bombs with stunties before?
Spazzfist - Oct 29, 2008 - 08:32 AM
Post subject: Re: RE: Re: RE: Re: RE: Rules review stuff available to see.
      Notorious_jtb wrote:
      Cramy wrote:
      Notorious_jtb wrote:
The stunty change is no range restriction on throws now right? that is pretty good.


No change to the throw, but changes to the stunty impact on the injury. Instead of the +1 modifier on the injury roll, a 7 results in a KO, and a 9 results in a BH (i.e. no CAS roll). This will reduce the permanent injuries and miss next games for stunties, while not affecting the effect on the current game (i.e. the player is out for the game).

Will help with the survivability of all stunties. Including skinks, unfortunately ...


coudl throw long bombs with stunties before?



Hmmm.... this is one that I also still believed as it as from an older version. In LRB 4 stunties has to add one band range to the pass ruler when they passes. So they could not make quick passes nor long bombs. Have to re-read the whole rulebook, and make some notes!
Darkson - Oct 29, 2008 - 03:46 PM
Post subject: Re: RE: Re: RE: Re: RE: Re: RE: Rules review stuff available
      AK_Dave wrote:
With No Hands on those guys, you could move them onto the ball and force it to scatter, hoping for better ball position so someone else can pick it up easier. Now they move onto the ball and MUST attempt to pick it up, potentially a turnover situation.


I'm pretty certain that would have still been a turnover if they'd had No Hands - that's certainly the way I've played and seen it played anyway.

Yep, a turnover - from the LRB "No Hands" skill description:
      Quote:
If he attempts to pick up the ball then it will
bounce, and will causes a turnover if it is his team???s turn.

AK_Dave - Oct 29, 2008 - 04:30 PM
Post subject: RE: Re: RE: Re: RE: Re: RE: Re: RE: Rules review stuff avail
The devil is in the details. I've got a Gobbo coash I need to slap.
Clan_Skaven - Oct 31, 2008 - 11:04 AM
Post subject:
I have 2 questions.

When will these rules be official?

And will they be then inplimented into STARS prrogram here on NAF?

I was just about to start a league using STARS for a league tracker, but if the new rules are to implimented into it soon, I could wait.

no biggie either way (5.0 or 6.0 ) for me, I'm just curious is all.

Thanks in advance,

Rod
GuillaumeTexas - Oct 31, 2008 - 11:27 AM
Post subject:
Maybe I am thick, but i dont understand how the stunty rule change changes the injury.

The way i understood the old rule, was that whenever someone rolled on the injury, there was a +1. So a 7 would become an 8, and a 9 would become a 10, and a 10 would become an 11....

But that's pretty much what the new rule states. Only it says a 7 becomes an 8 and a 9 becomes a 10. It just doesn't make any inference about 1-6 and 10-12.

So how's that changing the probability of casualty? I dont get it.
Eric.R. - Oct 31, 2008 - 11:40 AM
Post subject:
      GuillaumeTexas wrote:

But that's pretty much what the new rule states. Only it says a 7 becomes an 8 and a 9 becomes a 10. It just doesn't make any inference about 1-6 and 10-12.

So how's that changing the probability of casualty? I dont get it.


In addition, this player treats a roll of 7 and
9 on the Injury table after any modifiers have been applied as a KO'd and
Badly Hurt result respectively rather than the normal results.


The change comes when you roll '9', it is Badly Hurt automatically. i.e. no roll on the caualty table for a Injury roll of '9' on a Stunty.
GuillaumeTexas - Oct 31, 2008 - 11:57 AM
Post subject:
Oh Okay, now i see the change. Whoa, that's great for skinks. 9 becomes a BH automatically rather than a potential death...Nice.
Spazzfist - Oct 31, 2008 - 11:58 AM
Post subject:
      Eric.R. wrote:

In addition, this player treats a roll of 7 and
9 on the Injury table after any modifiers have been applied as a KO'd and
Badly Hurt result respectively rather than the normal results.


The change comes when you roll '9', it is Badly Hurt automatically. i.e. no roll on the caualty table for a Injury roll of '9' on a Stunty.


So this will not make a difference in tourney but in league it is HUGE! I would even be tempted to start a stunty team in league as now their long-term survivability is much better!
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