North America - Uff Da Bowl - June 28, 2014 -Roseville MN duder - Apr 06, 2014 - 10:44 PM Post subject: Uff Da Bowl - June 28, 2014 -Roseville MN
UFF DA Bowl
We will use the normal Kickoff Table found in the above rule book.
Each match will roll their own weather.
This will be a resurrection style tournament.
• All injuries will be healed prior to the next match.
• No star player points will be accumulated or carried into the next match.
Team Miniatures:
• Minimum of 3 colors and based.
• Each model must be easily identifiable and numbered.
Each team will be given 1,150,000 gold pieces to purchase players, team goods, and inducements. Skills are not paid for, but assigned as detailed in the skills package below.
You may purchase specified inducements at the cost listed in LRB and add them to your team roster.
Allowed Inducements:
• Bribes
• Extra Team Training
• Master Chef
• Wandering Apothecaries
• Babes
• Igors
• Star Players
• NOTE: If you and your opponent have the same Star Player, some magic or something happens and you both can use the Star Player.
• NOTE: A Star Player may make up the 11th player on your team.
Skills Package:
• You may give 12 non-double skills to non-Star Players. Skills may only be stacked as follows.
• 1 player may be given up to 3 skills which may include a double skill at the the cost of 2 skills
• 2 additional players may be given 2 skills or a double skill at the the cost of 2 skills
In summary you can have 3 skills on one player, 2 skills on two players each, then 5 remaining skills which must be put on 5 separate players, or you can put 12 skills on 12 separate players, or some combination in between.
Format:
• We will be running 4 rounds of Swiss over one day.
• No Overtime will be played.
• We will be strictly enforcing a two hour time limit.
• Once time has been called, whichever coach’s active player will finish his or her action (including any applicable armor/injury rolls).
• Once that player is finished, the game is over.
Bonus Points
• Keeping it Close: 3 points (Lose by only 1 TD)
• CAS (you get 1, not both)
• Out injure opponents by 2+ : 2 points
• Out injure opponents by 3+: 5 points
• TD’s (you get 1, not both)
• Out score opponent by 2+: 2 points
• Out score opponent by 3+: 5 points