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noodle1978ukOffline
Post subject: 24 Hour Event - Sheffield  PostPosted: Sep 28, 2003 - 03:46 AM



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The Sheffield 24 hour Blood Bowl tournament - held at Sheffield University Union (for charity) will now be held on the 8/9 Novemeber.

More details to follow

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ChrisOffline
Post subject:   PostPosted: Sep 28, 2003 - 10:51 AM



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Is this a NAF event?
 
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noodle1978ukOffline
Post subject:   PostPosted: Sep 29, 2003 - 02:59 AM



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Not yet. Its an open tournament though - when I've got the date confirmed and sorted out security I would like it to be NAF sanctioned.

There will be at least 1 NAF member going - and Joe from Cambridge....

I will post the (very simple!) rules up on a link soon.

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noodle1978ukOffline
Post subject:   PostPosted: Sep 30, 2003 - 06:01 AM



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Rules as they stand: Should be able to confirm everything tonight - plus Deathwing says it will get NAF sanctioning (if it gets organised SOON)

Venue: University of Sheffield Union of Students
Western Bank
Sheffield
S10 2TG

Upper workspace Level 4 (union main entrance left upstairs) and rooms (To Be Decided).
Note between 6pm and 8:30am you will not be allowed to enter or re-enter the union building without a U-Card. Hopefully Security will accept an event ticket instead by the time of the event.

Time: Start 12pm 8th November. Finish 12pm 9th November.

Cost: £5 per person £4.50 of which will go to charity.

Teams Allowed: All Living rulebook teams (inc. Norse, Amazon, Lizardmen)

Rules: The rules will be pure Living Rulebook. No handicap.

Team Progression: Casualties will not carry over each match. After each game one skill may be given to one player. Each four games (4th, 8th etc) one player may receive a trait, or a second skill.
Teams will start with 1,100,000 GPs to build the team.
Minimum FF 1, maximum 9.

Format: The tournament is an OPEN format. It is up to coaches to arrange games against their opponents during the play-off period. The play-off period will be from 12pm Saturday to 3am Sunday. Teams will then put forward their best FIVE match results. The top eight will then be put into a random draw for quarter finals.

Coaches may challenge each other. A coach may challenge a team if he has not played them before in the tournament, and the team is not currently the subject or issuer of an outstanding challenge. All challenges must be honoured before the next game is played. You may only challenge while you are not in a game and you may only challenge someone not playing a game.

Each player must have their team sheet signed by the organiser.

The winner might even get a trophy!

Play-Off Points:

Both teams start with 30 points.
Win/lose: +10/-10
TDs for/TDs Against: +3 per/-3 per
Cas For/Cas Against: +1/-1 per
Max points per game: 50, Minimum: 10

Glittering Prizes: This is a budget competition but – Winner gets a trophy. Runner up, most casualties, most TDs, best sportsman, most wired coach, worst coach, best painted team.

What to bring: Your team (represented by distinguishable models at least), teamsheet, Blood Bowl board, dice, counters. (If there aren’t enough boards people will have to queue!)

Accommodation: The floor is quite comfortable in the Union….. THIS IS A 24 HOUR EVENT.

Outstanding issues: Date! Security! Allowing non U-Card holders in to the union! Space!

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HangusOffline
Post subject:   PostPosted: Sep 30, 2003 - 07:10 AM



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it sounds like fun and am actually off that weekend but being dragged to a wedding instead. Don't they know they are ruining their lives?
 
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MordreddOffline
Post subject:   PostPosted: Sep 30, 2003 - 08:08 AM



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Sounds good to me. I'll try to keep that date open. Smile
 
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neoliminalOffline
Post subject:   PostPosted: Sep 30, 2003 - 08:15 AM



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May I suggest a few logistical issues?

1) Have a Challenge sheet for each team at a HQ Center. To challenge a team, you simply put your name at the end of their challenge list. This will prevent the situation where two (or more) people are trying to challenge one coach at the same time. I have images of five players waiting around a table trying to challenge a halfling coach right after his game. You must be available to play in order to challenge someone.

2) Mandate that challenges must start withing 1 hour of your last game. This gives people time to eat, use the bathroom, sleep... If the game is not played within one hour, that game is considered a forfeit. This will require that players put their game end time on their record sheets. I would also say that two forfeits mean you are out of the tournament.

3) Come up with a good tie resolution for entry into the play-offs. You may end up with several teams having similar numbers.

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Last edited by neoliminal on Sep 30, 2003 - 08:56 AM; edited 1 time in total
 
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noodle1978ukOffline
Post subject:   PostPosted: Sep 30, 2003 - 08:48 AM



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Sounds like good ideas to me...

Regarding 3) Ties will be resolved on the result (or results!) between two the two teams primarily, then on number of wins, number of TDs, number of CAS.

I will be nailing down the challenge rules in the next month!

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IndigoOffline
Post subject:   PostPosted: Oct 01, 2003 - 02:08 AM
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I'll ask about this, but can't guarantee anything (I think I'm at a wedding too - 5th of the year Rolling Eyes)

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ChrisOffline
Post subject:   PostPosted: Oct 02, 2003 - 11:53 AM



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24 hour bloodbowl, madness.
 
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noodle1978ukOffline
Post subject:   PostPosted: Oct 03, 2003 - 03:21 AM



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NAF sanctioned madness Very Happy

But it should be a lot of er fun?

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ChrisOffline
Post subject:   PostPosted: Oct 20, 2003 - 07:02 AM



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I'd love to come, however I worry that my friend from India will be here then, and it would be churlish to miss her.
 
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noodle1978ukOffline
Post subject:   PostPosted: Oct 21, 2003 - 03:22 AM



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oh yeah the rules are actually online now too

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Darkson
Post subject:   PostPosted: Oct 21, 2003 - 04:16 AM



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Will you find your way to this one? Wink

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IndigoOffline
Post subject:   PostPosted: Oct 21, 2003 - 05:17 AM
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Laughing

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