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Strategy and Tactics - Rolled a double for a Chaos Warrior....

TheDarkside - Apr 19, 2003 - 07:58 PM
Post subject: Rolled a double for a Chaos Warrior....
Hey all--as the subject states, I rolled double twos for one of my Chaos Warriors in our league. This is the first time I've played Chaos, and I would appreciate any advice as to what I should take. My team currently consists of four Chaos Warriors and nine Beastmen. One of my beastmen has Big Hand and an agility increase; two of my other Beastmen (ironically, the only two with injuries) have Piling On.

I was thinking about giving my Chaos Warrior Long Legs or Spikes...leaning more towards Long Legs. (If I had just gotten a New Skill roll, I'd have gone for Block...but I can't see wasting a doubles roll on that.)

Anyone have any advice for me?

--TheDarkside
skummy - Apr 19, 2003 - 08:00 PM
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Claw would be very tempting to me, but Dodge deserves some consideration as well. If you're planning on getting a big guy in the future, Leader is also a valuable skill to have.
TheDarkside - Apr 19, 2003 - 08:05 PM
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I am currently saving up for a Minotaur....I can see how Leader would be quite useful as well. However, I currenty have dreams of a "Movement 6; going to get block on next advance" Blitzing Chaos Warrior.

Decisions, decisions....

TheDarkside
Cervidal - Apr 19, 2003 - 08:06 PM
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Yikes! Avoid VLL on a Chaos Warrior. You're not going to make the guy a speed demon no matter what you do.

Dodge is always good because you now have an agile heavy hitter who can get where he needs to go with much less risk. It's also not something your opponent will expect!

Claw is the obvious choice, however. Stand Firm would not be bad, either, as another doubles roll could mean Tentacles. Manage to give him a third and fourth skill, Block and Tackle, and you have someone who is going to pin whoever you want.
skummy - Apr 19, 2003 - 09:45 PM
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With Chaos, you almost always want to be blitzing with the Beastmen because those horns make you just as effective as the warriors. Otherwise, you've spent too much on a regular lineman.
Darkson - Apr 20, 2003 - 02:53 AM
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Take Spikes, followed by Block on a normal roll.


Stick him on the LOS and leave the blitzing to the horny guys Wink
Dave - Apr 20, 2003 - 04:28 PM
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claw, rs claw, dodge, stand firm. Some of these I guess
mroswick - Apr 20, 2003 - 06:54 PM
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If you're getting a Minotaur, probably Leader.

It's hard to pass up on Dodge to increase his survivability, but I guess that depends on how much Tackle pervades your league...

If you want a hitter, Claw or RSClaws.
Aramil - Apr 21, 2003 - 03:45 PM
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Claw or Razor Sharp Claw.... sadly for me and all my elven brothers, chaos means "destroy everything!". Crying or Very sad
Doubleskulls - Apr 22, 2003 - 06:35 AM
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Razor Sharp Fangs, followed by Piling On. +4 vs Av, +2 Inj. Then the casualties roll in.

Spikes isn't that useful if you've already got decent armour, while VLL is a complete waste.
TheDarkside - Apr 22, 2003 - 06:59 PM
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Alot of good ideas there! Well you have convinced me to give Very Long Legs a miss. I'm really leaning towards armour just to hedge my bets on survivability. My team has two rerolls already, I may buy a third one before I buy a minotaur. I would have to say my second choice is razor sharp claws as I have very little trouble beating armour values, but injuries are few and far between.
Agentrock - Apr 23, 2003 - 07:00 AM
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Having AV 10 is nice but not that big of a jump from AV 9 in my experience....I'd take Claw or maybe even Tentacles...
Doubleskulls - Apr 23, 2003 - 10:42 AM
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The difference between Av 10 & Av 9 is 1/12 less armour breaks. That isn't very much. With S4 too, your CWs should not be worried about injuries.
Mestari - Apr 25, 2003 - 06:18 AM
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      Doubleskulls wrote:
Razor Sharp Fangs, followed by Piling On. +4 vs Av, +2 Inj. Then the casualties roll in.


