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General - What next for my Gutter Runner

Helvetion - Sep 18, 2008 - 02:35 AM
Post subject: What next for my Gutter Runner
I am currantly playing in the BRAWL League in Perth, Weastern Australia. My Gutter Runner has 43 XP after 7 games, he has on top of his Dodge skill, Block, +1 Strength and Strip ball. Just after some thoughts on what to give him next. If I roll a double I thought I might give him horns as I blitz with him a lot, but if I don't get my double Im not to sure.
antipixi - Sep 18, 2008 - 04:55 AM
Post subject: RE: What next for my Gutter Runner
I would go with tackle as he will make almost the perfect safety with block, tackle, ST3 and AG4. I know that this reduces the power of strip ball slightly, but it would mean that the ball would be less likely to be in a tackle zone when picking it up afterwards. + It makes him more likely to claim the ball from a blodger with sure hands.
Frantic - Sep 18, 2008 - 07:17 AM
Post subject: RE: What next for my Gutter Runner
Leap, then you can get into cages and blitz the ball carrier with two dice op choise. With a RR you have like a 70/30 that you get the ball loose. And if he survive for another skill you take jugernaut. Then you got like one of the best ball blitzers in the league.

GL to youre oppontents after that Smile
Spazzfist - Sep 18, 2008 - 08:22 AM
Post subject: RE: What next for my Gutter Runner
On doubles you might want to consider Bif Hand. He is an expert at getting a ball loose, it would benefit him to be able to pick it up again and run off with it!

Otherwise I agree with leap, then there will be nowhere for your opponent to hide from him!
SBG - Sep 18, 2008 - 04:15 PM
Post subject: RE: What next for my Gutter Runner
Leap would be my main pick. Definitely Big Hand on doubles: 2+ for picking the ball in any number of tackle zones is always nice, especially frustrating for your opponents if you just caused the dropped ball!

Fred
Doubleskulls - Sep 19, 2008 - 05:43 AM
Post subject: RE: What next for my Gutter Runner
Leap and horns on doubles are the best choices for this guy.

Big hand is great - but better on a different GR. This one runs in and blitzes the ball loose, the Big hand one then swoops in and runs off with it.
PubBowler - Sep 19, 2008 - 06:43 AM
Post subject: Re: RE: What next for my Gutter Runner
      Doubleskulls wrote:
Leap and horns on doubles are the best choices for this guy.

Big hand is great - but better on a different GR. This one runs in and blitzes the ball loose, the Big hand one then swoops in and runs off with it.


He said it.
Frantic - Sep 19, 2008 - 10:57 AM
Post subject: Re: RE: What next for my Gutter Runner
      Doubleskulls wrote:
Leap and horns on doubles are the best choices for this guy.

Big hand is great - but better on a different GR. This one runs in and blitzes the ball loose, the Big hand one then swoops in and runs off with it.


Hmm youre right if there is meny "speedteam" in the league. If there is more of the "bashing" team i´ll still pick jugernaut on a D.

No d, then wrestle or pro after leap.

Horns dont help you if the ball carrier is in a cage. Unless you can help him out with some other players....
SBG - Sep 19, 2008 - 11:50 AM
Post subject: RE: Re: RE: What next for my Gutter Runner
No need for doubls for Dauntless: it's a general skill.

Fred
Doubleskulls - Sep 19, 2008 - 04:49 PM
Post subject: Re: RE: What next for my Gutter Runner
[quote="Frantic"]
      Doubleskulls wrote:
Horns dont help you if the ball carrier is in a cage. Unless you can help him out with some other players....


I don't really understand that statement. This GR is +ST already - so Horns makes him S4 when blitzing - so really helpful against cages. GRs can dodge into 3 TZ cages on a 5+ - which is 55% chance with the dodge reroll - so with horns he's very good at breaking cages.

Even against other flair teams the ability to blitz 9 (or 11) squares away at S4 is very useful.
Cramy - Sep 19, 2008 - 06:10 PM
Post subject: RE: Re: RE: What next for my Gutter Runner
I agree with Ian and PubBowler. Normal skill must be leap. You can now leap into a cage and one-die block the opponent (if he doesn't have any guard that is). On a double, Horns. That's a ST4 blitzer, which is amazing any day. After Horns, leap is even better. ST4 hit on the ball carrier in a cage.

Big Hand is for the GR that picks-up the ball after the ST3 leaping horns GR made the ball carrier drop the ball.

I usually give wrestle to my strip baller instead of block. But as you already gave him block, wrestle is not as useful ...
Ratt - Sep 20, 2008 - 04:46 AM
Post subject: RE: Re: RE: What next for my Gutter Runner
The way that GR works, I think that Horns is def the way to go... He's caused me grief in Round 2, and that damn Rat Ogre as well.... Threw my star catcher into the crowd killing him, and gets the MVP - and is now AG 3... nasty, nasty team

http://www.brawl.bloodbowlleague.com/default.asp?p=ro&t=big Check it out...
Frantic - Sep 20, 2008 - 05:53 PM
Post subject: Re: RE: What next for my Gutter Runner
[quote="Doubleskulls"]
      Frantic wrote:
      Doubleskulls wrote:
Horns dont help you if the ball carrier is in a cage. Unless you can help him out with some other players....


I don't really understand that statement. This GR is +ST already - so Horns makes him S4 when blitzing - so really helpful against cages. GRs can dodge into 3 TZ cages on a 5+ - which is 55% chance with the dodge reroll - so with horns he's very good at breaking cages.

Even against other flair teams the ability to blitz 9 (or 11) squares away at S4 is very useful.



Ok. I just prefere to increase the chans of getting the ball loose...
Helvetion - Oct 17, 2008 - 10:47 PM
Post subject:
Thanks for the ideas guys, I finally got him to the next level and the way I play him, I gave him side step, as I did not get a double as I hoped for. 1st season, 9 games and he's on 59XP.
Doubleskulls - Oct 17, 2008 - 11:26 PM
Post subject:
I'd probaly try to stop scoring with him... even SPP allocation generally produces better teams - because you have more skills over all and are less dependent on a few star players.
Helvetion - Oct 18, 2008 - 01:28 AM
Post subject:
There's a bonus for the player with the most XP at the end of the season. Besides I've tried to do just that, but for some reason everytime I go to score with another player they drop the ball. Ive being using him as a blocker ever since he got his strenghth upgrade, which is 7 games now. He leads my team in injuries as well. The dice just seem to roll right for him.
I do have 6 other plyers with 1 or more skill upgrades.
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