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Rules Questions - Goblin Fanatic Questions

Glamdryn - Sep 14, 2011 - 08:04 AM
Post subject: Goblin Fanatic Questions
1) Does the Fanatic have a tackle zone?

2) Does the Fanatic provide assists to blocks?

3) Does the Fanatic receive a casualty when it injures a player from its special move/block?

4) Does the Fanatic receive a casualty when it injures a player from its special move/block and the player was already prone?

5) Can the Fanatic foul?


My answers and correct me if I am wrong:
1) Yes
2) Yes
3) Yes
4) No
5) No - Fanatics can only make a move action.
Glamdryn - Sep 14, 2011 - 08:07 AM
Post subject:
One last question:

6) What is the procedure of a GFI for a Fanatic?
Grumbledook - Sep 14, 2011 - 08:14 AM
Post subject:
1. yes
2. yes
3. yes, it is a block
4. no, it isn't a block
5. like you said, ball and chain players can only make move actions
6. same as any other player, declare the square you are gfi into, roll the gfi, if it succeeds then carry on, either moving into that square, or blocking the player there
daloonieshaman - Sep 14, 2011 - 12:45 PM
Post subject:
GFI for a fanatic
Decalre the template direction in which you would like him to travel
roll GFI
he passes roll the 1-2, 3-4, 5-6 and proceed as normal
he fails roll injury
if not badly hurt decide if you are gonna use the apothicary to keep him on the pitch other wise put him in the KO or injury box
IF KOed at the end of the drive and you want to keep him roll Bribe before you roll to un-KO him


for #4 it is easier to remember this way
you only get SPPs for an injury due to using BLOCKING Dice
(this cover everything else in one little package like stab or chainsaw)
Grumbledook - Sep 14, 2011 - 03:20 PM
Post subject:
ah good point about direction of travel rather than specific square, forgot about that ;]
falcon - Jun 14, 2012 - 02:14 PM
Post subject:
[quote="daloonieshaman"]GFI for a fanatic
Decalre the template direction in which you would like him to travel
roll GFI
he passes roll the 1-2, 3-4, 5-6 and proceed as normal
he fails roll injury


Similar to normal GFI, wouldn't you make the move action first then roll the GFI? So if he fails, he falls down in the square he was going to not the one he started from.
daloonieshaman - Jun 14, 2012 - 06:17 PM
Post subject:
no because you push instead of block (same as a stab instead of a block)
Tojurub - Jun 15, 2012 - 12:33 AM
Post subject:
I would assume, that you have to differentiate after you roll the direction.

a) if the square empty and you move there, if you fail the GFI you fall down in the square he just entered
b) if the square is occupied and you fail the GFI, then you fall down in the square you came from.

That would be consitant with the procedure you do in a Blitz action.
falcon - Jun 15, 2012 - 07:10 AM
Post subject:
But its not a blitz or a stab, its a move action and fanatics can only take move actions...

GFI:
"Roll a D6 for the player after they have moved each extra
square. On a roll of 1 the player trips up and is Knocked Down in
the square that they moved to."

So wouldn't he move to the square he is going to (occupied or not) and then roll the GFI?
Tojurub - Jun 16, 2012 - 02:56 PM
Post subject:
...and what is happening to the player, who is currently occupying the square? Is he moved like a pushback is rolled?
falcon - Jun 16, 2012 - 03:50 PM
Post subject:
The way I read it is you would resolve the movement action, roll block dice as normal, and he would just fall down afterwords. I can say though that has not been the way I have been playing, a failed GFI would fall down in the spot he moved from, but looking at the rules I'm not sure that i have been doing it correctly.
GalakStarscraper - Jun 17, 2012 - 07:02 AM
Post subject:
Declare GFI
Roll for random direction
If empty move player and then roll for GFI
If player there and standing, roll GFI first and if fail fall down in square you are in
If player there and prone/stunned, push player, move Fanatic into square, roll for GFI
Podfrey - Jun 17, 2012 - 08:47 AM
Post subject:
Ooh, I'm not sure that sits well having two different results depending on whether the player in the "move to" square is standing (totally unaffected) or prone/stunned (pushed back and an armour roll). Shouldn't there be consistency if the "move to" square is occupied, regardless of how it is occupied? In fact, shouldn't there really be consistency no matter what?
Xtreme - Jun 17, 2012 - 07:29 PM
Post subject:
I would love for a clarification that just said fanatics couldn't GFI. But since that is unlikely to happen it would be nice if the rule was consistent.
Tojurub - Jun 18, 2012 - 01:04 AM
Post subject:
      GalakStarscraper wrote:
Declare GFI
Roll for random direction
If empty move player and then roll for GFI
If player there and standing, roll GFI first and if fail fall down in square you are in
If player there and prone/stunned, push player, move Fanatic into square, roll for GFI



That is exactly the way I stated it earlier...thanks Galak Very Happy


I don't think that the way it is now is any more inconsistant than the Blitz action. A GFI is to get an extra square. If you visualize it, then it is like this: you just ran out of anergy and you fall down head first. If there is an obstacle then it is like running into a wall and you fall down in the square you came from, basically "you bounce off of the wall".

