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SBG |
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Post subject: Best Dwarf starting line-up...
Posted: Nov 17, 2003 - 08:23 AM
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Joined: Feb 15, 2003
Canada
Posts: 787
Location: Canada
Status: Offline
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Go ahead! Hit me with them!
I can't access TBB from work anymore (thanks to Websense...), so I can't see the starting line-up section...
Thanks!
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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Doubleskulls |
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Post subject:
Posted: Nov 17, 2003 - 08:29 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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For tourneys or leagues?
Tourney
5 Longbeards
2 Runners
2 Blitzers
2 Troll Slayers
3 FF
3 TRR
League
6 Longbeards
2 Runners
2 Blitzers
1 Troll Slayer
9 FF
2 TRR |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Tutenkharnage |
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Post subject:
Posted: Nov 17, 2003 - 09:41 AM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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I used this at GenCon:
6 Longbeards
2 Runners
2 Slayers
1 Blitzer
3 TRR
4 FF
It worked very well. I'd give Guard to the lone Blitzer and Block to the Runners. The Blitzer has just enough mobility (and agility) to make Guard work; I honestly don't know what you'd do with a second one. (I'd rather have Tackle!)
In a league, I'd probably go with 1 Runner, 2 Blitzers, 2 Slayers, 6 Longbeards, 2 TRRs, and an 8 FF.
-Chet |
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zeuzism |
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Post subject:
Posted: Nov 17, 2003 - 09:45 AM
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Joined: Oct 06, 2003
Posts: 42
Status: Offline
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Tournaments with fixed upgrade system, and automatic recovery:
1 Ogre
2 Slayer
2 Blitzer
2 Runner
4 Longbeards
2 FF
2 TRR
Leage:
1 Ogre
1 Slayer
2 Blitzers
2 Runners
5 Longbeards
8 FF
1 RR
APO = first purchase, then Slayer
OR (if you think that's much of a gamble without the APO)
2 Slayers
2 Blitzers
2 Runners
5 Longbeards
6 FF
1 RR
1 APO
while you're saving for an ogre, you might be lucky enough to draw 'extra training'! (or twice as I did ). If you are playing without the cards... whatever, Dwarfs don't need all that Re-Roll stuff, they all have lot's of skills.
Look at it this way: One RR less and (plop!) A Blitzer instantly becomes an Ogre, While the other team is trying to get the big guy down, your other players might as well enjoy the weekend. No need for RR there. Ditch the other RR and you have all the FF you need to grow, if you are playing a leage. Or If you don't like Ogre's because you think they are to big for a Dwarf team: use the RR and 1 FF and buy an APO, that's a better investment. One Dwarf down and from the money you safe (by having an APO) you can buy a RR mid-season.
Good luck, Dwarfs Rock.
GRR, Sanne |
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SBG |
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Post subject:
Posted: Nov 17, 2003 - 10:49 AM
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Joined: Feb 15, 2003
Canada
Posts: 787
Location: Canada
Status: Offline
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Thanks guys!
League, I should have specified...
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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