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Rules Questions - I need a fumbling clarification for my next game...

crazylegs - Jun 05, 2003 - 02:34 PM
Post subject: I need a fumbling clarification for my next game...
Hey,

I'm pretty sure I've got the right take on this rule, but since I'm playing a very "throw-teamate" inclined halfling team this week I wanted to check. I play dwarfs, and my plan to stop his aerial scoring machine (he's one of the highest scoring teams in the league) is to, instead of keeping guys back, I'm going to swarm the treemen, either forcing them not to throw, or putting major negatives on the throw, and hopefully causing fumbles. So here's the thing I want to make sure I've got right:

If he rolls a modified '1' to throw it's a fumble, thus if I have say 3 dwarves in his tackle zone, unless he rolls a 5+, it's a fumble, the halfling gets hurt, and if he was carrying the ball, it's a turnover.

Is this last statement correct?
Doubleskulls - Jun 05, 2003 - 02:44 PM
Post subject:
Yes.

If you get the choice kick to him at the start, especially if the tree(s) are missing. Then spend the whole half beating up the halflings. Longbeards are excellent for taking them out. Hopefully by the end of the 2nd half he wont have enough players left to 1 turn at the end.
crazylegs - Jun 05, 2003 - 03:27 PM
Post subject:
1 of the trees is the starplayer, so he's going to have at least 1. What you said is kinda my plan, I figure to augment that if I put a couple guys into the tackle zone of the tree(s) then I can at least make him think twice about going for the quick score, and get in some extra hits...

we'll see how it goes...
Melifaxis - Jun 05, 2003 - 04:00 PM
Post subject:
Your strategy should be to inflict as much damage as possible. With his AV you can decimate his squad and have an easy time in the second half. Make a good net of Tackle players across the field.
Deathwing - Jun 05, 2003 - 04:54 PM
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Wait..lemmie get this right...there's advice being given here on how to beat 'Flings with Dwarves?
JasonC - Jun 05, 2003 - 05:12 PM
Post subject:
Looks that way. I can now offically say it.
I have seen everything.
crazylegs - Jun 05, 2003 - 05:26 PM
Post subject:
First I only wanted to make sure I had the fumbling rule correct.

Second his "flings" as you so call them looking down your nose, are (I believe) the second highest scoring team in a 14 team league. He plays his team well, and since we are 11 games into the season he's got some "flings" that have AG4 (they land well), his non-starplayer treeman has PASS + ACCURATE, and the league allows allies, so he has a human thrower, and some form of elf... this isn't a cakewalk team. My team is leading the league in casualties (54 after 10 games), so I want to continue hitting him, but I wanted to make sure that I could delay his quick scores by getting tackle zones on his treemen, and once he scores I can hopefully play ball control the rest of the game.

Halflings played well, with some advancements in the team, can be a powerful offense, and knowing he's going to take D3 rerolls away from my team, that beyond picking up the ball, often struggles to do anything that requires agility, I don't want to take this opponent lightly (as others have) and be looking at a 4 - 2 score at the end of the game...
Indigo - Jun 06, 2003 - 02:08 AM
Post subject:
I didn't think Pass or Accurate had any impact on Throw Team Mate? I thought Pass was specifically for throwing the ball only...
Doubleskulls - Jun 06, 2003 - 02:16 AM
Post subject:
I thought you could use Pass, but not accurate.
Valen - Jun 06, 2003 - 02:35 AM
Post subject:
I tohught you could use both, basically the throw team mate uses up your teams pass action, so surely you should be able too use all your passing skills.
Redfang - Jun 06, 2003 - 03:00 AM
Post subject:
It is stated somewhere (I think on blood-bowl.net) exactly what skills you can use with a TTM....
Redfang - Jun 06, 2003 - 03:02 AM
Post subject:
yep, here it is, in the 2002 rules review:

      Quote:
Clarify with both Throw Team-Mate and Pass Block which skills can be used in conjuction with them.
BBRC response: Throw Team-Mate can only have Pass, Pro, or Leader used with it. Pass Block may use any skill other than Sprint, Sure Feet, and Jump Up (ie you must be standing already to use Pass Block and since you cannot GFI during a Pass Block, you cannot use Sprint or Sure Feet)


http://www.blood-bowl.net/BBRC_HotList2002.html

R
Valen - Jun 06, 2003 - 03:30 AM
Post subject:
No accurate? Harsh!
Tutenkharnage - Jun 06, 2003 - 06:57 AM
Post subject: Re: I need a fumbling clarification for my next game...
      crazylegs wrote:
If he rolls a modified '1' to throw it's a fumble, thus if I have say 3 dwarves in his tackle zone, unless he rolls a 5+, it's a fumble, the halfling gets hurt, and if he was carrying the ball, it's a turnover.

Is this last statement correct?


The Halfling isn't automatically "hurt" - you must still make an AV roll for him. Otherwise, you have it down pat.

-Chet
JJB - Jun 08, 2003 - 08:27 AM
Post subject:
Why was 'accurate' taken off the list of skills that could be used while throwing a team mate? One has to be already lucky to roll a double for a big guy (since those guys are not predictable and therefore their skill development is hard to control...), so I am surprised that the investment in such a non-aggressive skill (i.e. not one aimed at injuring the opponent) as accurate for a big guy cannot be allowed (at least to throw a team mate...).
skummy - Jun 08, 2003 - 09:04 AM
Post subject:
I think the BBRC just doesn't want to make throw teammate a skill that will become a reliable and useful tactic, instead of a desperation throw. Pass is generally a better investment, anyway.
Tutenkharnage - Jun 08, 2003 - 10:48 AM
Post subject:
      JJB wrote:
Why was 'accurate' taken off the list of skills that could be used while throwing a team mate?


It was never "taken off the list." It was never on the list, in fact. The TTM section has mentioned the Pass skill since 3E debuted. I'm not sure why it did - recall, there were no rookie BGs, no Star Player BGs came with Pass - but it did, and we stuck to that.

      Quote:
One has to be already lucky to roll a double for a big guy (since those guys are not predictable and therefore their skill development is hard to control...), so I am surprised that the investment in such a non-aggressive skill (i.e. not one aimed at injuring the opponent) as accurate for a big guy cannot be allowed (at least to throw a team mate...).


Hey, it's allowed. Just house rule it. But remember that Pass Block isn't officially allowed in response - but it should be locally if you expand TTM courtesy of non-Pass skills.

-Chet
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