Just for the easy of memory: treat it like a Blitz action, than you are save (I know, that is is NOT a Blitz action, that's why I wrote "treat it like one")
Podfrey - Jun 18, 2012 - 03:14 AM
Post subject:
But Tojurub, your argument is self defeating. In the case of a stunned/prone player there IS some obstacle there and yet the fanatic player moves them. It's this bit that is the main cause of inconsistency.... (i.e. they move the wall instead of bouncing off it)
Tojurub - Jun 20, 2012 - 02:11 AM
Post subject:
A standing player can fight back, a player on the ground ist a push-over. He can't defend himself..... and you can always House-Rule ths whole thing.... as long as it's clear between the the coaches, it will not be a problem.....just clarify it BEFORE the game Razz
GalakStarscraper - Jun 20, 2012 - 08:43 AM
Post subject:
I guess I don't find it as inconsistent. When you GFI to move you move and roll. When you GFI to block you roll before moving. I fail to see the inconsistency. What you are suggesting is that GFI is inconsistent really (not the Fanatic). And yes it is. GFI should be roll and if it works then move in all cases for it to be consistent ... but that is not the case ... so the Fanatic works the same inconsistent way.

Tom
daloonieshaman - Jun 20, 2012 - 10:11 AM
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I thought about this and I came across this ...
Are you gonna stop that crazy train when you are sucking dirt
Xtreme - Jun 20, 2012 - 03:00 PM
Post subject:
      GalakStarscraper wrote:
I guess I don't find it as inconsistent. When you GFI to move you move and roll. When you GFI to block you roll before moving. I fail to see the inconsistency. What you are suggesting is that GFI is inconsistent really (not the Fanatic). And yes it is. GFI should be roll and if it works then move in all cases for it to be consistent ... but that is not the case ... so the Fanatic works the same inconsistent way.

Tom

So you are saying Fanatics are blocking prone players?
GalakStarscraper - Jun 20, 2012 - 03:21 PM
Post subject:
      Xtreme wrote:
      GalakStarscraper wrote:
I guess I don't find it as inconsistent. When you GFI to move you move and roll. When you GFI to block you roll before moving. I fail to see the inconsistency. What you are suggesting is that GFI is inconsistent really (not the Fanatic). And yes it is. GFI should be roll and if it works then move in all cases for it to be consistent ... but that is not the case ... so the Fanatic works the same inconsistent way.

Tom

So you are saying Fanatics are blocking prone players?


HUH?!

No I'm not.

I said clearly in my post ... if the player is prone/stunned ... push the player, move the Fanatic, roll for GFI. Just like moving to an empty space. Where did you get anything about blocking a prone player from my post?

Tom
daloonieshaman - Jun 20, 2012 - 04:55 PM
Post subject:
yea
if you blocked him you would get spp's but you are shoving him (or he is scrambling) out of the way and he gets whacked by the ball in the process so no spp's (and you do not throw blocking dice)
Xtreme - Jun 22, 2012 - 07:10 AM
Post subject:
      GalakStarscraper wrote:
      Xtreme wrote:
      GalakStarscraper wrote:
I guess I don't find it as inconsistent. When you GFI to move you move and roll. When you GFI to block you roll before moving. I fail to see the inconsistency. What you are suggesting is that GFI is inconsistent really (not the Fanatic). And yes it is. GFI should be roll and if it works then move in all cases for it to be consistent ... but that is not the case ... so the Fanatic works the same inconsistent way.

Tom

So you are saying Fanatics are blocking prone players?


HUH?!

No I'm not.


I said clearly in my post ... if the player is prone/stunned ... push the player, move the Fanatic, roll for GFI. Just like moving to an empty space. Where did you get anything about blocking a prone player from my post?

Tom

That's where the inconsistency comes in. You can't say it works just like GFIs to empty squares or to blitz, when there are special rules for prone players. If it were consistent, then next time there is a prone player in my way I can GFI to his square and just push him to the side.
GalakStarscraper - Jun 22, 2012 - 11:56 AM
Post subject:
      Xtreme wrote:
That's where the inconsistency comes in. You can't say it works just like GFIs to empty squares or to blitz, when there are special rules for prone players. If it were consistent, then next time there is a prone player in my way I can GFI to his square and just push him to the side.
There is no inconsistency Bryan.

The rules for the game do not allow you to push a prone player. The Fanatic that have rules that allow him to do so when he moves ... so moving for a Fanatic into a prone player is just a normal movement for him because of his Ball & Chain skill. No inconsistency to me at all on that.
Warpstone - Jun 22, 2012 - 12:07 PM
Post subject:
I agree, though maybe it's cause I'm a coder. I see the GFI system as consistent. The Ball & Chain rules are better characterized as an exception that is handled by following the "exception handler" process that Galak detailed.

If the entire fanatic action resolves without a hanging error (i.e. what do I do now?) then the entire process is consistent.
Stimme - Oct 10, 2012 - 01:16 PM
Post subject: Collateral Damage
The question came up yesterday:

If a ball & chain player pushes an already prone or stunned player from his own team (and potentially breaks his armor), will this cause a turnover? I assumed it would not, since the rules state that to cause a turnover "a player on the moving team is knocked down".
Grumbledook - Oct 10, 2012 - 02:30 PM
Post subject: RE: Collateral Damage
correct
GalakStarscraper - Oct 10, 2012 - 06:09 PM
Post subject: Re: RE: Collateral Damage
      Grumbledook wrote:
correct
agreed
Glamdryn - Oct 10, 2012 - 11:26 PM
Post subject: RE: Re: RE: Collateral Damage
Sex and titties this thread is alive once again!
Stimme - Nov 08, 2012 - 05:39 PM
Post subject:
It gets even aliver! "A friend of mine" was playing the Cyanide game and realized in the last match that the game forced him to do all three movements with the fanatic. Is that as intended in the rules?
The wording under the ball&chain skill is "repeat the process for each and every square of normal movement the player has", which indeed sounds as if you can't stop after one or two movements.
Stimme - Nov 09, 2012 - 12:34 PM
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Grumbledook!?
Grumbledook - Nov 09, 2012 - 12:44 PM
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yes you need to do all their movement, though the go for its are optional
All times are
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