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Strategy and Tactics - Ghouls with Doubles[lrb 5]

jigplums - Aug 13, 2009 - 08:22 AM
Post subject: Ghouls with Doubles[lrb 5]
my first 2 ghouls got doubles for their 1st skill so i went with guard.
i'm wondering if i should have made 1 a thrower with pass or accurate.
thoughts?
Frantic - Aug 13, 2009 - 10:51 AM
Post subject: RE: Ghouls with Doubles[lrb 5]
What team do you play?
Doubleskulls - Aug 13, 2009 - 07:52 PM
Post subject: RE: Ghouls with Doubles[lrb 5]
I don't think you'll be disappointed with Guard on either Necro or Undead.
Frantic - Aug 14, 2009 - 03:31 AM
Post subject: RE: Ghouls with Doubles[lrb 5]
Disappointed? nope I dont think so either but I think that Necro have more use for Guard than Undead.

In the Undead team the Ghouls is the heart of the team for scooring but the Necro has the Werewolves (they can do it and with Regenation they have the chance to survive longer). Since either team can use an apothecary I´ll will go with "survival"-skills (Block, Fend, Sidestep, Wrestle, Surehands etc) And with a double roll I will probebly go with Juggernaut if he want the Ghoul to be the stripball player of the team. Pherhaps dump-Off could be usefull...

EDIT: Spelling
jigplums - Aug 14, 2009 - 06:46 AM
Post subject: RE: Ghouls with Doubles[lrb 5]
the team is undead, how rookie of me to leave that out Smile
PubBowler - Aug 15, 2009 - 09:17 AM
Post subject: RE: Ghouls with Doubles[lrb 5]
Guard is just fine.

It'll shorten their life spans but you'll enjoy them while they last.
jigplums - Aug 17, 2009 - 08:55 AM
Post subject: RE: Ghouls with Doubles[lrb 5]
lol, people do like punching people with guard right where it hurts dont they Smile
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