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Rules Questions - Shadowing

Skinhead - Feb 13, 2009 - 10:19 PM
Post subject: Shadowing
I remember reading a thread about shadowing and diving tackle, but i can't find it now.

What is the sequence for a situation where a player dodges away from a player with Shadowing and Diving Tackle?

Do you always add your total movement allowance to the shadowing roll, as opposed to the amount of MA you have left in the turn?




__________________________________________________________
Do you get to see the dodge roll before deciding to use Diving Tackle?

Edit: Cancel that.

p23.

5. You can choose to use a skill that affects a dice roll after rolling the
dice (e.g. Diving Tackle does not need to be used until after seeing
the result of the Dodge roll)
daloonieshaman - Feb 13, 2009 - 11:17 PM
Post subject: RE: Shadowing
your MA value
Doubleskulls - Feb 13, 2009 - 11:57 PM
Post subject: RE: Shadowing
With any shadowing you fully resolve the dodge before worrying about shadowing. That includes use of DT & rerolls.

Then do the shadow, which is always using the MA stat, not the amount left.
Frantic - Apr 04, 2009 - 11:50 AM
Post subject: RE: Shadowing
Just checking, youre not allowed to use shadowing against a player that Leaps from his/hers tacklezon?
Spazzfist - Apr 04, 2009 - 01:55 PM
Post subject: Re: RE: Shadowing
      Doubleskulls wrote:
With any shadowing you fully resolve the dodge before worrying about shadowing. That includes use of DT & rerolls.

Then do the shadow, which is always using the MA stat, not the amount left.


So you can use your DT which puts you prone, fail to trip up the player, and then use your shadowing to chase after him again, thus putting yourself up? That's sick!

So what would happen if you use your DT roll - it fails, so you are prone. then you use your Shadowing skill and it also fails. I am assuming you would still be prone. Is this is correct?
Lizardcore - Apr 04, 2009 - 03:48 PM
Post subject: RE: Re: RE: Shadowing
You're forgotting something spazz: in LRB5, a lot of skills are used after the dice roll. So, after the dodge roll, if using DT could make the dodge fail, then you use it, if not, then you don't. together with shadowing, that will give the following sequence:
- first, dodge roll
- second, choose to use DT (might be used to make the dodge fail)
- third, if your player is still standing (didn't use DT), use shadowing

And no, you can't use shadowing on a leap
Frantic - Apr 04, 2009 - 03:58 PM
Post subject: RE: Re: RE: Shadowing
Ok, I´m not that sure of it after reading the rulebook.

Shadowing (General)
The player may use this skill when a player performing an Action on the
opposing team moves out of any of his tackle zones for any reason.


But if you can, do you have to roll the shadowing dices twice then?
Doubleskulls - Apr 04, 2009 - 05:33 PM
Post subject: RE: Re: RE: Shadowing
You can shadow a leap, but "the player with Shadowing may move into the square vacated by the opposing player" so you can't follow the leap unless they've lept to an adjacent square - but can move into the square they left.

Spazz - if you choose to go prone using DT then you don't have a TZ any more so can't shadow.
Spazzfist - Apr 05, 2009 - 10:32 AM
Post subject: Re: RE: Re: RE: Shadowing
      Doubleskulls wrote:

Spazz - if you choose to go prone using DT then you don't have a TZ any more so can't shadow.


Thanks for the clarification. It seemed to good to be true!
smeborg - Apr 05, 2009 - 12:54 PM
Post subject: RE: Re: RE: Re: RE: Shadowing
The best (only?) way to "interfere" with Leap is by using Tentacles.
Frantic - Apr 05, 2009 - 03:49 PM
Post subject: Re: RE: Re: RE: Re: RE: Shadowing
      smeborg wrote:
The best (only?) way to "interfere" with Leap is by using Tentacles.


Jup, but there isnt that meny teams that can choose Tentacle.
smeborg - Apr 05, 2009 - 07:51 PM
Post subject: Re: RE: Re: RE: Re: RE: Shadowing
      Frantic wrote:
      smeborg wrote:
The best (only?) way to "interfere" with Leap is by using Tentacles.


Jup, but there isnt that meny teams that can choose Tentacle.


Well, there are 6 "mutant" teams in 6th Edition, 4 being "fully mutant" (Chaos, Chaos Pact, Nurgle and Underworld Pact) and 3 being "partly mutant" (Chaos Dwarf and Skaven).

That's a quarter of all teams (1 in 6 if you keep it to "full mutants"). Enough to provide a healthy balance in a league without being likely to get overpowering.

Cheers
Frantic - Apr 05, 2009 - 11:08 PM
Post subject: RE: Re: RE: Re: RE: Re: RE: Shadowing
Well thats true, but if you want tentacle to work you have to put it on a big guy. And that narrow the "helthy balance" down. But pherhaps thats only in our league. Its more populare for the agile team to take leap than it is to take tentacle in the bashy teams.
Spazzfist - Apr 06, 2009 - 06:50 AM
Post subject: RE: Re: RE: Re: RE: Re: RE: Shadowing
I don't necessarily agree that you have to put it on the big guys to be effective. At one tournament I put Tackle and Tentacles on one of my Nurgle Warriors. It gave the agile teams a real nightmare!
Frantic - Apr 06, 2009 - 10:23 AM
Post subject: RE: Re: RE: Re: RE: Re: RE: Shadowing
Ah ok, well thats something I´m not going to tell the bashy team coaches in my league. Wink
Skinhead - Apr 06, 2009 - 04:20 PM
Post subject: RE: Re: RE: Re: RE: Re: RE: Shadowing
I've gotten some doubles on my warriors and given them Diving Tackle which makes the team really effective against agile teams. Not to mention the +ST on the beast. They can't pass, catch, or even dodge away. I might give them tentacles once they have tackle and block.
Spazzfist - Apr 06, 2009 - 06:08 PM
Post subject: RE: Re: RE: Re: RE: Re: RE: Shadowing
I would give them Block and then Tentacles. Depending on how long your league is - but that would make any gutter rutter or wood elf sweat bullets! Twisted Evil
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