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Post subject:
Posted: Dec 01, 2003 - 08:25 PM
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Joined: Oct 24, 2003
Posts: 1671
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So what's your point? You should hypnotize big guys because they can't dodge away from you? I fail to see your point. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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fnord23 |
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Post subject:
Posted: Dec 01, 2003 - 08:47 PM
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Joined: Jun 18, 2003
Posts: 53
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Hypnotise BGs & ST4 guys so that your ball carrier does not have to make
3 or 4 Dodge rolls (with negative modifiers) to get through the line --- instead that Ag 3 Thrall with the ball just runs right by them.
Cant see much use for HG apart from this, can you?
sangraal |
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Tutenkharnage |
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Post subject:
Posted: Dec 02, 2003 - 06:22 AM
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Joined: Feb 11, 2003
Posts: 620
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HG is also good for eliminating TZs. In the middle of a scrum, this can be more useful than simply blocking an opposing player, because without a knockdown the opposing player still cancels assists in a wide area. And it's still your best weapon against any player with Side Step or Stand Firm.
-Chet |
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noodle1978uk |
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Post subject:
Posted: Dec 02, 2003 - 08:56 AM
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Joined: Jun 09, 2003
Posts: 221
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The last statement is true. However the primary use of hypnotic gaze has always been:
Declare blitz.
Run to cage.
Attempt hypnotic gaze on cage member
IF fails then hit player
ELSE hit ball carrier...
Which is why its less useful now. |
_________________ ABBL Commissioner
http://www.shef.ac.uk/wargamessoc
Member #2351
Noodle's Tournies
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Mordredd |
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Post subject:
Posted: Dec 02, 2003 - 09:56 AM
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Joined: Mar 03, 2003
England
Posts: 728
Location: England
Status: Offline
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And the secondary use was to avoid making a dodge roll when leaving a tackle zone (especially that of a tackle player). Either to enter multiple tackle zones (like in the cage), or just to reduce the chances of a turnover.
So now we are left with the third use, making holes for other players to exploit. |
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Post subject:
Posted: Dec 02, 2003 - 10:44 AM
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Joined: Oct 24, 2003
Posts: 1671
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Mordredd wrote: So now we are left with the third use, making holes for other players to exploit.
And even for that you usually had to move first. |
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coachblacknife |
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Post subject:
Posted: Dec 03, 2003 - 04:17 AM
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Joined: Feb 16, 2003
Posts: 55
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jmccubbin wrote: IMO. Pro gives a %50 chance re-roll for all rolls, so effectivly it's a Dodge, Catch, sure Hands, Pass skill rolled into one.
It doesn't act as Block, Dodge, or Sure Hands when you're being blocked. |
_________________ -Andy-
______
"Changes made for changes' sake, does not make the changes great."
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noodle1978uk |
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Post subject:
Posted: Dec 03, 2003 - 07:54 AM
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Joined: Jun 09, 2003
Posts: 221
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Mestari |
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Post subject:
Posted: Dec 03, 2003 - 11:42 AM
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Joined: Feb 11, 2003
Posts: 407
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Might be the case... or at least it will become one of the last skills taken, most likely. Apart from Big Guys of course, who might be willing to take that on doubles. |
_________________ Teemu Tokola aka Mestari
Member #52
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