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Rules Questions - Ball carrier falls down

Opus - Feb 19, 2004 - 07:39 PM
Post subject: Ball carrier falls down
Hello all - as Commissioner of a local league, this is one of the few questions that I am having difficulty with. The scenario is this: a player carrying the ball goes down, due to a successful block or a failed dodge attempt.

Question: does the ball scatter (a) from the square where the ball carrier was last STANDING, or (b) from the square where the player is now on the ground? And if the answer is (b), I then assume that if the player is pushed off the field, the crowd would throw the ball back into play.

Thank you in advance for clearing this up for me.

Opus T Penguin Smile
Zombie - Feb 19, 2004 - 07:44 PM
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(b), and your assumption is correct. Remember however that throw-ins are always made from the square where the ball left the filed, not the potential imaginary square in the stands where it ended up. This is one thing that so many people are playing wrong that it's often worth mentioning.
Opus - Feb 19, 2004 - 07:50 PM
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Fabulous - it's nice to know that I got this one right. Thanks Zombie!
Zombie - Feb 19, 2004 - 08:31 PM
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No problem. And welcome to the NAF!
fnord23 - Feb 19, 2004 - 10:33 PM
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On a related note:

We have the throw-in right in our league, but there is a little confusion
when it comes to a scattered pass going out.

I have always explained the 3d8 scatter as a mechanisim to randomise the
landing square of an inaccurate pass --- which of course it is.

(eg) a ball is inaccurate, first scatter is rolled & it goes into a square with
a player in it --- he cant catch it because it hasnt even come down yet.

But if this first square is off the pitch, what do we do?

We used to use imaginary sqaures to work out if the ball was coming back in on the 2nd or 3rd scatter, but I am not sure that this is correct.

sangraal
Doubleskulls - Feb 20, 2004 - 02:25 AM
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If its off the pitch, don't roll further scatter - just chuck it back in normally.
Zombie - Feb 20, 2004 - 06:19 AM
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Wrong. Keep rolling until you get the final landing square.
Mordredd - Feb 20, 2004 - 06:29 AM
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No, once it's off the pitch it's off, there is no further scatter and the crowd does throw it back in.
Doubleskulls - Feb 20, 2004 - 06:34 AM
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I can't find a reference in the rule book or the 2003 RR. Was this in the 2002 RR?

I'm 90% sure I've seen a comment along the lines of "there are no imaginary squares".
Zombie - Feb 20, 2004 - 06:55 AM
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The ball hasn't even travelled there. You're still in the process of figuring out where it will land. There's no reason for it to go in the crowd until you've rolled the three scatters and know where it's going.
Zombie - Feb 20, 2004 - 06:55 AM
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      Mordredd wrote:
No, once it's off the pitch it's off, there is no further scatter and the crowd does throw it back in.


True, but it's not off the pitch yet!
Doubleskulls - Feb 20, 2004 - 07:03 AM
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Zombie - I'm sure I've seen an official clarification that you don't continue to scatter once its off the board. I just can't find the reference - which makes me think it was in the 2002 Rules Review.

Anyone got a copy of it handy to check?
Zombie - Feb 20, 2004 - 07:27 AM
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      Doubleskulls wrote:
Zombie - I'm sure I've seen an official clarification that you don't continue to scatter once its off the board.


I would agree with that if it were off the board, but it's not!

If such a clarification exists, it's stupid and i would never accept it. "Clarifications" that go against the rules as stated in the book are just wrong. If there's a contradiction between what the book says and the "clarification" says, then the book should have priority.
Zombie - Feb 20, 2004 - 07:29 AM
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I just checked my copy of the RR 2002 FAQs... it ain't there.
Tim - Feb 20, 2004 - 07:41 AM
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Although i do understand Zombie's arguments, I'm amost 100% sure that Ian is right there and this has been officially ruled differently.

I remember the line of argument, that there are no squares outside the pitch, so as soon as the ball leaves the field squares DURING the scatter, it's treated as landing OOP.
Zombie - Feb 20, 2004 - 07:43 AM
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      Tim wrote:
so as soon as the ball leaves the field squares DURING the scatter, it's treated as landing OOP.


But the ball doesn't LEAVE the field at all! How many times do i have to say it? I agree that if it left the field during scatter, it would be out of bounds. But it doesn't leave!
Tutenkharnage - Feb 20, 2004 - 08:47 AM
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The official word came down as a result of the 2001 Rules Review.

Q. Is a thrown ball or kick-off that scatters off the pitch thrown back in by the crowd as soon as it leaves the field? Or do you track it all three squares and only throw it back if it finishes off the field?

A. As there are no squares located off the field you should stop rolling for a scattering ball as soon as it leaves the pitch. Although a bit of an abstraction (as the ball could scatter back onto the field if you kept rolling) this method has the distinct advantage of keeping things nice and simple.


As usual, house rule it if you don't like it. But that's the official answer.

-Chet
Doubleskulls - Feb 20, 2004 - 08:49 AM
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Thanks for clearing that up Chet
Zombie - Feb 20, 2004 - 08:53 AM
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It's ONE official answer. The other official answer is the one in the book, that says you should always roll scatter 3 times to see where it lands. It's the one that makes sense, it's the one that takes precedence and it's the one that i'm sticking to.
Tutenkharnage - Feb 20, 2004 - 08:54 AM
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You're welcome. At some point, these rulings will be collected on-line. Most of them have been incorporated into the LRB, but not all of them.

-Chet
GalakStarscraper - Feb 20, 2004 - 09:20 AM
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      Tim wrote:
Although i do understand Zombie's arguments, I'm amost 100% sure that Ian is right there and this has been officially ruled differently.

I remember the line of argument, that there are no squares outside the pitch, so as soon as the ball leaves the field squares DURING the scatter, it's treated as landing OOP.


That is exactly right. It was ruled on before by the BBRC exactly as said above by Ian. Unfortunately the FAQs from the RR have never been organized and I'm betting this one was only shown on the web site (where I KNOW it was at one point) and missed getting printed in the books.

Galak
GalakStarscraper - Feb 20, 2004 - 09:25 AM
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AH Ha ... found it.

Page 11 of the 2002 Annual from the 2001 Rules Review:

Q. Is a thrown ball or kick-off that scatters off the pitch thrown back in by the crowd as soon as it leaves the field? Or do you track it all three squares and only throw it back it if it finishes off the field?
A. As there are no squares located off the field you should stop rolling for a scattering ball as soon as it leaves the pitch. Although a bit of an abstraction (as the ball could scatter back onto the field if you kept rolling) this method has the distinct advantage of keeping things nice and simple.

And for the record ... I agree with the ruling.

Now ... I need to plead with Jake to get all the FAQs that never made it into the LRB text into a single appendix resource (even if its only online).

Galak
GalakStarscraper - Feb 20, 2004 - 09:29 AM
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Appears Chet bet me too it as I was trying to find my 2002 Annual ... oh well.

And Zombie ... you know the FAQs take priority over the LRB wording. Just because you don't like the ruling ... don't try to suggest something as completely off the wall as that its one of two official ruling. Because that's nonsense.

You don't like it fine ... its a house rule, but don't suggest to other readers that playing it that way is still an official rule. We have enough confusion at tournaments without you trying to suggest there are multiple official ways to play.

Galak
Doubleskulls - Feb 20, 2004 - 09:31 AM
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Just another example of why we need the rules reviews putting into appendices of the LRB.
Zombie - Feb 20, 2004 - 09:39 AM
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Galak, if there can't be two official versions, and the FAQs are always right, then tell me this. What's the official rule for using piling on on more than one player using multiple block? The FAQ says one thing that's impossible most of the time.
Darkson - Feb 20, 2004 - 01:43 PM
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I seem to recall it was also in an (admittedly 3rd ed.) FAQ in White Dwarf, around 187? I know that this FAQ was on the GW website at one point.
Zombie - Feb 20, 2004 - 02:53 PM
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I believe you're talking about the FAQs in WD 182. I've got them on my computer, and they have nothing of the kind.
ToppyT - Feb 20, 2004 - 03:14 PM
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I actually can't find anything the states this rule. BBRC 2004 clarifications here it comes Rolling Eyes

However, in North American "Football" if the ball goes out of bounds at anytime it is to be called dead. Therefore in our league we say the ball is immedately tossed back in by the crowd.

