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Khaine |
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Post subject:
Posted: Sep 09, 2003 - 12:33 PM
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Joined: Sep 06, 2003
Posts: 193
Status: Offline
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Wow lots of great options, I am limited by minatures also. Alot of places don't have minature singles and I'm not inclined to pay 40 dollars to add a couple lineman to a team I will be playing mainly for the experience of being at a tourney. I think I will be taking team A. Why would block not be a good option?? I don't believe we are getting skills after the first match as it said team roster would be "reset". I will write and get clarification on this. |
_________________ Touch my Mini's and Pull Back A Stump!!!!!
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Deathwing |
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Post subject:
Posted: Sep 09, 2003 - 02:06 PM
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Former President
Joined: Feb 10, 2003
England
Posts: 1289
Location: England
Status: Offline
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Pretty certain I've got a coupla buckshee 3e plastic linemen kicking around somewhere. Yours if you want them. Buzz me a mail or pm. |
_________________ Ex-UK NTO,ex- Senior Tourney Co-Ordinator, ex-VP and ex-President....because Lycos says that new members don't know who I was..
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Khaine |
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Post subject:
Posted: Sep 09, 2003 - 06:49 PM
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Joined: Sep 06, 2003
Posts: 193
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Thanks for the offer but I actually went out and bought another BB set. Mine has been through a flood which means it's perty dang yucky. I figure this way I have my own dice templates etc to bring and don't have to worry about not having something. Also depending on how industrious I feel <20 days to paint a team is enough of a headache for me> I may preview my Wooden BB field/Display Case/Game and Minature Caddy. Wish me luck . |
_________________ Touch my Mini's and Pull Back A Stump!!!!!
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Hangus |
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Post subject:
Posted: Sep 10, 2003 - 03:02 AM
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Joined: Jun 19, 2003
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Posts: 346
Status: Offline
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i would go with the extra lineman rather than the apoc only because i'm mine has failed too many times, but then again he is a norse apoc.
thrower " arrrgh i think i've broke my leg"
Norse Apoc " mmmm broken leg eh mmmmm I know have some beer" |
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Khaine |
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Post subject:
Posted: Sep 10, 2003 - 04:37 PM
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Joined: Sep 06, 2003
Posts: 193
Status: Offline
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Chuckle I'm sure to not take an appoth actually going to try to do a 4 blitzer one thrower team with extra lineman. My apoth rolls as of late have been 1's and more 1's so . I also think the extra blocking will greatly help me as I have more of a bashy style suited more to dwarves then to humans but I figure getting creamed in one tourney will be fun then I can opt for a dorf team . |
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Indigo |
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Post subject:
Posted: Sep 19, 2003 - 01:07 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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I'm still undecided. TR 100 and do I take:
4 Blitzers
2 Catchers
1 Thrower
5 Linemen
3 RR
3 FF
or
4 Blitzers
1 Ogre
2 Catchers
1 Thrower
4 Linemen
2 RR
1 FF
I suspect the first is more balanced... |
_________________
NAF #60
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Doubleskulls |
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Post subject:
Posted: Sep 19, 2003 - 02:59 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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I'd want 3 TRR, but 4 Blitzers & the Ogre are very tempting to give you an excellent bashing capability. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Indigo |
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Post subject:
Posted: Oct 02, 2003 - 09:18 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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OK now I've got to make a TR110 human team
The two rosters I'm considering are:
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Roster A
4 x Blitzer
2 x Catcher
2 x Thrower
5 x Linemen
3 RR
6FF
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Roster B
1 x Ogre
4 x Blitzer
2 x Catcher
1 x Thrower
5 x Linemen
3 x RR
1 x FF
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Since I expect to be facing either finesse teams with a few skilled players (multiple WD/GR) or bashy teams with strength in depth, I figured roster A would give me
13 players - good for when the casualties roll in, and as CamCarnage showed they DID roll in and I suffered.
Lots of players with skills - should even the playing field somewhat against elf/skaven teams?
Good FF/RR - speaks for itself.
I'm leaning heavily toward this one, although the Ogre in roster B is awfully tempting as it could offer a superb strength advantage against the elf/skaven teams and go some way to evening the playing field against Undead/Orc. I'm dreading facing an Orc team with 4 Black Orcs, and Ogre and 3 or 4 Blitzers... and it seems that Roster B would be better equipped to deal with that.
Can anyone else spot any additional pros or cons for these rosters, or maybe suggest others? It's my last tournament this year, and the last for my humans so I want them to go out in a blaze of glory |
_________________
NAF #60
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Doubleskulls |
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Post subject:
Posted: Oct 02, 2003 - 09:49 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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I think I'd take
Ogre
2 Blitzers
2 Catchers
1 Thrower
6 Linemen
3 TRR
4 FF
I like having the Ogre to give some beef against the bashy teams. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Tutenkharnage |
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Post subject:
Posted: Oct 02, 2003 - 10:19 AM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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I was just about to suggest Doubleskull's roster. Two Blitzers can cover the backfield on defense; the Ogre plays the middle. You need only one Thrower. (If he gets hurt, send a Lineman.)
-Chet |
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Tutenkharnage |
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Post subject:
Posted: Oct 02, 2003 - 10:21 AM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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At TR 110, play with any of the following:
* Re-roll, Blitzer upgrade, FF
* Lineman, Blitzer upgrade, FF
* Lineman, re-roll
* Lineman, FF
Sub "Apothecary" for "Lineman" as desired. Heck, just add an Apothecary and a Lineman if you're worried about depth.
-Chet |
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Indigo |
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Post subject:
Posted: Oct 02, 2003 - 11:59 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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So Roster C is now:
1 x Ogre
3 x Blitzer
2 x Catcher
1 x Thrower
5 x Linemen
4 x RR
5 x FF
I can't see the point in adding a re-roll though - the fan factor 5 means you are standing a good chance of winning a RR based KO table result, but I already have 4 so 5 would be too much. This means
1 x Ogre
3 x Blitzer
2 x Catcher
1 x Thrower
6 x Linemen
3 x RR
5 x FF
seems a more balanced option. I still think I'd prefer the extra skills on the field from a thrower upgrade (-2FF) but I'm not sure.
What about skill progression? My original opinion was to take guard on all 4 blitzers, but that failed at the BB so I tried to vary the skill choices at CC and ended up getting it wrong.
What skills, to whom, when and why?
I think tackle & strip ball will be useful on blitzers (and when I planned on having 4 blitzers I figured two with each skill), although if my first 4 skills were given to my blitzers it might be to the detriment of block/sure hands on my catchers - sure hands to guard against strip ballers.
so many choices :-/ |
_________________
NAF #60
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Post subject:
Posted: Oct 02, 2003 - 12:30 PM
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Joined: Feb 10, 2003
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Posts: 2696
Location: Undisclosed
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Can I just suggest swapping a lineman from D for a apothecary? Just a personal choice. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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Doubleskulls |
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Post subject:
Posted: Oct 02, 2003 - 05:09 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Indigo wrote: I can't see the point in adding a re-roll though - the fan factor 5 means you are standing a good chance of winning a RR based KO table result
Cheering fans is only 1/9 chance per kick off. Even if you always win I reckon at most you are getting 1/2 TRR per game - and a proportion of those will be too late.
At 110 I'd probably take all 4 blitzers and either the 4th TRR, an apoth or lots of fans. If this is for Spikey I'd not worry about the fans as there is less potential for devasting Pitch Invasions. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Indigo |
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Post subject:
Posted: Oct 03, 2003 - 02:19 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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It is for spiky, which means I can't take an apoth either. |
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NAF #60
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