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Strategy and Tactics - New skill on doubles...

mosalva - Sep 21, 2003 - 04:07 PM
Post subject: New skill on doubles...
My treeman made it to his second skill roll, and I rolled a double...he already has Block. Which one would be better now: Tackle (3 dodging teams in a league of 12), break tackle or multiple block?
Melifaxis - Sep 21, 2003 - 05:45 PM
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What about Dodge?
Darkson - Sep 21, 2003 - 10:31 PM
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Rest of your team?
Mestari - Sep 22, 2003 - 03:09 AM
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Halflings or Wood Elves?

If halflings, taking Pass might be a good choice if you like to play toss-the-stunty. For Wood Elves, it obviously is not a good choice...
For Wood Elves Dodge would be the number 1 choice by far. Few Dauntless/Big Guy players have Tackle, so you should find your tree staying upright a lot more often.

Numbers:

Situation......tree down......with dodge
2 die for........4/36..................1/36
1 die...........12/36..................6/36
2 die ag......20/36..................11/36

These are hard facts and show that Dodge has a tremendous impact - assuming that the opponent always manages to arrange 2-die blocks against the tree, the tree falls down almost half the amount of times compared to what he did pre-dodge.

And with dodge+stand firm, you have a 5/9 chance of succeeding at dodging, with no risk involved!
SuM - Sep 22, 2003 - 03:44 AM
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For the Treeman -

I say take "Dodge", not that you really want to dodge out of anyone's tackle Zone.
Take it, because since you have "Block", adding "Dodge", only a Pow Pow Result is the only thing that can knock you down...
**Tho, other Teams with "Tackle" can counter that...

A Treeman with these 2 Skills can be EVIL on the Pitch!!! Twisted Evil Vampire Twisted Evil
Doubleskulls - Sep 22, 2003 - 04:00 AM
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I'm assuming this a Wood Elf team. If its halflings take Pass.

Tackle, Break Tackle and Multiple Block are all "normal" skills for a tree so you are wasting the double by taking it. Next normal skill I'd take for him would be either Pro (reliability) or Guard.

Leader is quite tempting - you are probably low on TRR anyway and it means you can reroll it when he gets Double skulls.

Frenzy although nice doesn't really work with MA2.

So I think you are looking at agility skills. To my mind there are 2 that really stick out.

Dodge - very nice combo if you get Break Tackle next as you'll be dodging on 2+ into 2 TZ with a reroll and can't fall over if you fail.

Sure Feet - so those GFIs aren't so tempting.

As you are complaining about AG teams then maybe Sure Feet just to make him a little more mobile, however Leader is probably a better "team" skill.
Tutenkharnage - Sep 22, 2003 - 05:53 AM
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Sure Feet. Treemen have one major drawback. This skill addresses it.

-Chet
mosalva - Sep 22, 2003 - 02:43 PM
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Wow, that was an interesting set of suggestions...The team is actually Halflings, and my other treeman already has Pass. I suppose I should have said that this is the "Blocker" treeman as opposed to the other, "thrower" treeman.
One halfling has Hail Mary, two Diving Catch, most have Sure Feet. One has Dauntless!


Dodge sounds good, since I have a 1/6 chance of going down if I get blocked.
Leader is also an interesting one. As a safeback...but still I need a 4+
I'm reluctant to waste a double on the normal strength skills, though...

I think I will go for Dodge! Thanks everyone!
Darkson - Sep 22, 2003 - 05:21 PM
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How did you get Dauntless on a Halfling? House rules?
westonwyse - Sep 22, 2003 - 05:39 PM
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The woody team in our league did take Frenzy for his Treeman. And it actually works pretty well. Basically, the treeman gets to make his entire move each time he makes a block. Yeah, it sounds like very little, but it's twice as far as most Treemen move when blocking.
Doubleskulls - Sep 23, 2003 - 03:15 AM
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      mosalva wrote:
Leader is also an interesting one. As a safeback...but still I need a 4+


Er no. Leader is just a Team Reroll that Big Guys can use.

I think you are thinking of Pro (which allows the player to reroll on a 4+).

If you've already got a Pass Tree, I'd take Leader on the other.
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