Zombie, you have a valid point regarding the ball is in the air therefore it hasn't landed, therefore "unless the crowd intercepts" it should finish it's inaccurate path. So play it that way in your league if accepted by the commish.
Zombie - Feb 20, 2004 - 03:49 PM
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No, you don't get it at all. It's not about it being in the air. It's about the fact that the ball never even visited that square, in the air or not! The three scatters aren't squares the ball moves through, they're a process to determine the square where it lands. The squares found through the first two scatters are never visited by the ball at all, not even in the air. How many times do i have to say this to make it clear?
Doubleskulls - Feb 21, 2004 - 03:16 AM
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      GalakStarscraper wrote:
Page 11 of the 2002 Annual from the 2001 Rules Review:

Q. Is a thrown ball or kick-off that scatters off the pitch thrown back in by the crowd as soon as it leaves the field? Or do you track it all three squares and only throw it back it if it finishes off the field?
A. As there are no squares located off the field you should stop rolling for a scattering ball as soon as it leaves the pitch. Although a bit of an abstraction (as the ball could scatter back onto the field if you kept rolling) this method has the distinct advantage of keeping things nice and simple.


However you want to look at it this is the official rule. Doing anything else is a house rule. I can't see any ambiguity about when this takes place.
Darkson - Feb 21, 2004 - 02:39 PM
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      Zombie wrote:
I believe you're talking about the FAQs in WD 182. I've got them on my computer, and they have nothing of the kind.


Whoops, you're correct, it was in the 2001 RR, which had the WD 182 (hey, only 5 out) as part of it.
Mordredd - Feb 23, 2004 - 08:26 AM
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I think that it needs to be remembered that the throwing mechanism is not a perfect description of actual real life ball throwing. Many of the things that do happen in real life cannot take place during a BB pass action.

[Scattering into the crowd before the final position of landing is determined.
Intercepting the ball before determining where the balls flight path is or whether the pass was fumbled.
Only one player being allowed to try to intercept.
Players on the passing team not being able to try for an intercept.]

The whole thing is rather abstract, and to complain that it doesn't conform to real life is missing the point.
Clan_Skaven - Feb 23, 2004 - 09:27 AM
Post subject: funny
Zombie when I disagreed with a BBRC member about the propper use of the Dirty Player skill (I think I stated I was skeptical of how Chet explained it. I NOW know understand it & accept it.) But back then you told me there was no point in being skeptical cause these are the guys who write the rules.

Now this is an official ruling on the ball scatter, & you argue it. Do you have certain rights or privleges as an NAF member that I do not? You are allowed to argue Official rulings, but I'm not?

You told me there was no point in being skeptical, if thats the way the rules are in my post on Dirty Player. So why is it ok for you to be skeptical on the current post?

Not saying I agree or disagree on the actual rules or your use of it Zombie, I'm just saying if you want your arguments to be heard & accepted, then don't be a hypocrite when others argue an official rule.

Thanks for your time.........Rod
Zombie - Feb 23, 2004 - 11:16 AM
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      Mordredd wrote:
Scattering into the crowd before the final position of landing is determined.


It doesn't have to be this way. It sure hasn't been in any league i play in.

      Mordredd wrote:
Intercepting the ball before determining where the balls flight path is or whether the pass was fumbled.


Well, that rule is stupid as well, and we don't play that way. I also happen to know that MANY leagues house ruled this away.

      Mordredd wrote:
Only one player being allowed to try to intercept.


Well, that can easily be changed as well.

      Mordredd wrote:
Players on the passing team not being able to try for an intercept.


In real football, it would be stupid for someone on the passig team to try and intercept, beczause the most likely result would be to miss and tip the pass out of its trajectory, maybe even into the hands of an opponent. Besides, even if you did succeed, your team wouldn't be in as good a position as it would be if the intended receiver had it, because the play was called his way and the other players on the team are supporting him, not you. Try something like that in real football and your coach won't let you play for the rest of the season, i garanty it!

So where are the "many things that do happen in real life that cannot take place during a BB pass action"?
Zombie - Feb 23, 2004 - 11:19 AM
Post subject: Re: funny
      Clan-Skaven wrote:
Zombie when I disagreed with a BBRC member about the propper use of the Dirty Player skill (I think I stated I was skeptical of how Chet explained it. I NOW know understand it & accept it.) But back then you told me there was no point in being skeptical cause these are the guys who write the rules.


These are the guys you wrote the rules for the new dirty player skill, but they had nothing to do with any of the rules for the passing sequence. Those all date to 3rd edition and were written by Jervis alone. All they did here is answer questions about them, and if their answers contradict what the text says, i'm sorry but in my book the text has precedence.
Clan_Skaven - Feb 23, 2004 - 11:57 AM
Post subject: ??
But if they are saying that the answer that they are giving you is in the Anual, then would that not take pressidance?
Zombie - Feb 23, 2004 - 12:48 PM
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These are people answering questions about a rule written by another person. They don't know what that other person thought. If the rules are contradictory, i'd rather stick to the original.

Of course, i'll accept any ruling from the BBRC that doesn't contradict the rule book. I'll also accept any ruling from the BBRC concerning rules that they have written themselves. But this is neither.
Clan_Skaven - Feb 23, 2004 - 01:05 PM
Post subject: well then...
Can we have a member of the BBRC adress this rule?
I'm the Commish of the NFBBL, & other than the new Stadium rules, I'd like to follow, the Living Rule book as much as possible, so for my understanding can I have a BBRC Person please let me know what is the official rule?

Thanks Rod
mikeyc222 - Feb 23, 2004 - 01:10 PM
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      Zombie wrote:
These are people answering questions about a rule written by another person. They don't know what that other person thought. If the rules are contradictory, i'd rather stick to the original.


OK wait a sec...last time i checked Jervis was on the BBRC. Since the BBRC released the FAQs in the 2001 RR your argument is officially sunk...
Zombie - Feb 23, 2004 - 01:12 PM
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I doubt JJ had much to do with those FAQs. In any case, he's only one person out of 7, and not even the most influential of them.
mikeyc222 - Feb 23, 2004 - 01:13 PM
Post subject: Re: well then...
      Clan-Skaven wrote:
Can we have a member of the BBRC adress this rule?
I'm the Commish of the NFBBL, & other than the new Stadium rules, I'd like to follow, the Living Rule book as much as possible, so for my understanding can I have a BBRC Person please let me know what is the official rule?

Thanks Rod


chet, A.K.A. Tutenkharnage, already has...and yes, he is a member of the BBRC
mikeyc222 - Feb 23, 2004 - 01:17 PM
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      Zombie wrote:
I doubt JJ had much to do with those FAQs. In any case, he's only one person out of 7, and not even the most influential of them.


this is hilarious. you won't accept the BBRC's ruling because it doesn't come from Jj since he originally wrote the rules. i say JJ is on the BBRC and you say how he doesn't have much influence.
the head of the specialist games department...doesn't have much influence...really? i got 2 words for you...pro elves.


thank you for calling.
Zombie - Feb 23, 2004 - 01:25 PM
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The head of the Fanatic department is not the most influential person in the BBRC. I stand by that statement. I won't tell you who i think is the most influential person because i don't want to stir an argument unnecessarily.
mikeyc222 - Feb 23, 2004 - 01:29 PM
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think what you want, that's still not really the point. JJ has said that the BBRC is now the final answer to BB rules. they have said stop rolling if the ball scatters off the field and roll a crowd throw in. that's the official rule. house rule it how ever you want and convince yourself that you are righteous and you alone know how the game should be played. the rest of us will stick to the official ruling...thank you for calling yet again.
Zombie - Feb 23, 2004 - 01:33 PM
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Where is the rule written? It isn't in any document i have and isn't available anywhere on the internet. Maybe we'll get lucky and they'll forget to add it to the pack when they finally do add the FAQs to the rules.
mikeyc222 - Feb 23, 2004 - 01:35 PM
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well, if you had bought the 2002 annual then you would have it written and documented. since you didn't(apparently) then you are playing by incorrect/house ruled rules(depending on how you look at it).
Zombie - Feb 23, 2004 - 01:43 PM
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The most recent LRB is supposed to be all that you need to play the game. That's what we've always been told. The annual is often outdated before it's even out. Currently, the rules don't include the FAQs you're mentioning.

And even if they did, that FAQ would contradict the rulebook and you'd have to pick one rule and reject the other, no matter how you look at it. I choose to reject the FAQ, you choose to reject the rulebook. You and i are doing the same thing.

