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Strategy and Tactics - Doubles again on a GR!?!

Melifaxis - Jun 06, 2004 - 06:16 AM
Post subject: Doubles again on a GR!?!
For the 3rd consecutive time I have rolled doubles on a GR, this time it's the second roll for one of my 2 GR's. Both took Very Long Legs with their first skill roll.

Right now I'm leaning towards Foul Appearance, but was wondering what others would do.

TR139 before the match probably around 147 now...most of my linerats have 1 skill (block) although 1 has kick and 2 have nothing. My thrower has accurate
Zombie - Jun 06, 2004 - 08:44 AM
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Foul appearance sounds good. He'll live longer and be a greater nuisance once you give him pass block! Too bad he didn't take horns or dauntless on his first roll, because he could pick the other one now and be the best player in your league!
Clan_Skaven - Jun 06, 2004 - 02:28 PM
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Sorry I know this should be asked in the "Rules Questions" Section, but after Zombie's suggestion, the question popped in my head.

When using Horns combined with Dauntless on a Blitz. Do you make the Dauntless roll first then add +1 to STR (from the Horns)?

Example, Gutter Runner with Daunless & Horns, Blitzes a Troll.
Is it STR 2 , then the successfull Dauntless roll (STR now 5) then you add +1 for Horns (Total of STR 6, & now TWO Block Dice in your favour)?

Or does the Horns add to the STR before you make the Dauntless Roll?
Seannewboy - Jun 06, 2004 - 03:22 PM
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Im with Zombie

Dauntless then the horns. Yes a gr can get a 2 die block on a big guy.
Darkson - Jun 06, 2004 - 10:48 PM
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@ Clan-Skaven - Roll Dauntless, then add Horns.
Tim - Jun 07, 2004 - 03:42 AM
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Mel, If you plan to make him a one-turner then two heads might become an option in case you need to dodge through TZs. Instead of 3+ 3+ 2+ this becomes 2+ 2+ 2+. Pro might also be an option to support oneturning ...
Melifaxis - Jun 07, 2004 - 07:59 AM
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I should mention that my other GR has a niggling injury and 11 SPP's, which is why I went with VLL on the 2nd GR hoping to make the 3rd and 4th GR more defensive in nature once I could afford them (including a Dauntless/Horns if I made the rolls) and figuring I would lose a 1 turn scorer eventually.

Pro is an interesting option, but you only get a 50% chance of getting the re-roll. Big Hand would make him really good at running into a crowd and grabbing the ball (like on a blitz) although Two heads is also an interesting option because you need to dodge more often than pick up the ball, but he already has Dodge.

I suppose I could take Dauntless now as well and hope for a 3rd doubles roll, but it's not a good gamble, plus it may take longer than I have to reach 31 SPP's (he has 16 now). I focus a lot on spreading out the SPP's.

Foul Appearance followed by Pass Block would work well with VLL to make hima good defender (lots of mobility, bonus to interceptions, catch to re-roll interceptions, and -1 to receivers/throwers that I get close enough to). Plus, he would last a little longer as 1/6 blocks/blitzes against him wouldn't happen.

My next two games are against Wood Elves and then Undead. After that it's the playoffs so it could be anyone.
Zombie - Jun 07, 2004 - 08:49 AM
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      Melifaxis wrote:
Big Hand would make him really good at running into a crowd and grabbing the ball (like on a blitz)


You can't pick up the ball on a blitz because it hasn't landed yet.
Melifaxis - Jun 07, 2004 - 10:13 AM
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True, I should have said like after a blitz. You won't necessarily reach the ball on the Blitz itself but be in good position to do so on your turn if the opponent cant pick it up.
Zombie - Jun 07, 2004 - 01:00 PM
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Ok. I thought that what you had in mind was to use his speed to pick up the ball and score before the other team even got a chance to move!

Big hand is great for a skaven thrower or gutter runner, but i don't think it fits particularly well with very long legs.
Melifaxis - Jun 07, 2004 - 01:49 PM
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Nerves of Steel is another option...
Reinkenstein - Jun 07, 2004 - 03:08 PM
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How about the old standby "Jump Up"? It'd be nice to have someone who could ALWAYS move 10 squares. Then add "sprint" (if you ever roll a normal "skill" like the rest of us Very Happy ) and you'll have a one-turn wonder.
Opus - Jun 07, 2004 - 09:30 PM
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I am playing Rats in my current league. Oh, what I wouldn't give to acutally get *one* set of doubles for a GR. Wink

My personal suggestion would be TwoHeads. The dodge rolls that you'll make will drive other coaches NUTS. Smile
Doubleskulls - Jun 08, 2004 - 03:34 AM
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Since he's a 1 turn wonder (yawn) I'd give him FA or Spikes.
RatBastard - Jun 09, 2004 - 08:57 AM
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i wasnt aware you can take a physical trait twice.. you can take xtra long legs twice? is this only on physical abilities or all abillities? if anythin.. can you direct me in the rule book where it says this?

ie.. Gr get xtra long legs twice cuz its a stat increase? but can i take dodge twice on a Gr? and why not?
Melifaxis - Jun 09, 2004 - 09:16 AM
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      RatBastard wrote:
i wasnt aware you can take a physical trait twice.. you can take xtra long legs twice? is this only on physical abilities or all abillities? if anythin.. can you direct me in the rule book where it says this?

ie.. Gr get xtra long legs twice cuz its a stat increase? but can i take dodge twice on a Gr? and why not?


