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Strategy and Tactics - Minotaur +AG or new Skill?

Hál - Nov 25, 2006 - 04:11 PM
Post subject: Minotaur +AG or new Skill?
Hi,

I play a Chaos team in our league under LRB 5... after my last game my mino should get a new skill but I've thrown a 5 an a 6 Shocked so now the question: should I take +AG or a powerful skill like Guard or Juggernaut?
with AG 3 I could try to take the ball in a strange situation or try to dodge Laughing which is very risky....taking Juggernaut or Guard I don't have to give explainations....nice to have.

I think I will go for Juggernaut or Guard

what do you think.

Hál
Spazzfist - Nov 25, 2006 - 04:25 PM
Post subject: Re: Minotaur +AG or new Skill?
      Hál wrote:
I think I will go for Juggernaut or Guard


That's what I would do. Preferring juggernaut to guard.

The minotaur is going to get more use out of one of these skills than he is out of a +AG in my opinion. He is not a reliable ball carrier with the Wild Animal, and would be better off blocking or blitzing someone than trying to dodge away.

Shame that you had to get the +AG on the mino! Smile
Doubleskulls - Nov 25, 2006 - 04:38 PM
Post subject:
Juggernaught IMO. The 40k for +AG just isn't worth it on him since you really don't want a Wild Animal as a ball handler and AG3 still isn't good enough to use much on a Loner anyway.
Styfen - Nov 25, 2006 - 05:19 PM
Post subject:
Claw or Juggernaut. Claw if there is a lot of high AV teams in the league, otherwise Jugger.

The two stat increases worth taking with a Mino are +1ST to ST6 (For 3D Blitzes solo) and +1AV on a 6+4 (+MA on further 6+4s)
Spazzfist - Nov 25, 2006 - 11:42 PM
Post subject:
      Styfen wrote:
Claw or Juggernaut. Claw if there is a lot of high AV teams in the league, otherwise Jugger.


But that would require a doubles. +AG is not.
Styfen - Nov 26, 2006 - 02:14 AM
Post subject:
Umm...

LRB5 Chaos Minotaurs can pick Mutations on normal rolls. I should know, I was one of the people who suggested it...

      LRB5 Chaos Team list wrote:
0-1 Minotaur 150,000 5 5 2 8 Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal SM GAP

Hál - Nov 26, 2006 - 04:23 AM
Post subject:
      Styfen wrote:
Umm...

LRB5 Chaos Minotaurs can pick Mutations on normal rolls. I should know, I was one of the people who suggested it...

      LRB5 Chaos Team list wrote:
0-1 Minotaur 150,000 5 5 2 8 Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal SM GAP


here is my LRB: 0-1 Minotaur 150,000 5 5 2 8 Loner, Frenzy, Horns, Mighty
Blow, Thick Skull, Wild
Animal
S GAPM

for claw I need the double.

anyway...I've decided for the skill Multiple Block...is nice too
Styfen - Nov 26, 2006 - 04:54 AM
Post subject:
Ok, well it's clear that in your league you're not playing pure LRB5 then. So Claw isn't an option for you.

Here's the official rulebook on specialist games. Check page 55 which is where I quoted the text from. Note that the Chaos Dwarf Minotaur does not mutate on normal rolls while the Chaos Minotaur does. This is not a typo, it is an intentional difference between the minotaurs.
http://www.specialist-games.com/assets/LivingRulebook5.pdf
It is an option for those playing the most up to date version of LRB5.

Multiple Block is Rubbish on minotaurs. Take Juggernaut if your league doesn't have mutating minotaurs.
Hál - Nov 26, 2006 - 08:03 AM
Post subject:
      Styfen wrote:
Ok, well it's clear that in your league you're not playing pure LRB5 then. So Claw isn't an option for you.

Here's the official rulebook on specialist games. Check page 55 which is where I quoted the text from. Note that the Chaos Dwarf Minotaur does not mutate on normal rolls while the Chaos Minotaur does. This is not a typo, it is an intentional difference between the minotaurs.
http://www.specialist-games.com/assets/LivingRulebook5.pdf
It is an option for those playing the most up to date version of LRB5.

Multiple Block is Rubbish on minotaurs. Take Juggernaut if your league doesn't have mutating minotaurs.


Ok...that's weired...but good to know, we'll have to change that.

Muliple Block on a mino is not that effective like on an ogre but I think it's not rubbish.

thanks

hal
Spazzfist - Nov 26, 2006 - 11:42 AM
Post subject:
      Styfen wrote:
Umm...

LRB5 Chaos Minotaurs can pick Mutations on normal rolls. I should know, I was one of the people who suggested it...