This is definitely the Power Gamers choice, and if you want to maximise your success you go for this.
Dave - Apr 25, 2003 - 06:25 AM
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Works against me time and time again (I play elves....)
Doubleskulls - Apr 28, 2003 - 06:16 AM
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      Mestari wrote:
      Doubleskulls wrote:
Razor Sharp Fangs, followed by Piling On. +4 vs Av, +2 Inj. Then the casualties roll in.


This is definitely the Power Gamers choice, and if you want to maximise your success you go for this.


True.

If you don't want to go down the murder team route then

Stand Firm is excellent for holding the line and means you never have to worry about failing a dodge.

Dodge is good for keeping you on your feet and improving mobility.

Tentacles or Prehensile tail will help tie down opponents.

Foul Appearance is quite good for reducing the amount you get hit and interfering with passing. However I'd suggest this is a skill where you need to give it to almost all your player who get doubles.
TheDarkside - Apr 29, 2003 - 07:26 PM
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That many maimed elves can't be wrong.... Wink Deep down, I knew Razor Sharp Claws was the Chaos thing to do, but I was still in a 'Human Team' frame of mind (need more armour). So, I shall go with that trait then.

However, after perusing the rules, it appears to me that I could not combine Razor Sharp Claws with Piling On. RSC says it can only be applied to damage caused by a block. Piling On states it is a skill used AFTER a block is made. Therefore, I do not believe they could be combined--anyone have a different theory?
Dave - Apr 30, 2003 - 03:08 AM
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consider PO a AV modifier and the RSC is no probs. They can be combined, I'm quite sure on that one.
Doubleskulls - Apr 30, 2003 - 04:14 AM
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      TheDarkside wrote:
However, after perusing the rules, it appears to me that I could not combine Razor Sharp Claws with Piling On. RSC says it can only be applied to damage caused by a block. Piling On states it is a skill used AFTER a block is made. Therefore, I do not believe they could be combined--anyone have a different theory?


You can stack RSF and Piling On/Claw/Mighty Blow so long as one effects the armour and the other the injury roll you are fine.

With all skills you decide to use them after the dice are rolled. So you can choose to Pile On after rolling Av (if you need to) and then use RSF to bump up the injury.
JJB - Apr 30, 2003 - 10:14 AM
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I agree with Doubleskulls here. I will add that two things about the skill/trait/mutiation choice, being an experienced (and overall unlucky) coach:

- If you're not like me and do cause at least as many injuries as your opponent, if any, then stand firm is the trait to take in my opinion. For three reasons:
*Your opponent MUST bring you down after a block or you can slap him back for free (since you will be next to him and don't need to blitz to reach him). That puts a lot of pressure on him, which means forcing him to change his tactics - exactly what you want.
*Obviously, if you are desperate to make a dodge, SF will obviously not make you pay for a failed ag roll.
*More interestingly, you can use the chaos warrior to put somebody on the sideline next to a player you want to push out of the pitch - since all alternative squares will have been taken (by your CW), you will be able to block/blitz that guy out of the pitch. On the other hand, that plan will not backfire on you since your CW cannot be pushed out of the pitch with SF.

- If you're like me and struggle to injure your opponent, then the tactic of RZF is the best investment for a double in my opinion, with the further addition of piling on for the next skill roll.

I will add that dodge can be interesting, but I've tried it and it does not help your team as much as SF or RZF. The raison d'être of a chaos team is to cause casualties (so that it can outnumber its opponent and control the game). Dodge, while useful, is too defensive. It could be great when you CW gets his third or fourth skill roll, but not before - better to hit hard first than to be resistant, even more so when your CW is already hard to get out of the pitch with av9.
skummy - Apr 30, 2003 - 10:46 AM
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Wow. A Chaos coach worked in "raison d'être" into the discussion. I'm not sure whether I should be impressed... or worried. Wink
JJB - Apr 30, 2003 - 05:36 PM
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I guess this is what happens after 7 years of experience playing with chaos... :/
Doubleskulls - May 01, 2003 - 05:29 AM
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      skummy wrote:
Wow. A Chaos coach worked in "raison d'être" into the discussion. I'm not sure whether I should be impressed... or worried. Wink


Nah - he's french Very Happy
JJB - May 01, 2003 - 10:50 AM
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Worried is the right thing to be Skummy.
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