There's one thing i despise above all else in Blood Bowl. It's not unbalanced rules, though they come close. What i really hate is FAQs that directly contradict what the rulebook says, without changing the rules in the book. If they want a rule changed, they should do it in there. Piling on + multiple block is an example, and this is another. There are more. In all cases, you have to either pick the rulebook or the FAQs, because they're in contradiction so it's impossible to pick both. In all cases, i'll use the rule in the book. If they want the rule changed, then they should change it there and get rid of the contradiction.
mikeyc222 - Feb 23, 2004 - 01:56 PM
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well, actually the FAQ doesn't contradict the rule. the rule in the current LRB makes no consession for the ball going out of bounds. the FAQ addresses this, otherwise there would be no need or cofusion in the matter. to you it makes more sense to try and scatter the ball back in bounds, to me it makes more sense to not try and scatter where there are no squares. in this case the BBRC agreed with me and ruled back in the 2001 RR...which brings me to point 2. show me ONE place where it says that a FAQ clarification is null and void because a new FAQ came out that doesn't even address the topic. and yes, in theory, the current LRB is supposed to be all you ever need to play but come on. how often is that the case?
i agree that the rule changes and clarifications SHOULD be put into the rulebook with the next available version but haven't we been asking for a totally rewritten rulebook for a couple of years now?
anyway, the point is, the last time any official clarification/change was brought up about the rule, it said to stop rolling if the ball scattered out of bounds.
it's perfectly OK to house rule it but it's a little silly to tell members of the BBRC that they are wrong and you are right when they make the freakin rules.
mtn_bike - Feb 23, 2004 - 02:20 PM
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Most of your better board games/RPGs nowadays you can download the rules, errats or FAQs. If you're lucky enough has a message board where you can ask questions. I know it can be a pain in the beautox to keep up and it would be wonderful if the updates were all in one place. The great thing about most games are house rules but you need to be careful. If you teach a new player incorrectly it may come back to haunt them if they play at an official event.

Also, the few games I have found that does post erratas/FAQs for the game, BB is about the only one that does a yearly online update of their rule book.

With all the talk of posting the older FAQs along with the newer ones maybe the editors this year will just put the FAQs in the back of the LRB.
mikeyc222 - Feb 23, 2004 - 02:43 PM
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      mtn_bike wrote:
With all the talk of posting the older FAQs along with the newer ones maybe the editors this year will just put the FAQs in the back of the LRB.


that would be a great addition but personally i am hoping for an all new rulebook with ALL of the confusing elements removed/changed.
pfooti - Feb 23, 2004 - 03:30 PM
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One: The FAQs should always override the rules. The whole point of the FAQ is that people find a piece of the rules confusing, and the FAQs are there to clarify.

For example: If I am scattering the ball 3 times because of an inaccurate pass and it scatters somewhere there is no square (OOB), what do I do? Do I keep rolling and pretend that there are squares there? Or do I just treat it as out of bounds? That was a Frequently Asked Question once upon a time, and it has been answered.

Two: That the older FAQs haven't been rolled into one big documen is a Bad Thing, but it doesn't invalidate the nature of the ruling. The LRB is free, yet it is created by someone getting paid. It is a money sink for GW (or whoever), and so gets low priority.

Three: IIRC, Jervis has veto power over the BBRC. I might be wrong about that, and it seems like bloodbowl.com is MIA today, so I can't even look into that.
Darkson - Feb 23, 2004 - 04:31 PM
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      Zombie wrote:
The most recent LRB is supposed to be all that you need to play the game. That's what we've always been told. The annual is often outdated before it's even out. Currently, the rules don't include the FAQs you're mentioning.


Actually, it was the LRB and the latest annual, but seeing as they haven't added the FAQ's to the LRB yet, it would have to be both of them [annuals].

And c'mon Zombie, you've been told by 2 BBRC members that the RR 2001 was correct in that the ball stops scattering as soon as it goes out of play. If you want to houserule it that you continue to count squares all power to you, in fact that's a house rule I'd happily live with, but that's what it is, a house rule. The official rule is as soon as a scatter takes it out of bounds you stop there.

As for the FAQ's not being valid because their not in the LRB - I'm sorry, that just makes you sound like someone desperately trying to find a way out of being wrong. Yes, they should all be online on the GW site; yes, they should have been/dhould be added to the LRB; but as someone said, GW is under no obligation to even produce the LRB, so if they decide not to "waste" time on updating it, that invalidates the whole reason for the BBRC? Does that mean you'll ignore the cahnges to WA/PO if they don't make an LRB 3.0 any time soon?
Zombie - Feb 23, 2004 - 04:35 PM
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Don'tget me started on the changes to piling on. It's all right, if you don't mind not seeing a single player with the skill ever again.
Doubleskulls - Feb 24, 2004 - 03:28 AM
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      Zombie wrote:
Where is the rule written? It isn't in any document i have and isn't available anywhere on the internet. Maybe we'll get lucky and they'll forget to add it to the pack when they finally do add the FAQs to the rules.


Presumably (I don't have it to hand) it ought to be the in 2002 Annual.
Darkson - Feb 24, 2004 - 03:55 AM
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      Zombie wrote:
Where is the rule written? It isn't in any document i have and isn't available anywhere on the internet. Maybe we'll get lucky and they'll forget to add it to the pack when they finally do add the FAQs to the rules.


http://membres.lycos.fr/asbbowl/download/

And yes, it's in the 2002 Annual.
pfooti - Feb 24, 2004 - 07:11 AM
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      Zombie wrote:
Don'tget me started on the changes to piling on. It's all right, if you don't mind not seeing a single player with the skill ever again.


Again, not true. Claw plus Piling on is better than the old piling on alone, most of the time. But I digress...
Mordredd - Feb 24, 2004 - 08:45 AM
Post subject:
      Quote:
So where are the "many things that do happen in real life that cannot take place during a BB pass action"?


I think that you are just being deliberately unimaginative here. There are a whole variety of things that happen in real life that obviously could never happen on the BB field. They may be accounted for overall in the mechanics, but they still don't occur. We're talking a whole variety of deflections, passes that go way too short, or too long (more than the equivalent of 3 squares scatter), 2 players catching the ball and ending up in a tug-of-war for it. A player going for an interception missing, falling over and as a result neither distracting nor marking the eventual receiver.

      Quote:
Players on the passing team not being able to try for an intercept.

This was a mechanistic way of describing a player trying to catch a pass that was meant for a teammate further along the flight trajectory. Technically an interception as the pass was not aimed at him.

I don't really want to write an essay on the subject, so I'll leave it there.

Oh, and the idea of having more than one player allowed to try for interceptions really will put people off anything other than a safe pass. One player with a 1/6 chance of an intercept is fine with me, but four or five? Forget that!
mikeyc222 - Feb 24, 2004 - 10:54 AM
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yeah, what mordredd said Cool
Zombie - Feb 24, 2004 - 07:25 PM
Post subject:
      pfooti wrote:
      Zombie wrote:
Don't get me started on the changes to piling on. It's all right, if you don't mind not seeing a single player with the skill ever again.


Again, not true. Claw plus Piling on is better than the old piling on alone, most of the time. But I digress...


Only players with claw can use the new piling on with any kind of consistency. The only other times when the skill has better chances of helping you than hurting you is when you have mighty blow and the opponent has AV7, or when the opponent has AV6 or less. And even then, it's only slightly more often useful than harmful. It's a waste of a skill now unless you have claw or mighty blow and jump up.
Zombie - Feb 24, 2004 - 07:31 PM
Post subject:
      Mordredd wrote:
Oh, and the idea of having more than one player allowed to try for interceptions really will put people off anything other than a safe pass. One player with a 1/6 chance of an intercept is fine with me, but four or five? Forget that!


It would increase the value of safe throw, an underused skill at the moment. It would also increase the frequency of interceptions, which i thought was what people wanted after all? Heck, they have a dumb rule that's impossible to explain to a newbie (intercept before passing) just to increase interceptions by tops 20%. Drop the dumb rule and allow for more than one interception, that might solve your problem right there.
Doubleskulls - Feb 25, 2004 - 02:24 AM
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      Zombie wrote:
Only players with claw can use the new piling on with any kind of consistency. The only other times when the skill has better chances of helping you than hurting you is when you have mighty blow and the opponent has AV7, or when the opponent has AV6 or less. And even then, it's only slightly more often useful than harmful. It's a waste of a skill now unless you have claw or mighty blow and jump up.


I would have thought players with Jump Up (i.e. Norse Blitzers, Witch Elves) have a good use of Piling On as going prone is less of an issue. If you want to go down that route MB would be my 1st choice, followed by Piling On.

So I think that pretty much restricts effective PO use to
1) Norse Blitzers (MB/PO/JU)
2) Players with Claw and MB/RSF

There is also the tactical element of using PO to target key opponents (say on a Human Blitzer with MB/Tackle/PO to get rid of receivers).

