You then have to get a casualty (1/6 chance normally) to make strategic fouling worthwhile. Otherwise you'll run out of players sooner.
I don't agree with that. A KO is often enough to take the other player out for the rest of the game.
Doubleskulls wrote:
You then have to get a casualty (1/6 chance normally) to make strategic fouling worthwhile. Otherwise you'll run out of players sooner.
I don't agree with that. A KO is often enough to take the other player out for the rest of the game. Also, sometimes a stunned result is all you need, even if it sends you player off.