No, you can't. Two different GR's took VLL. Then I got doubles again on one of them.
Doubleskulls - Jun 09, 2004 - 10:04 AM
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You can't take any skill twice. He's got 2 VLL GRs
Turnip - Jun 09, 2004 - 02:44 PM
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I'd say give him dauntless. if you can get the extra assist from the other GR, and you opponent holds the ball carrier back for the throw etc, then your almost guaranteed to get 2 dice on any player, then the GR'll be away with the ball
Zombie - Jun 09, 2004 - 03:00 PM
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Did any of them get VLL on a double 5? If so, you just understood first hand why i prefer giving them +1 MA on a double 5 rather than VLL! He could have MA 11 now...
Melifaxis - Jun 09, 2004 - 03:06 PM
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Nope, snake eyes and two sets of double fours
RatBastard - Jun 09, 2004 - 10:37 PM
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im sorry.. i misread.. my bad.. i thought someone took 2 xll on 1 gr..
juck101 - Jun 11, 2004 - 03:26 PM
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very weird idea as you have two one turners, is pick dump off. on defensive duty he can pick up a loose ball if you can strip with anther player. Guess a one turn player will be hit (!) but can then dump to the player that hit for the strip! total bonkers defense but could get him killed for such audacious idea... but could be good very good.

maybe due to his gifted life spikes is better long term idea. I would go for dump off and see how long it works for
Zombie - Jun 11, 2004 - 03:58 PM
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Dump off is the most useless skill ever on a skaven team. With their speed, once they have the ball, it's usually in the end zone. Dump off is a bad skill for any team really, but for skaven it's even worse!
Mordredd - Jun 12, 2004 - 12:23 PM
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I've found dump off to be extremely good on one of my 'pro' Elf catchers. Combined with their ST 3 and nerves of steel it makes it nigh on impossible to stop a 2 turn TD. I'm not sure how useful it would be for Gutter Runners though.
Zombie - Jun 12, 2004 - 01:19 PM
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On a team with 2 one-turn scorers (even more impossible to stop) and no nerves of steel, i really can't see the use.
Melifaxis - Nov 20, 2004 - 07:15 PM
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ROFLMAO

Playoff game today and the same GR got his 3rd staright doubles roll!!!! VLL, FA, and now ??

The other GR has VLL and now gets a normal skill....

Hmm...guess I SHOULD have taken Dauntless last time... Rolling Eyes
Zombie - Nov 20, 2004 - 07:29 PM
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Take dauntless now. He already is a defensive specialist now. He needs skills that are good on defense, and dauntless is certainly one of them.

Other good options are spikes, to keep him alive, and nerves of steel, to help on interceptions.

Whatever you do, block and pass block should be next.
Melifaxis - Nov 22, 2004 - 01:31 PM
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I guess I should go with dauntless as I play Dwarves in the semi-finals and then it will be either dwarves or wood elves in the finals (assuming I survive next round).

I think I'm going to be boring and take block on the other one, even though I really want to take Sprint. He's no good to me dead...
SBG - Nov 23, 2004 - 12:33 PM
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I'm getting as lucky as you Mel: my skaven team has rolled 4 skills in 4 games so far, all doubles!

2 GR's with VLL;
1 GR with +1 ST (no need for Dauntless with this defensive specialist!)
Thrower with Strong Arm.

Fred
Melifaxis - Nov 23, 2004 - 10:46 PM
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I envy you, especially since my uber GR just died Evil or Very Mad
KarlLagerbottom - Nov 23, 2004 - 11:24 PM
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Mel-
It sounds like that GR was living on borrowed time anyway. Smile

-Rob

P.S. We all mourn in our own way...
Crying or Very sad
Spazzfist - Nov 25, 2004 - 10:32 AM
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      KarlLagerbottom wrote:
We all mourn in our own way...
Crying or Very sad



Yeah, an "uber GR" with VLL? Hmmm... let me mourn in MY own way! Laughing

There, that's better!

Wink
Melifaxis - Nov 26, 2004 - 08:59 AM
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Punk Wink
Melifaxis - Dec 13, 2004 - 11:07 AM
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Mourn once again. Crying or Very sad

My other gutter runner phenom died... GOING FOR IT of all things....last night in the HHBL Championship. Many skaven were injured and/or killed, but the dwarves could not score a second touchdown to force overtime Very Happy

1) Apoth used to allow GR to play despite niggle
2) Rat Ogre KILLED on opening kick-off
3) The brutality just took off from there...

Trophy
Zombie - Dec 13, 2004 - 04:24 PM
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      Melifaxis wrote:
1) Apoth used to allow GR to play despite niggle


Never, ever use an apothecary to cure any less than a permanent injury or death, unless it's turn 8 of second half or you're playing your final game ever with that team. Especially with AV7!

That'll teach you...
Ethrylain - Dec 14, 2004 - 09:10 AM
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At least he learned it the best way for the fans. The undertaker will be happy.
Melifaxis - Dec 14, 2004 - 10:53 AM
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      Zombie wrote:
      Melifaxis wrote:
1) Apoth used to allow GR to play despite niggle


Never, ever use an apothecary to cure any less than a permanent injury or death, unless it's turn 8 of second half or you're playing your final game ever with that team. Especially with AV7!

That'll teach you...


It was the final game with the team, we reset each season, and he was my only GR King
Hoshi_Komi - Dec 14, 2004 - 01:01 PM
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yeah, bragging rights are more important....even without a reset.
All times are
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