Other than that there are almost certainly better choices.
mikeyc222 - Feb 25, 2004 - 07:20 AM
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      Zombie wrote:
It would increase the value of safe throw, an underused skill at the moment. It would also increase the frequency of interceptions, which i thought was what people wanted after all? Heck, they have a dumb rule that's impossible to explain to a newbie (intercept before passing) just to increase interceptions by tops 20%. Drop the dumb rule and allow for more than one interception, that might solve your problem right there.


not to try and start this up again but the point is NOT to increase the # of interceptions but to keep them the same and NOT decrease them. while what you propose might make more sense to you it also adds SEVERAL steps to the whole process which are TOTALLY unneeded. why not just leave things how they are and quit trying to change every aspect of a FANTASY game that doesn't make sense in real life...
Zombie - Feb 25, 2004 - 10:38 AM
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      mikeyc222 wrote:
while what you propose might make more sense to you it also adds SEVERAL steps to the whole process which are TOTALLY unneeded.


Name one step that is added. I don't see any.
mikeyc222 - Feb 25, 2004 - 11:33 AM
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      Zombie wrote:
Name one step that is added. I don't see any.


OK, rolling for the pass before the intercept last time i checked is an added step. rolling for multiple intercepts is another...hmmm, if you don't see any added steps maybe you just need glasses.
Zombie - Feb 25, 2004 - 11:37 AM
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The first of these is not an added step, but a re-aranging of the order of currently existing steps. The second is not an added step either, as there already is a step where you roll for intercepts. It's just a longer step in certain cases. You still haven't named any "added" steps.
Zombie - Feb 25, 2004 - 11:43 AM
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      mikeyc222 wrote:
not to try and start this up again but the point is NOT to increase the # of interceptions but to keep them the same and NOT decrease them.


Many people in the past have expressed the desire for an increase in the number of interceptions. Besides, you don't know what effect this would have. For all we know, 20% or less of the passes would be made over the head of more than one player and the frequency of interceptions would remain the same.

The problem is that to argue in favor of the current passing sequence, only two arguments have ever been given.

1) It's a game mechanic. So what? Passing before intercepting would be a game mechanic as well if it were made the official rule...

2) It's important to keep the number of interceptions up. Well, that can easily be solved.

Until i hear a better argument (and i have never been shown that such an argument even exists) or the rule is changed, i will not drop this subject. This rule IS stupid. Just ask any rookie coach how they feel about it.
Mordredd - Feb 25, 2004 - 12:03 PM
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      Quote:
Just ask any rookie coach how they feel about it.


My league consists almost entirely of rookie coaches, about a dozen of them, who all know the passing rules and have never made such an opinion publicly known. Similarly in my previous league, made up of veterans, not a single coach declared any part of the passing rules to be stupid.

I have also noticed an inconsistency in your arguments. You want various parts of the pass sequence rearranged for realism, but want to enforce the rule for which square the crowd throws the ball back from as written in the LRB. I.e. from the last square the ball travelled through on its way off the field as compared to from the imaginary square the ball ended up in (with or without adjustment to compensate for how deep into the crowd the ball went).

I would have thought that you would be demanding that the rule be re written, especially as most coaches have the crowd throw the ball back from the imaginary square.
TuernRedvenom - Feb 25, 2004 - 12:26 PM
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      Zombie wrote:

2) It's important to keep the number of interceptions up.

And why is this important? Most of the teams play a running game as it is, why would you want to further decrease the chance of a completed pass?

We use passing house rules (eg balls scatters as many squares as length of pass -> quick pass = 1 scatter, long bomb = 4 and we first rool to pass -> fumble -> no interception possible), but there's no way multiple interceptions is gonna be in it, ever.
Zombie - Feb 25, 2004 - 01:15 PM
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      TuernRedvenom wrote:
      Zombie wrote:

2) It's important to keep the number of interceptions up.

And why is this important? Most of the teams play a running game as it is, why would you want to further decrease the chance of a completed pass?


I never said i wanted that. It's not my argument. To be fair, i really don't care either way, as long as the passing sequence makes sense.

From those who do want more interceptions, i believe the arguments range all the way from "why even have a column for interceptions if they almost never happen anyway?" to "this would increase turnovers and make the game more exciting". Maybe the people who do want that would be better suited to answer your question.
Zombie - Feb 25, 2004 - 01:22 PM
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      TuernRedvenom wrote:
We use passing house rules (eg balls scatters as many squares as length of pass -> quick pass = 1 scatter, long bomb = 4 and we first rool to pass -> fumble -> no interception possible), but there's no way multiple interceptions is gonna be in it, ever.


I've always liked this house rule in principle, but never had a chance to try it.

We agree on the passing sequence and what it needs to be.

As for multiple interception attempts, i don't particularly care for that. I've never tried it, and to be fair i only thought about that after someone mentioned it on this forum about a week ago. But if it can make the "interception-happy" people "happy", so that they accept a change in the passing sequence, that's a compromise i'd be willing to make. To be honnest, i don't think it would make much difference anyway. How often do you currently see passes thrown over more than one opponent? I almost never see that.
mtn_bike - Feb 25, 2004 - 01:23 PM
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      Zombie wrote:

Until i hear a better argument (and i have never been shown that such an argument even exists) or the rule is changed, i will not drop this subject. This rule IS stupid. Just ask any rookie coach how they feel about it.


Been playing BB for about 4+ months and I like the passing sequence. I've only seen one INT ever but I see the play a bit like this.

Offenseive player drops back to pass. Defense player yells "PASS!" Defensive player down field turns and trys to intercept the ball and yells "COVER!" so all players around passer lets him make the pass. If intercept roll fails it is also like a roll that the players covering the passer and they ignor the cover call and shake down the passer.

I play other RPGs so I use my imagination.

If you want realism then there should be a "tip the ball" rule. Just like an intercept but your target number is +1 (not +2 like it is to INT) to tip the ball and will then make the accurate pass that is +1 to catch a 0 modifier.
Actually this may reduce the number of passes so leave well enough alone.
Zombie - Feb 25, 2004 - 01:34 PM
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In real football, you don't yell "pass" and "cover", and you WILL rush the passer regardless of whether or not one of the 5 potential targets is covered! That's the most ridiculous fluff based argument i've ever heard.

      mtn_bike wrote:
I play other RPGs so I use my imagination.


Blood Bowl is not an RPG.
TuernRedvenom - Feb 25, 2004 - 01:34 PM
Post subject:
      Zombie wrote:
      TuernRedvenom wrote:
      Zombie wrote:

2) It's important to keep the number of interceptions up.

And why is this important? Most of the teams play a running game as it is, why would you want to further decrease the chance of a completed pass?


I never said i wanted that. It's not my argument. To be fair, i really don't care either way, as long as the passing sequence makes sense.

From those who do want more interceptions, i believe the arguments range all the way from "why even have a column for interceptions if they almost never happen anyway?" to "this would increase turnovers and make the game more exciting". Maybe the people who do want that would be better suited to answer your question.


My apologies, I misunderstood your post. As for the passing sequence I agree it is stupid and makes no sense whatsoever. But really, turning around the passing sequence changes very little, mainly because interceptions are very rare. Which I don't mind at all, since an interception is the most drastic turnover you can suffer, you can't re-roll it and your opponent gains instant possession of the ball.
mikeyc222 - Feb 25, 2004 - 02:50 PM
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      Zombie wrote:
The first of these is not an added step, but a re-aranging of the order of currently existing steps. The second is not an added step either, as there already is a step where you roll for intercepts. It's just a longer step in certain cases. You still haven't named any "added" steps.


WRONG. you are adding steps to what is currently in the LRB. don't say that you are "rearranging" them because those steps don't exist in the case of an interception. therefore, you are talking about ADDING them. that's what adding means. putting something where it wasn't before.
and the ONLY arguement i have EVER heard for changing the sequence is because "it makes more sense. it doesn't happen like that in real life."
if i hear ONE more person compare a game with elves, dwarves, and orcs to real life i think i will die of laughter.

      Zombie wrote:
Many people in the past have expressed the desire for an increase in the number of interceptions. Besides, you don't know what effect this would have. For all we know, 20% or less of the passes would be made over the head of more than one player and the frequency of interceptions would remain the same.


i had NEVER once heard this arguement until the very small population here and @ TBB brought it up. so until you give me a GOOD reason why it should be changed i never will feel the need to listen to you repeat the same things over and over again.
seriously, do you just argue for arguements sake?
Darkson - Feb 25, 2004 - 03:00 PM
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(Perhaps a mod could move the last 1 1/2 pages or so of this discussion, as it seems to have moved away slightly).

