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coachblacknife |
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Post subject: Too many players on the pitch
Posted: Feb 26, 2003 - 02:57 AM
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Joined: Feb 16, 2003
Posts: 55
Status: Offline
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What's the accepted punishment if you notice that your opponent has more than 11 players on the pitch?
1) Send off a random player, tut, and roll your eyes
2) Send off a random player, lose a reroll, or suffer a turnover
3) send off their star and punch them in the eye?
Just wondering
Andy
PS Obviously some of the options were not that serious... |
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Lucy |
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Post subject:
Posted: Feb 26, 2003 - 03:25 AM
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Joined: Feb 11, 2003
Undisclosed
Posts: 459
Status: Offline
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How about, keep playing and be more carefull the next time?
Lucy
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Sputnik |
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Post subject:
Posted: Feb 26, 2003 - 05:25 AM
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Joined: Feb 11, 2003
Posts: 512
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I know someone (to remove any doubt in advance: it's not me) who played against a skaven team at the dutch open. He thought he was clever by counting the players on the team roster and in the dugout befor the match.
Jap, you guessed it. He indeed played against 12 players on the field. The whole game!!!
To see his face after he realized was worth a fortune!!
Sputnik |
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Indigo |
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Post subject:
Posted: Feb 26, 2003 - 05:35 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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although I suspect the official line will be "remove one at random", every league I've ever commisioned or played in has treated an excess player as an illegal procedure, along with positioning too many players in wide zones, not enough on the LOS etc.
It can be too serious an issue to shrug it off and say "Oh well, lose a random player" - what if the extra player(s) had inflicted real damage? Intentional or not, the offending coach should be punished as if called for an illegal procedure. After all, setting up incorrectly, no matter how IS an illegal procedure, the LRB simply doesn't specify the punishment.
lol @ this 'vigilante rules interpreting' |
_________________
NAF #60
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Bevan |
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Post subject: Illegal Procedure
Posted: Feb 26, 2003 - 02:29 PM
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Joined: Feb 13, 2003
Posts: 194
Status: Offline
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Indigo wrote: every league I've ever commisioned or played in has treated an excess player as an illegal procedure, along with positioning too many players in wide zones, not enough on the LOS etc.
It's not an illegal procedure. The rule book limits IP to a small list of defined events that in all cases involve moving a player out of the correct sequence (before a turn counter, before a wild animal or before a fanatic).
Anything else might be technically illegal but you just correct the error as soon as its noticed. Any extra penalties are house rules. |
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Apedog |
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Post subject:
Posted: Feb 26, 2003 - 05:12 PM
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Joined: Feb 17, 2003
Posts: 146
Status: Offline
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In the past we have allowed the opponent to remove the player of their choice, as this definately encourages the coach to be more careful in the future.
Obviously if this is a regular occurrence and/or deliberate you need to provide a slightly harsher punishment, like not playing that coach again |
_________________ Munkey
Boom! He's on his back!
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spree |
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Post subject:
Posted: Feb 26, 2003 - 08:02 PM
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Joined: Feb 17, 2003
Posts: 58
Status: Offline
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I think the onus should be on BOTH coaches to ensure the correct number of players are on the pitch. Both should know the rules, and both should count the number of players on each team! In most cases it'd be an honest mistake to field 12 or more players, if you let the opposing coach do it then you're equally at fault. What do you do if your opponent accidently rolls an extra block dice?? It's your fault if you let them do it.
As for IP's being called then that's a House Rule issue. As for me I've done anything from making them remove a player to re-starting the half depending on the situation. |
_________________ If puns were deli meat, this would be the wurst.
Al.
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Indigo |
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Post subject:
Posted: Feb 27, 2003 - 08:49 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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lol we now have 3 posts discussing the same issue... |
_________________
NAF #60
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Post subject:
Posted: Feb 27, 2003 - 10:50 AM
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Joined: Feb 10, 2003
United States of America
Posts: 2321
Location: United States of America
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Lock 2 of them |
_________________ aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
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Post subject:
Posted: Feb 27, 2003 - 11:06 AM
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Joined: Feb 10, 2003
United States of America
Posts: 2321
Location: United States of America
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For too many men I think I'm going to use this for our league (note that it hasn't happened yet and we're all pretty good about helping each other with the rules so it probably won't happen):
The onus is on <b>both</b> coaches to count to 11 when setting up a kickoff (how hard is it really?) so the player stays, but the ref gets involved. Make a roll per the foul rules. If the ref catches the infraction a random player gets ejected immediately. If not, the ref is still watching the team with too many men.
If the random player had the ball it gets thrown back in by the fans near the dugout's center sqaure (use standard rules). |
_________________ aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
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spindex |
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Post subject:
Posted: Feb 27, 2003 - 11:11 AM
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Joined: Feb 17, 2003
Posts: 24
Status: Offline
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We just remove a player and keep playing since it happens sometimes. We DO have a house rule if you do it twice in a single game you suffer lost reroll.
If it becomes a problem (so-and-so always puts 12 on the pitch) You can use the one random player thats on the pitch gets send off for the rest of the game as if they were send off for fouling.
I would like to see a "sneakn' in" rule for players that might go unnoticed(goblin, halfling, skink)
spindex |
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BlanchPrez |
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Post subject:
Posted: Feb 27, 2003 - 01:59 PM
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Joined: Feb 10, 2003
Posts: 288
Status: Offline
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Melifaxis wrote: For too many men I think I'm going to use this for our league (note that it hasn't happened yet and we're all pretty good about helping each other with the rules so it probably won't happen):
The onus is on <b>both</b> coaches to count to 11 when setting up a kickoff (how hard is it really?) so the player stays, but the ref gets involved. Make a roll per the foul rules. If the ref catches the infraction a random player gets ejected immediately. If not, the ref is still watching the team with too many men.
If the random player had the ball it gets thrown back in by the fans near the dugout's center sqaure (use standard rules).
I personally like these rules, though this is not a problem in my league. When we play, we generally have at least three people, two playing and oen watching (at least one). If someone puts more than 11 players on a pitch (has happened), we just tell them, and they pick the one they want to take off and adjust their set-up before the ball is placed. Same goes for wide zones. We haven't yet got into a situation where this goes beyond setting up, but if it did, I think these rules would work well.
Chris |
_________________ At times like these I am reminded of the immortal words of Socrates, who said "... I drank what?"
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Post subject:
Posted: Feb 27, 2003 - 03:19 PM
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Joined: Feb 10, 2003
United States of America
Posts: 2321
Location: United States of America
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Yeah, we're usually pretty gentlemanly about stuff like that too. Doesn't hurt to establish a rule just in case though. |
_________________ aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
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KarlLindemann |
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Post subject:
Posted: Feb 27, 2003 - 05:15 PM
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Joined: Feb 19, 2003
Peotone, Illinois
Posts: 54
Location: Peotone, Illinois
Status: Offline
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PUNCH IN THE EYE! |
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Dave |
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Post subject:
Posted: Feb 27, 2003 - 05:25 PM
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da Veiz-Prez
Joined: Feb 10, 2003
Netherlands
Posts: 895
Location: Netherlands
Status: Offline
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If we notice before the drive ends we'd randomise. Things happen and are thus arranged in a friendly matter. Otherwise the other coach should have been more watchfull. |
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