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Strategy and Tactics - HUman Blitzer Ag 4

SBG - Nov 06, 2010 - 09:33 PM
Post subject: HUman Blitzer Ag 4
Hey guys!

One of my blitzers just got an AG increase on the first skill!

I was wondering which directions you were going starting from there. Since it came on the first skill roll, I thought it opened a lot of possibilities, and wanted some inputs!

Fred
SBG - Nov 09, 2010 - 11:51 AM
Post subject: RE: HUman Blitzer Ag 4
Nobody wnats to chime in?

Come on! don't be shy! Smile

Fred
Spazzfist - Nov 09, 2010 - 12:34 PM
Post subject: RE: HUman Blitzer Ag 4
An AG 4 blitzer can be useful in a variety of roles, so I guess it depends on what you envision him as doing.

I have seen people use similar players as a ball handler, giving them Sure Hands. With his S access, Stand Firm would be good too, which then makes him hard to get off of the sidelines.

On doubles, I would look to Dodge, that is a no-brainer.
Frantic - Nov 24, 2010 - 02:00 AM
Post subject: RE: HUman Blitzer Ag 4
Well I would give him Guard. Since his much more mobile wit the AG4 skill he will be easy to get to the places where he will be most helpfull.
Grumbledook - Nov 24, 2010 - 03:52 AM
Post subject: RE: HUman Blitzer Ag 4
I'd still use him like normal, guard then stand firm or mighty blow, perhaps frenzy + juggernaut

the agility just makes him more mobile and can get where you need him easier and is an extra option for ball handling stuff
Axtklinge - Nov 25, 2010 - 10:00 AM
Post subject: RE: HUman Blitzer Ag 4
Well you do have a potencial star on you hands.
As it is now I would develp him like any other blitzer, but definitly avoid getting him too stuck in "melees", and use him up in the pitch as if to support catchers (and thinking of him almost like a catcher himself).
If he keeps having nice rolls for improvments (or doubles), then I might start having ideas for him...
SBG - Nov 25, 2010 - 11:14 AM
Post subject: Re: RE: HUman Blitzer Ag 4
      Axtklinge wrote:
If he keeps having nice rolls for improvments (or doubles), then I might start having ideas for him...


Is a double on the next roll automatically Dodge for this guy? Would NoS be an option you'd consider?

Fred
Grumbledook - Nov 25, 2010 - 03:26 PM
Post subject: RE: Re: RE: HUman Blitzer Ag 4
ew no, dodge or side step

how many times a match do you realistically need to use NOS
SBG - Nov 25, 2010 - 10:18 PM
Post subject: RE: Re: RE: HUman Blitzer Ag 4
Well, I see those elf catchers and I find them pretty awesome. So if I turn him into an offensive threat, this might be an option.

Fred
Grumbledook - Nov 26, 2010 - 04:36 AM
Post subject: RE: Re: RE: HUman Blitzer Ag 4
he already is an offensive threat, obviously you will get some use out of it but it the same with dodge

if he is tied up with multiple tackle zones then you are more likely to have a catcher unmarked or easily blitzed free, if he isn't marked like that then you can blitz him free instead, ergo rendering NOS pointless a lot of the time

NOS is more use for the elf team cause they don't have 5 players who can take guard as a normal skill

AG4 and NOS is no good when you are more likely to get twatted for not having dodge, or even worse you catch it in tackle zones and then fail the dodge

of course it can be countered by tackle but not everyone has that and if they are, then your catchers are less likely to be getting targeted by it

imo if you want NOS catchers, play the elf team ;]
daloonieshaman - Nov 28, 2010 - 04:13 AM
Post subject:
strip ball
leap
wrestle

cage breaker
SBG - Jan 12, 2011 - 02:55 PM
Post subject:
      daloonieshaman wrote:
strip ball
leap
wrestle

cage breaker


Don't have the rulebook in front of me, but isn't leap an agility skill?

Anyways, I gave him Guard and find him really useful. Nearing 31 SPP's, and I'm thinking Stand Firm as a second skill.

Fred
Trentus - Jan 12, 2011 - 06:07 PM
Post subject:
Good choices. That's the direction I'd go.
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