I've never once asked for more interceptions, or less interceptions. I just want the same number of interceptions.
If someone can come up with a set of passing rules that has the pass roll before the fumble, but still leaves the same statistical probability of a interception, then I'll willingingly support it, but so far every idea has decreased the chance (or increased it on occasion).

And I agree with mikeyc222. In a game with Orcs and Elves, giant spiked pitch rollers flattening players, b&c weilding fanatics, and wizards firing off fireballs and turning players into frogs, arguing against a rule because "it doesn't work like that in real life" is laughable.
Darkson - Feb 25, 2004 - 03:01 PM
Post subject:
      Zombie wrote:
      mtn_bike wrote:
I play other RPGs so I use my imagination.


Blood Bowl is not an RPG.


Nor is it a real life simulation.
mtn_bike - Feb 25, 2004 - 03:05 PM
Post subject:
      Zombie wrote:
In real football, you don't yell "pass" and "cover", and you WILL rush the passer regardless of whether or not one of the 5 potential targets is covered! That's the most ridiculous fluff based argument i've ever heard.

      mtn_bike wrote:
I play other RPGs so I use my imagination.


Blood Bowl is not an RPG.


You say I don't yell pass or cover. Yes I do. When I play two touch with my buds. It's a 7 mississippi count which is out loud and then you yell blitz to let the players covering the recievers the passer is being rushed. Once the passer passes the ball I yell pass. I will admit cover is never yelled.

The "most ridiculous" WHOO HOO! I'm glad I'm the one for that.

BB not being an RPG? I have to disagee. Sorry, this is way off topic but you roll dice with target numbers for "players" to accomplish tasks. Players and team ratings can go up or down levels. Players go down in stats by getting an injury, niggle or aging roll. Players that increase levels gain skill or traits. Fact is, you are a coach of a team. Your Role to Play the Game.
Zombie - Feb 25, 2004 - 03:11 PM
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      mikeyc222 wrote:
WRONG. you are adding steps to what is currently in the LRB. don't say that you are "rearranging" them because those steps don't exist in the case of an interception. therefore, you are talking about ADDING them. that's what adding means. putting something where it wasn't before.


Just because a step is avoided in certain cases doesn't mean it's not there. Currently, the steps are call the pass, move the player, call the pass blockers, move them, roll for interception, roll for pass, roll for catch. All i'm asking is for interverting the pass and the interception roll. That's not an "added" step in the process.

      mikeyc222 wrote:
and the ONLY arguement i have EVER heard for changing the sequence is because "it makes more sense. it doesn't happen like that in real life."
if i hear ONE more person compare a game with elves, dwarves, and orcs to real life i think i will die of laughter.


Then you've never heard my arguments. There's the fact that in the current rules, the chance of a fumble is actually smaller when there's an opposing playing in position to intercept. If anything, fumbles should be more common in those cases, or at the very least equally common. There's also the fact that the rule is easier to teach to newbies if the pass is rolled before the interception. That's not a real life argument, but a purely mechanistic one.
Zombie - Feb 25, 2004 - 03:15 PM
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Darkson, a 20% increase or decrease in the number of interceptions (something that's a very small part of the game anyway as it's so uncommon as to be almost unheard of) is of no big consequence in the big scheme of things. 20% up or down isn't really a change worth noting if you ask me. Anything below 50% will hardly ever be noticed at all.

Besides, if you allowed for multiple interceptors, i bet the change would be below 5% either way (impossible to predict which way).
Zombie - Feb 25, 2004 - 03:18 PM
Post subject:
      Darkson wrote:
      Zombie wrote:
      mtn_bike wrote:
I play other RPGs so I use my imagination.


Blood Bowl is not an RPG.


Nor is it a real life simulation.


Blood Bowl. The game of fantasy football.

It may not be a real life simulation, but it's still a simulation, at least at its base. It's a strategy game based roughly on american football. The inventor himself said so many times.
Zombie - Feb 25, 2004 - 03:27 PM
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      mtn_bike wrote:
You say I don't yell pass or cover. Yes I do. When I play two touch with my buds. It's a 7 mississippi count which is out loud and then you yell blitz to let the players covering the recievers the passer is being rushed. Once the passer passes the ball I yell pass. I will admit cover is never yelled.


If the defensive squad is calling out blitz everytime it does it, the team won't win too many games. The effectiveness of a blitz relies on the other team not expecting it, as do most plays in football. There's a world of difference between the touch football that you play and real football, where plays are carefully crafted and memorized before the game starts, and secrecy is everything.

      mtn_bike wrote:
BB not being an RPG? I have to disagee. Sorry, this is way off topic but you roll dice with target numbers for "players" to accomplish tasks. Players and team ratings can go up or down levels. Players go down in stats by getting an injury, niggle or aging roll. Players that increase levels gain skill or traits. Fact is, you are a coach of a team. Your Role to Play the Game.


Blood Bowl is as much of an RPG as Diablo is. Still, no matter what Blizzard would have you believe, there isn't much RPG involved in playing the game. Any real RPG fan will laugh at the reference, assuming he doesn't cry first.

Blood Bowl is a strategy game first and foremost. If you being the coach of a team makes the game an RPG, then chess is an RPG because you're the general of an army.
mikeyc222 - Feb 25, 2004 - 03:32 PM
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      Zombie wrote:
There's also the fact that the rule is easier to teach to newbies if the pass is rolled before the interception. That's not a real life argument, but a purely mechanistic one.


in your opinion but once again, till i got on this site and TBB i never heard ONE complaint about it. ever.
bottom line, personally i don't have a problem if you want to roll for the pass before the interception. roll to your hearts content. what i do have a big problem with is ANY change to the game that is not NEEDED and sorry but this issue doesn't even begin to qualify as needed. the only changes that are needed are ones that fix things that UNBALANCE the game...nothing more...not one. so until someone can convince why this change is NEEDED(and it won't happen so don't bother) i will be completely against it.
OK, i'm done with this discussion because it has been well tread and frankly is starting to bore me.
Zombie - Feb 25, 2004 - 03:39 PM
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What if there was a player in the game who could play for humans with the following stats: 6 3 3 8, no skills, general access. The player would be a giant flower that attacked people by throwing pollen at them.

Such a player would be prefectly balanced. Therefore removing this player from the game would be a change that isn't needed?

Game balance is important. I'll be the first to milit in its favor. But as much as we sometimes come to believe it, game balance still isn't everything.
Darkson - Feb 25, 2004 - 04:03 PM
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      Zombie wrote:
There's also the fact that the rule is easier to teach to newbies if the pass is rolled before the interception. That's not a real life argument, but a purely mechanistic one.


Again, I'll disagree with this point. Maybe my experiance with other wargames had coloured my judgement, but when we started playing 3rd ed we had no problem with the order of things. We played 40k, Necro, MOrdeheim, WFB, and all those systems had rules that made no sense in real life. Did we decide to change them? No, because we're not pllaying "real life", we're playing a game, and from a real life point of view, games don't all make sense all the time.


And to me, a 20% change in interceptions is a big thing, either way. Mabe not in a small league over say 10 games, but long-term, that would add up to a lot more/less interception.
mikeyc222 - Feb 25, 2004 - 06:18 PM
Post subject:
      Zombie wrote:
There's also the fact that the rule is easier to teach to newbies if the pass is rolled before the interception. That's not a real life argument, but a purely mechanistic one.


play with smarter people
Zombie - Feb 25, 2004 - 09:17 PM
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      Darkson wrote:
And to me, a 20% change in interceptions is a big thing, either way. Mabe not in a small league over say 10 games, but long-term, that would add up to a lot more/less interception.


Is a 5% change still big? If allowing for multiple interceptors and changing the passing sequence would result in a 5% or less change in frequency of interceptions, could you live with that?
pfooti - Feb 25, 2004 - 10:13 PM
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      Darkson wrote:
In a game with Orcs and Elves, giant spiked pitch rollers flattening players, b&c weilding fanatics, and wizards firing off fireballs and turning players into frogs, arguing against a rule because "it doesn't work like that in real life" is laughable.


More to the point, a rule that wants to make passing "more like real life" by switching the order of intercept and accurate makes a little sense, but that will leave passing still very unlike "real life", for plenty of the reasons we've already touched on. So you've fixed 3% of the unrealism of the passing game, gained little in terms of overall playability, and introduced more corner cases into the rules. But now, should you tackle all the other stupid passing rules? Like how distance effects fumble probability, how balls end up OOB on the first scatter offpitch, how passers never seriously over/underthrow a pass?

