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skummy |
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Post subject:
Posted: Feb 25, 2003 - 01:23 PM
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Joined: Feb 11, 2003
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That would be extremely disgusting on the roster. The CD's are barely balanced now by the soft underbelly of 7 armor hobgoblins. Giving them 9 armor, 4 strength frenziers at 80 K a pop would be very wrong. Unless you take away their Bull Centaurs and make these guys alternates. I could see this as an alternate roster. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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ZanzerTem |
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Post subject:
Posted: Feb 25, 2003 - 01:33 PM
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Joined: Feb 14, 2003
United States of America
Posts: 98
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How bout this then:
0-2 Madmen 3, 3, 2, 8 Frenzy, Thick Skull.......STR, PHY.....90K
Or this:
0-2 Madmen 3, 4, 2, 8 Frenzy, Thick Skull, Wild Animal.......STR, PHY.....100K
I have yet to see a Wild Animal that is not a Big Guy.....would be interesting indeed |
_________________ Blood
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Squiggoth |
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Post subject:
Posted: Feb 26, 2003 - 07:13 AM
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Joined: Feb 11, 2003
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Melifaxis wrote: Aristodeimos wrote: Squiggoth - The Bull Centaurs are the "blessed" royal guard and shock troops of the Chaos Dwarves. Their god is Hashut...a demonic bull god. Hashut has mutated the chaos dwarf body to more resemble his own.
I like both the old and new CD models. In fact, I usually mix them. I would be an advocate for allowing CDs to use physical mutations, but our league has found the team to be powerful enough already.
~Aristodeimos
I agree. Physical mutations would be cool, and the chaos magic is there, but they are already a pretty well balanced team.
Perhaps less CD's (0-4?) and add a new type of CD (0-2?) that has physical instead of general skills?
Thanks for the info, but as I am one of those very rare people on this planet who actually own a copy of the 5th edition Chaos Dwarf Army Book (yeah, I really like them!) I already knew that info about Bull Centaurs
That is also the reason why I shouldn't allow Chaos Dwarves to get phusical mutations (other than Fangs of Very Short Legs perhaps) as the idea of mutating Dawi Zharr has been dropped when they stopped being just tiny Chaos Warriors with beards and turned into Babylonian Bad Guys. That is because Dwarfs are resitant to magic a.k.a. mutations
(I should be a scholar on this matter!!! ) |
_________________ The only coach worse than Dick Advocaat
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Grotemuis |
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Post subject:
Posted: Feb 26, 2003 - 08:11 AM
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Joined: Feb 11, 2003
Netherlands
Posts: 60
Location: Netherlands
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Apedog wrote: (Tenderiser, can't remember the other one).
whirlwind |
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Grotemuis |
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Post subject:
Posted: Feb 26, 2003 - 08:19 AM
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Joined: Feb 11, 2003
Netherlands
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Location: Netherlands
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[quote="Squiggoth"]
Thanks for the info, but as I am one of those very rare people on this planet who actually own a copy of the 5th edition Chaos Dwarf Army Book (yeah, I really like them!) I already knew that info about Bull Centaurs [quote="Squiggoth"]
I have it to. Redfang to (or was it sarcasm )
[quote="Squiggoth"]That is also the reason why I shouldn't allow Chaos Dwarves to get phusical mutations (other than Fangs of Very Short Legs perhaps) as the idea of mutating Dawi Zharr has been dropped when they stopped being just tiny Chaos Warriors with beards and turned into Babylonian Bad Guys. That is because Dwarfs are resitant to magic a.k.a. mutations
(I should be a scholar on this matter!!! [quote="Squiggoth"]
There are not totally oblivious to mutation (bull centaurs, lammasu, sorcerors!), but it is a very slow proces. notice: the tusks. I would like to see physical abilities on chaos dwarfs, but also limited to a few mutations and one per chaos dwarf |
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Cervidal |
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Post subject:
Posted: Feb 26, 2003 - 08:55 AM
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Joined: Feb 11, 2003
Posts: 75
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Someone on here mentioned a new CD WHFB book coming out.
Where did you hear this? Anything I have heard about the army for the last year and a half concludes that the army is the designers' least favorite and will be unlikely to see another update ever again. |
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Squiggoth |
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Post subject:
Posted: Feb 27, 2003 - 02:05 AM
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Grotemuis |
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Post subject:
Posted: Feb 27, 2003 - 02:24 AM
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Joined: Feb 11, 2003
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You can picture the players getting more used to using their acquired mutations to more effect! Or filing down their tusks to razor sharp fangs!
They have mutations (introduced in the race over centuries of slow changes) only they must learn how to use them on the field. Here's where the physical skills come in! |
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Squiggoth |
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Post subject:
Posted: Feb 27, 2003 - 03:38 AM
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Joined: Feb 11, 2003
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Very Long Legs keeps haunting my mind
No, I'd go for the Bionikz (same rules and effects as mutations only mechanical and without the options for tentacles) |
_________________ The only coach worse than Dick Advocaat
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Grotemuis |
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Post subject:
Posted: Feb 27, 2003 - 09:22 AM
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Joined: Feb 11, 2003
Netherlands
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Location: Netherlands
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galak has some rules for bioniks which he is going to publish in the bb mag. Just look on www.blood-bowl.net |
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Squiggoth |
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Post subject:
Posted: Feb 28, 2003 - 02:30 AM
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Joined: Feb 11, 2003
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Can you give a more precise link? All I can find is player profiles with bionic eyes and stuff like that, not the rules :blush: |
_________________ The only coach worse than Dick Advocaat
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Grotemuis |
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Post subject:
Posted: Feb 28, 2003 - 05:35 AM
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Joined: Feb 11, 2003
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Squiggoth |
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Post subject:
Posted: Feb 28, 2003 - 06:26 AM
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Joined: Feb 11, 2003
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Thanks!
Somehow I get this mental image of Astragoth without his hammers... That would be 100,000 gp
Leapin' Chaos Dwarfs |
_________________ The only coach worse than Dick Advocaat
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Grotemuis |
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Post subject:
Posted: Feb 28, 2003 - 07:42 AM
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Joined: Feb 11, 2003
Netherlands
Posts: 60
Location: Netherlands
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me first! but it's probably to easy for you to convert |
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ZanzerTem |
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Post subject:
Posted: Feb 28, 2003 - 09:26 AM
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Joined: Feb 14, 2003
United States of America
Posts: 98
Status: Offline
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Squiggoth wrote: same rules and effects as mutations only mechanical and without the options for tentacles
Why not tentacles? you could fire off a wire and grappling hook and wrap up your opponent. |
_________________ Blood
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