Laughing Well excuse me for not having memorized the rulebook. Sorry to have insulted you, guess I did not know who I was dealing with! Where is the bow down and worship icon when you need it? Laughing
Hál - Nov 26, 2006 - 12:35 PM
Post subject:
I changed to CLAW Twisted Evil

Hál
Spazzfist - Nov 26, 2006 - 04:46 PM
Post subject:
      Hál wrote:
I changed to CLAW Twisted Evil

Hál


Personally, I would still go for juggernaut. The claw is nice for getting the CAS and scaring the bejeezus out of your opponents, but it also makes him that much more of a priority target.

Also, the juggernaut skill would help him from going down when he blitzes and makes him that much better at his primary role - blitzing.

Claw would be a good second in my opinion (or tentacle).
TuernRedvenom - Nov 27, 2006 - 12:56 AM
Post subject:
Claw is a good choice IMO.
Lycos - Nov 28, 2006 - 05:14 PM
Post subject:
Absolutely. With Mighty blow already and skills stacking, the Mino is thro any armour on a 7. Throws an 8 he (it?) still has MB for the injury.

Juggernaut is useful....but then so is Guard as that is in play for the rest of team all the time....but Claw is the way to go....
Styfen - Nov 29, 2006 - 02:16 AM
Post subject:
Claw, Juggernaut and Break Tackle are my prefered three skills (in order) on the Minotaur for Chaos. Because the rest of the side has so much access to Guard on normal rolls you don't need to prioritise grabbing Guard with the minotaur.

Plus Guard is for Blocker types, something a minotaur almost never is.

As for Doubles, Block 1st then Dodge or Side Step if I got a 2nd doubles. No suprises there, I don't bother with Tackle because I use the minotaur for crowd pushing/finishing off chain pushes.
DarkDancer17 - Nov 30, 2006 - 11:57 AM
Post subject:
Juggernaut. It allows him to counter his weakness of not having Block access on the Blitz...

Claw is ok - In our league of all elf/skaven teams, it's useless - everyone is all AV7 anyway.
Spazzfist - Nov 30, 2006 - 12:50 PM
Post subject:
      DarkDancer17 wrote:
Claw is ok - In our league of all elf/skaven teams, it's useless - everyone is all AV7 anyway.


I suppose that that is the big variable that we never asked! Of course you would not take claw ina league of all AV7!
Styfen - Nov 30, 2006 - 01:26 PM
Post subject:
      Spazzfist wrote:
      DarkDancer17 wrote:
Claw is ok - In our league of all elf/skaven teams, it's useless - everyone is all AV7 anyway.


I suppose that that is the big variable that we never asked! Of course you would not take claw ina league of all AV7!


Yes we did. Wink
      Styfen wrote:
Claw or Juggernaut. Claw if there is a lot of high AV teams in the league, otherwise Jugger.

Spazzfist - Nov 30, 2006 - 02:12 PM
Post subject:
Shot down again. You the man Styfen!
Styfen - Nov 30, 2006 - 02:21 PM
Post subject:
Hardly, just someone who's spent far to many hours playing with various LRB5 Chaos sides before realising Nurgle was less frustrating. Laughing
Notorious_jtb - Dec 01, 2006 - 09:35 AM
Post subject:
Personnaly I'd take juggernaut before anything on a minotaur, they are who the skill was "meant for".

(philosophically speaking. I was not involved in the rules discussions so can't actually speak about the motivations of its creator(s)....)
Spazzfist - Dec 01, 2006 - 10:12 AM
Post subject:
      Notorious_jtb wrote:
Personnaly I'd take juggernaut before anything on a minotaur, they are who the skill was "meant for".

(philosophically speaking. I was not involved in the rules discussions so can't actually speak about the motivations of its creator(s)....)


As long as you don't question Styfen then you are okay.

But agree with you 100% on the jugger
Styfen - Dec 01, 2006 - 10:44 AM
Post subject:
Sheesh, give it a rest already. Anyone would of thought I've melted down one of your teams or something. *sigh*

I stated in my first post that Juggernaut was an acceptable 1st choice for a minotaur, but also offered the option of Claw for higher AV leagues as it speeds up the development of the minotaur to 16 SPPs.

I spent most of my time in the development of LRB5 playing Chaos, and the early choices I feel are wrong was not Juggernaut but Guard and Multiple Block (which are better on a Blocker type big guy.)

So seriously, please lay off the sideways remarks. I don't need someone persecuting me just because I've have a solid opinion on what the good strength skills are for a enhancing a minotaur's abilities.
Spazzfist - Dec 01, 2006 - 01:54 PM
Post subject:
Easy there tiger, just busting your chops!
Styfen - Dec 01, 2006 - 05:39 PM
Post subject:
ah, ok then. No hard feelings. Very Happy

Tiger, I like that. Grrr! Laughing
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