Or how about this: I make an inaccurate pass, which ends up going two squares past my intended receiver. The intended receiver should still get an intercept attempt now, since it is going over his head.

The point i'm trying to make is that making a realism argument doesn't pass the face validity test for reasons that go beyond the whole elf and dwarf thing.

In the end, I agree with you, a fumble should counteract an interception. It doesn't make sense, but then again, lots of things don't.
Zombie - Feb 26, 2004 - 02:07 AM
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      pfooti wrote:
But now, should you tackle all the other stupid passing rules? Like how distance effects fumble probability


Done in my league, and easily done too.

      pfooti wrote:
how balls end up OOB on the first scatter offpitch


Again, already done. Not much to it.

      pfooti wrote:
how passers never seriously over/underthrow a pass?


They can overthrow or underthrow by 3 squares. A square is a little over 4 yards (100 yards divided by 24 squares, not counting end zones). This means that the throw can be a little over 12 yards long or short. I don't know about you, but i've rarely, if ever, seen a quarterback be off by more than that, even when attempting a long bomb. So the rules seem to fit reality pretty closely here.

      pfooti wrote:
Or how about this: I make an inaccurate pass, which ends up going two squares past my intended receiver. The intended receiver should still get an intercept attempt now, since it is going over his head.


The player's square is not just the little spot he takes up on the field. It's a section of the field about 4 squares wide. If the throw was really 2 squares too long, then it's over his head, there's no way around it. If it's 2 squares short, it hit the floor before reaching him. This is all pretty spot on to me.

      pfooti wrote:
The point i'm trying to make is that making a realism argument doesn't pass the face validity test for reasons that go beyond the whole elf and dwarf thing.

In the end, I agree with you, a fumble should counteract an interception. It doesn't make sense, but then again, lots of things don't.


There are levels of realism. Personally, i'd be less amazed by seeing a dwarf leap over a treeman (even in real life, well a tree since we don't have treemen) then a player intercepting a pass that hasn't even been thrown yet.
Indigo - Feb 26, 2004 - 03:01 AM
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lol 6 pages watching Zombie ably defend his corner against all comers makes interesting reading Smile

IMO the current passing sequence, although a game mechanic that works, should be switched to something that makes more logical sense. At present we have to remember that we make the interception roll before the pass, whereas changing it to after the pass roll had been made would be easier for newbies and easier to remember because it at least makes some sense.

As for the original argument (last mentioned way back on page 2 Wink) I'm with the majority. Zombie - you say the 3 squares are a mechanic to determine the final resting place of the ball. However, the total absence of squares outside the pitch are another mechanic to indicate that the crowd rule comes into play, overriding the normal sequence of play, whenever the ball goes or appears to go out of bounds. Even if we ignore the FAQ co-written by JJ, leader/veto holder of the BBRC and game creator, why should we ignore the precedent set by every other situation in the book describing what happens when the ball appears to go into the crowd? There is no "Note: make sure you scatter three times, using imaginary squares" to indicate the accepted norm used in other situations should be ignored in this case - it's simply implicit that whenever the ball goes, or is indicated to go, out of bounds then the crowd rule takes over.

Saying "I'm using the LRB rule, bollocks to these FAQs" suggests you're in denial Smile Either JJ likes the rule, so the FAQ is His Word, or he didn't like it but respects the opinions of the BBRC and let it stand. If he, like you, wanted it to be a special case then he'd have used his veto.

Either way, I'll get the response from him word for word when I see him in April Wink
Darkson - Feb 26, 2004 - 04:13 AM
Post subject:
      Zombie wrote:
      Darkson wrote:
And to me, a 20% change in interceptions is a big thing, either way. Mabe not in a small league over say 10 games, but long-term, that would add up to a lot more/less interception.


Is a 5% change still big? If allowing for multiple interceptors and changing the passing sequence would result in a 5% or less change in frequency of interceptions, could you live with that?


Probably, but I'd like to see numbers before I backed it. As someone said, if everyone under the template got a chance to intercept, I'd expect to see less throws over multiple people, which would lead to a bigger than 5% drop.
pfooti - Feb 26, 2004 - 09:47 AM
Post subject:
      Zombie wrote:
They can overthrow or underthrow by 3 squares. A square is a little over 4 yards (100 yards divided by 24 squares, not counting end zones).


Your argument is faulty here. A "square" has no size. I don't recall seeing anything anywhere that says a Blood Bowl pitch is the same size as an American Football Field. Consider that your calculation means that the endzone is only 4 yards deep. That's not standard Football. So, the 4 yard square isn't necessarily true. This could be the size of an arena league field. As a matter of fact, my elf throwers frequently throw from behind the "50 yard line" to the endzone. That is quite the throw, in NFL terms.

In a related sense, you can't really say a half is "30 minutes" long, in game terms either, why should it take 4 minutes to move my one remaining elf, or for you to get called on an IP? Blood Bowl exists in a strange universe with unreal time and unreal dimensions. You can't make any arguments that are based on space like that. The Blood Bowl pitch isn't even euclidian (b/c diagonals are 1 instead of 1.4).

Why are passes instantaneous? If you think of how long it takes a player to run from midfield to the endzone (usually two turns with a full head of GFI steam), why can I throw the ball that far in nearly zero time?

Again consider. If you are going to put an arbitrary size (like 4 yards) on a square, you have to deal with the outcomes. That means that people standing on the left and right of you are at least twelve feet apart. How on earth can you tackle both of them? Should the -1 dodge penalty only apply to the first person to leave a players' TZ?

And finally, I've seen passes go way off, if the are thrown while an opposing pass rusher is in the middle of hitting the passer. Opponents in Blood Bowl can increase the likelihood of a fumble, but should also increase the scatter range of an inaccurate pass (consider the "tipped ball" rules discussed above)

      Zombie wrote:

      pfooti wrote:
Or how about this: I make an inaccurate pass, which ends up going two squares past my intended receiver. The intended receiver should still get an intercept attempt now, since it is going over his head.


The player's square is not just the little spot he takes up on the field. It's a section of the field about 4 squares wide. If the throw was really 2 squares too long, then it's over his head, there's no way around it. If it's 2 squares short, it hit the floor before reaching him. This is all pretty spot on to me.


So if I'm two squares shy of the ball's landing square it is impossible to catch, but a player six or seven squares shy (in the middle of the ball's path) can attempt to grab it only if they are on the opposing team? I'd like to see the trajectory of that pass.

The game is an abstract one with fluff. It is not a realistic game with some simplifications.
Zombie - Feb 26, 2004 - 09:55 AM
Post subject:
      pfooti wrote:
Your argument is faulty here. A "square" has no size. I don't recall seeing anything anywhere that says a Blood Bowl pitch is the same size as an American Football Field.


Remember the 3rd ed fluff. Blood Bowl was invented when a dwarf found the rules to an ancient game inside a stadium for the said game. The field had strange lines drawn on it. It's the size of an american football field all right. Besides, i seem to recall hearing a BBRC member (don't remember which) saying about the same thing about field size about a year or two ago.

      pfooti wrote:
Consider that your calculation means that the endzone is only 4 yards deep.


In 2nd ed, the end zone used to be 2 squares deep. It was only changed for balance reason (being able to push anyone into the crowd who stands in the wide zone).

      pfooti wrote:
can attempt to grab it only if they are on the opposing team?


Like i said before in this thread, if a real life football player tries to intercept the pass thrown by his own quarterback, his coach probably won't let him play for the remaining of the season after that.
pfooti - Feb 26, 2004 - 10:21 AM
Post subject:
      Zombie wrote:
      pfooti wrote:
Your argument is faulty here. A "square" has no size. I don't recall seeing anything anywhere that says a Blood Bowl pitch is the same size as an American Football Field.


Remember the 3rd ed fluff. Blood Bowl was invented when a dwarf found the rules to an ancient game inside a stadium for the said game. The field had strange lines drawn on it. It's the size of an american football field all right. Besides, i seem to recall hearing a BBRC member (don't remember which) saying about the same thing about field size about a year or two ago.


Again, the dwarf could have found rules to Arena football (which has a field that is considerably smaller. Or, he could have found the rules to a game that exists in a universe parallel to ours, one in which space/time is bent in just the right way to deal with the diagonals.

      Zombie wrote:

      pfooti wrote:
Consider that your calculation means that the endzone is only 4 yards deep.


In 2nd ed, the end zone used to be 2 squares deep. It was only changed for balance reason (being able to push anyone into the crowd who stands in the wide zone).


