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Strategy and Tactics - Rolled a double for a Chaos Beastmen, what do i take???

Wolfpack_99 - Sep 03, 2003 - 10:58 AM
Post subject: Rolled a double for a Chaos Beastmen, what do i take???
I've just rolled a double on a Star Player roll last night for a Chaos Beastmen (it was the first roll for him so he doesn't have any other skill right now except the Horns) and i'm really not sure on what exactly pick for him, hard to get skill...Physical Trait or else?...I'm hesitating between, Stand Firm, Claw or Tentacles?
Anyone got a good advise on this, so i will take the best option possible!
tks!
Melifaxis - Sep 03, 2003 - 11:02 AM
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Kind of depends on the rest of your team and what they have. I would lean towards RSC without knowing anything else.
Bo16 - Sep 03, 2003 - 12:17 PM
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I wolud take big hand, so you have a reliable ball handler.
Indigo - Sep 03, 2003 - 12:46 PM
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big hand, definite. after that, he gets sure hands and he's sorted
Tutenkharnage - Sep 03, 2003 - 01:01 PM
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Big Hand or Dodge.

-Chet
Doubleskulls - Sep 03, 2003 - 02:10 PM
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Big Hand - to make him your bloke who picks up the ball.

Dauntless - because the combo with horns is frightening (2 dice block on anyone). Particularly useful if you are up against S4 ball carriers.

Foul Appearance - if you take it on all your beastmen who get doubles no team is going to want to pass the ball anywhere near you. That means they have to run through the Chaos Warriors.

Claw or Razor Sharp Fangs - to help kill people Twisted Evil
Wolfpack_99 - Sep 03, 2003 - 02:13 PM
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i already have a Beastmen with Sure Hands, so Big Hand, not sure, i think Dodge could be really nice also?
Kheldar - Sep 23, 2003 - 06:06 AM
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At least one of your Beastmen should have dauntless for harrasing opponents big guys. Surprised
SuM - Sep 23, 2003 - 05:23 PM
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I say take... Dauntless, as it is a trait...
Then, next level up take Multiple Block.
Nothing like seeing a Agility Team, getting hit by one player and watching 2 players being Pow'ed!!!
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