Ah, so it is possible to change the rules for balance reasons. To keep things fair and simple, as opposed to keeping things realistic? Besides which, an NFL field has 10 yard deep endzones, not 8. And at 15 squares wide, 180 feet, it is 20 feet too wide.

And you didn't address my point about Tacklezones. If you use an argument based on the phyisical size of the squares (rather than just treating each sqare as a node in an adjacency graph), you can't reasonably expect a dwarf to be holding on to players that are that far away from them. Consider the guy who is (by your earlier argument) standing in the middle of his square. Call him (for the sake of even numbers) two yards wide with his arms extended. That means his hands are each a yard away from the "line" that divides him from the next squares to his left and right. Those squares are occupied by dumb elves, who are standing right at the edge of the square closest to the dwarf (rather than the farthest edge. They reach out their three foot long arms, and are barely able to touch fingertips with the opponent. now they want to run away, one in each direction. In what way can this dwarf stop both of them? He's gotta be on one side of his square, ignoring his other TZs.

      Zombie wrote:

      pfooti wrote:
can attempt to grab it only if they are on the opposing team?


Like i said before in this thread, if a real life football player tries to intercept the pass thrown by his own quarterback, his coach probably won't let him play for the remaining of the season after that.


But what about a Blood Bowl player? If you drop a pass in Football, you get a Do-Over (minus a down). If you drop a pass in BB, you probably have given the ball to the opposing team. That's more like in Ultimate Frisbee, where we have the maxim: "any catchable disc", meaning if you can get it, do so. Blood Bowl is also a lot more ad-hoc. You don't have a play and receiving patterns the way you do in football. Really, every Blood Bowl pass is a hail mary.

Or what about a receiver who sees the ball coming to him and knows it is going over his head? If the intended receiver can't get it even though it is due to land one square past him, nobody in the middle of the pass should be able to make a grab for it either.

This is what I mean by the slippery slope. You have to draw a line somewhere between abstraction and realism. JJ drew that line, and has chartered the BBRC to maintain that line. Deciding to add a skill after the roll is usually just as silly as an interception preventing a fumble, and not nearly as silly as a halfling with eight arms holding on to each of eight adjacent dwarfs with the same strength (forcing a dodge roll from each one). But that's the way the line was drawn.

So again, you can argue for a point, like switching the order of accurate and intercept. But your argument is strengthened not by crying "realism", but by crying "playability". Does your rule change significantly improve the playability of the game? Or is it a minor tweak which isn't worth making because the cost of changing it is not worth the benefits?
Darkson - Feb 26, 2004 - 10:27 AM
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[Round of appluase]
mikeyc222 - Feb 26, 2004 - 10:53 AM
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/me claps whole heartedly
Zombie - Feb 26, 2004 - 10:59 AM
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It's not arena football, it's american football. Jervis himself said so, as well as Andy Hall, many times in the past.

The dwarf doesn't have to stop them both simultaneously. He can stop one elf, slightly stepping into his "square", then turn his attention to the other elf. Besides, if the first elf got away, the dwarf didn't really succeed in stopping him, right? Maybe this is because his attention was too centered on the other elf.

      pfooti wrote:
But what about a Blood Bowl player? If you drop a pass in Football, you get a Do-Over (minus a down). If you drop a pass in BB, you probably have given the ball to the opposing team. That's more like in Ultimate Frisbee, where we have the maxim: "any catchable disc", meaning if you can get it, do so. Blood Bowl is also a lot more ad-hoc. You don't have a play and receiving patterns the way you do in football. Really, every Blood Bowl pass is a hail mary.


That's a very good argument. I've played Ultimate Frisbee, so i know what you mean. Maybe then the rule should be changed to allow people from the passing team to try and intercept it (but without SPPs). But the thing is, if you try to intercept it and fail, it will probably hit the ground. That would be a turnover. So i guess that if you were to add this rule, you'd have to add a chance of fumble by the interceptor as well. This would make the rules a little complicated for what little would be gained.

We should aim to be as realistic as possible as long as it doesn't make the rules anymore complicated. If it does, then the cost of the complication should be weighted against the benefit of added realism. That's how a game is designed in the first place, and i'm sure that these were the kinds of choices that Jervis had to make when he invented this game.

      pfooti wrote:
Or what about a receiver who sees the ball coming to him and knows it is going over his head? If the intended receiver can't get it even though it is due to land one square past him, nobody in the middle of the pass should be able to make a grab for it either.


A really good receiver (one with diving catch) will be able to have a go at it, though obviously it won't be as easy to catch as an accurate pass (and it shouldn't be). A not so good receiver won't be able to make it.

      pfooti wrote:
Deciding to add a skill after the roll is usually just as silly


I don't find it silly at all. I find it to be a good abstraction of a real learning process.

      pfooti wrote:
So again, you can argue for a point, like switching the order of accurate and intercept. But your argument is strengthened not by crying "realism", but by crying "playability". Does your rule change significantly improve the playability of the game? Or is it a minor tweak which isn't worth making because the cost of changing it is not worth the benefits?


The benefits are certainly higher than the cost, since there is no cost at all! The only argument ever made against changing it are that it has always been this way, which in itself is not a good reason, and that it would decrease the frequency of interceptions by somewhere around or below 20%, which i don't think would have any influence on the game at all!

The benefits are rules that are easier to teach and remember, and that make more sense! Added realism should always be favored when two basic rules are met : (1) there is no added complexity and (2) the delicate balance of the game isn't affected. I believe both to be the case.
Mordredd - Feb 26, 2004 - 11:07 AM
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The benefits are rules that are easier to teach and remember


You keep saying this, but my experience with beginners is that it's not true.
Zombie - Feb 26, 2004 - 11:08 AM
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My experience is that it's true in some cases.
Tutenkharnage - Feb 26, 2004 - 11:11 AM
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      Zombie wrote:
We should aim to be as realistic as possible as long as it doesn't make the rules anymore complicated. If it does, then the cost of the complication should be weighted against the benefit of added realism. That's how a game is designed in the first place, and i'm sure that these were the kinds of choices that Jervis had to make when he invented this game.


Perhaps this belongs in another thread:

"Jervis, what were you thinking when you put the INT roll ahead of the pass roll?"

      pfooti wrote:
Deciding to add a skill after the roll is usually just as silly

      Zombie wrote:
I don't find it silly at all. I find it to be a good abstraction of a real learning process.


I believe pfooti meant in-game rolls, as in "adding +1 to the AV roll for MB after rolling AV, rather than declaring it ahead of time." Zombie, I think you're talking about post-game rolls, as in "you make a skill roll and the player takes some time to learn the skill." (Or something close to that.)

The game wouldn't fall apart if the pass roll came first. But it's not unplayable because the pass roll comes second, either.

-Chet
Zombie - Feb 26, 2004 - 11:18 AM
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Thanks for clarifying that Chet. In that case, let me point out that i've always been a strong advocate of making piling on and diving tackle (i.e. skills that change your position on the board) declared before the roll which they modify. The new piling on rule, for instance, is the single thing i hate the most about the lastest rules review.
pfooti - Feb 26, 2004 - 11:18 AM
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      Zombie wrote:
The dwarf doesn't have to stop them both simultaneously. He can stop one elf, slightly stepping into his "square", then turn his attention to the other elf.


But if a dwarf can dance around in his square, why does he have to stay there? Why can't he just go and knock down one of the elves? And how does he know which one is going to dodge away first?

      Zombie wrote:
      pfooti wrote:
Deciding to add a skill after the roll is usually just as silly


I don't find it silly at all. I find it to be a good abstraction of a real learning process.


What I meant was deciding to add the Mighty Blow (or Piling on, or Dodge) skill to a roll after you know whether or not you need it. Or the idea that you can only use a skill once per turn. Oops, I dodged there, but I seem to have forgotton how to do it over here.

      Zombie wrote:

      pfooti wrote:
So again, you can argue for a point, like switching the order of accurate and intercept. But your argument is strengthened not by crying "realism", but by crying "playability". Does your rule change significantly improve the playability of the game? Or is it a minor tweak which isn't worth making because the cost of changing it is not worth the benefits?


The benefits are certainly higher than the cost, since there is no cost at all! The only argument ever made against changing it are that it has always been this way, which in itself is not a good reason, and that it would decrease the frequency of interceptions by somewhere around or below 20%, which i don't think would have any influence on the game at all!


There is a very real cost associated with any rule change. It needs to be debated by the BBRC, making the review take longer, or bumping something else off of the hotlist. The new rules need to be disseminated. Every player has to understand the new passing sequence. And no matter what, any rule change in a game as complicated as Blood Bowl will raise new corner cases and create strange new FAQs that need to be addressed and hashed out (like the timing of Passblock). Piling On only became really abusive recently? Why? The change in order (before/after the roll for all skills). Little changes here and there can affect other things far away.

      Zombie wrote:

Added realism should always be favored when two basic rules are met : (1) there is no added complexity and (2) the delicate balance of the game isn't affected. I believe both to be the case.


I think this is where we fundamentally disagree. I don't think added realism in itself is enough to justify a rule change. And I don't think anyone can truly know if the balance of the game will be affected until a year after the review that changes the rule. That's why I don't think realism is enough to justify a change.
Darkson - Feb 26, 2004 - 11:27 AM
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When it all boils down to it, we are playing a game on a cardboard picth with little pieces of lead/plastic in humaniod shapes. When we start sitting in a real dug-out, shouting at real players to make real plays, then I'll agree all the rules should make real-life sense. Until than, I can live with stuff which can't happen in the real universe.
pfooti - Feb 26, 2004 - 11:30 AM
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Yah, maybe we should all agree to disagree. And hug. I like hugging.
Zombie - Feb 26, 2004 - 11:31 AM
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      pfooti wrote:
But if a dwarf can dance around in his square, why does he have to stay there? Why can't he just go and knock down one of the elves? And how does he know which one is going to dodge away first?


This has to do with the game being turn based. There are some things that you just can't represent accurately, no matter how hard you try. This doesn't mean that you shouldn't represent accurately the things that you can.

As for knowing which elf would dodge away first, maybe he didn't. Maybe that's why the first elf successfully dodged away in the first place!

      pfooti wrote:
What I meant was deciding to add the Mighty Blow (or Piling on, or Dodge) skill to a roll after you know whether or not you need it. Or the idea that you can only use a skill once per turn. Oops, I dodged there, but I seem to have forgotton how to do it over here.


The first part was answered above after Chet clarified. As for the second part, you may be better than normal at dodging, but there's a limit to how good you can be. The first dodge that almost failed (needed a dodge reroll) may have left you wobbling (is that even a word?), which would make the second one extremely difficult. You wouldn't be in a position where you could use your skill again.

      pfooti wrote:
There is a very real cost associated with any rule change. It needs to be debated by the BBRC, making the review take longer, or bumping something else off of the hotlist. The new rules need to be disseminated. Every player has to understand the new passing sequence. And no matter what, any rule change in a game as complicated as Blood Bowl will raise new corner cases and create strange new FAQs that need to be addressed and hashed out (like the timing of Passblock). Piling On only became really abusive recently? Why? The change in order (before/after the roll for all skills). Little changes here and there can affect other things far away.


I'm sorry but i don't agree that all rule changes have in inherent cost. The BBRC's time shouldn't be taken in consideration. If i were in the BBRC, i know i wouldn't mind spending all the time that is needed to make sure that the game is as good as it can be. As for publishing the rule, that's not a problem as the structure is already in place. Just add it to the rule changes in the next rules review.

Most changes have impacts at all kinds of levels, that's true. But those impacts can be foreseen. Funny that you should mention piling on, because when the rules review came out, i told them right away that this would make piling on way too good. It was so very plain and obvious. They didn't listen. They wanted to see it in action.

If you're like them and you believe in playtesting everything instead of examining the game theoretically the way i like to do, then let me tell you that there are countless leagues around the world who have been playing my way for as long as 10 years now. The data is there. The change is minimal.
Darkson - Feb 26, 2004 - 11:43 AM
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      Zombie wrote:
If you're like them and you believe in playtesting everything instead of examining the game theoretically the way i like to do, then let me tell you that there are countless leagues around the world who have been playing my way for as long as 10 years now. The data is there. The change is minimal.


Firstly, do you have proof for the statement about countless leagues playing your way?
Secondly, all the leagues/players I've met play it the written way, I've met none who play your way, so perhaps the "countless" playing your way are outnumbered by the "countless" playing the official way?
Zombie - Feb 26, 2004 - 11:49 AM
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When Brian Horton made the 3rd ed Oberwald and Gary Moriarty and i helped him, we had to research what leagues around the world were using so we could document all the most often used house rules. There are many who use it all right.

You're right, there are more people who play the official way. But that will always be true of any rule, no matter how dumb it is. Still, this is one of the most popular house rules around, along with fumbles on a natural 1 or being unaffected by pass ranges, and a few others.
mikeyc222 - Feb 26, 2004 - 12:47 PM
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OK, fine. but how old is the 3rd ed oberwald? if it is as old as 3rd ed then give it a rest as no one wants to look at 10 year old data.

btw, if the majority play it the way it is written and have no problem with it why should the rule be changed to satify the admitted minority?
Zombie - Feb 26, 2004 - 04:08 PM
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If memory serves, the earliest version we worked on was around 98 or 99.

If you should always follow the majority, no rule would ever get changed. You'll never have 50% of the coaches worldwide using a house rule, no matter how good it is, because it's a house rule. Even Sigurd's back in 3rd ed wasn't used by 50% of the leagues worldwide. Every single rule change brought since the creation of the BBRC was used by less than 50% of the leagues in the world before becoming official. By your argument, none of them should ever have become an official rule since it was only a minority of people who played with them.
mikeyc222 - Feb 26, 2004 - 08:15 PM
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well, in most cases that would have been fine with me.
Zombie - Feb 26, 2004 - 08:22 PM
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One could also argue with the same logic that without changes (each and every one of them making official a rule that was used only by a minority), we would still be playing, 3rd, 2nd or even 1st ed. Would that be fine with you?
mikeyc222 - Feb 27, 2004 - 07:44 AM
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well, i can't comment on 1st or 2nd ed since i didn't play back than and have never sat down to read the rules but in most cases, i would be fine with still playing 3rd ed.
look, you OBVIOUSLY are convinced you're right and everyone else is an idiot for not agreeing, and everyone else(and that seems to include a few members of the BBRC though i may be wrong) is OBVIOUSLY convinced that you're not right. house rule it for yourself and let it freakin go already. i know you love to stand on your soapbox and preach but honestly, no one(other than you and about 5 other people that i have actually seen) really cares about the passing sequence. and that's probably the sole reason it won't get changed, because it's not a big enough issue for anyone but a few nitpickers to even care about.
deal with it(which it would seem that you have by houseruling).
Indigo - Feb 27, 2004 - 08:21 AM
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I care a bit about the passing sequence.
it's a "would like" change, but something I can live without or house rule.
pfooti - Feb 27, 2004 - 10:18 AM
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      mikeyc222 wrote:
i know you love to stand on your soapbox and preach but honestly, no one(other than you and about 5 other people that i have actually seen) really cares about the passing sequence.


Umm, one point to these fora is for us to get on our respective soapboxes and make our cases. In Zombie's case in particular, he's made a couple of really good points, and has defended his case against almost all counter-arguments, without resorting to any flame-ish attacks. Tell the truth, I'm halfway convinced.

This is one place where the BBRC can hear its most vocal constituents, so we're not just arguing for the sake of arguing (which is fun, too), or even necessarily arguing to convince each other (which almost never happens, because by the time someone posts to a thread like this, their mind is already closed to alternatives); we're arguing to win others to our side, especially the BBRC members.

Wow, that was a very long sentence. I wonder if it makes sense at all.

If you're tired of the thread or Zombie's personal soapbox, stop reading this thread. Stick to your own personal soapboxes.
Carnage4u - Feb 27, 2004 - 10:35 AM
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This is the most fun thread i have read in a long time with good points around.

My only comment on passing is this, and i know people claim game balance for the reason.


The Roll for the intercept before the Pass roll.

Here is why i hate this rule.
we have been lucky enough to get some people interested in our area in blood bowl. new players are great. we are games weekly at gamestore and always adding people.

But.. I show them some rules. I feel embassred tellin tthem how passing works..
yeah yousee you declare you pass action. YOu move to where you want to pass.

Then your opponent trys to incerept--
--Then they always say.. but shouldnt you roll to pas first.

Then i always have to say Of course not because the game balance would fall apart if we did it that way..

I will never belive that statement though. I dont think thats in the current debate atm.. you guys seem to be going back and forth well enough without anyother thoughts.

But I feel that rule is just weak and i have yet to find a new player that ever considers its anything but lame. at least it gives new people something about the game to laugh at besides haflings
Zombie - Feb 27, 2004 - 04:34 PM
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      Carnage4u wrote:
I dont think thats in the current debate atm.. you guys seem to be going back and forth well enough without anyother thoughts.


It's exactly what the current debate is about! Thanks for your input.
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