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raggabagga |
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Post subject: Wild Animal
Posted: Feb 03, 2004 - 05:05 PM
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Joined: Mar 27, 2003
Posts: 13
Status: Offline
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I'm playing chaos this season, I needed a real challenge. After looking into the new wild animal rules I spoke w/the guy running the league and we came to the consensus that if blitzing isn't considered a block, then the minatuar is really kinda useless. its bad enough that when he falls down 50% of the time he's gonna stay there, but 50% of the time your gonna lose a blitz action b/c the minatuar is the best blitzer on the team(horns are useless if you can't take one step)? It also made sence to us b/c blitzing is a violent act, maybe even more so then blocking itself. Sence then I checked out a few forums, and they seem to wish to overcomplicate things w/rolling the dice to see if he goes wild or not. How have other league managers been dealing w/this issue?
I honestly think we have come up w/the easiest and best way to deal with it(blitzing is a block action).
What were they thinking when they made this rule anyway? |
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Post subject:
Posted: Feb 04, 2004 - 12:10 AM
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Joined: Oct 24, 2003
Posts: 1671
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If you change the rule in the way you're proposing, this will barely be a negative skill at all. Having a big guy with no negative skill like this will be highly unbalancing.
If you really must change it, go with Chet's suggestion. Block and blitz = 2+, anything else = 4+. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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Xtreme |
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Post subject:
Posted: Feb 04, 2004 - 12:40 AM
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Da Boss
Joined: Mar 12, 2003
United States of America
Posts: 1096
Location: United States of America
Status: Offline
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Chets sugestion is the best I have seen, I'd go with that. |
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Tutenkharnage |
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Post subject:
Posted: Feb 04, 2004 - 06:24 AM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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What were we thinking? Well, in a nutshell, what Zombie said: without a restriction on blitzing, this isn't a negative skill.
I'd add Foul action to the list as well. I doubt many coaches would foul with a WA, but it's a violent act against an opponent.
So!
"Wild Animals are extremely unreliable and violent creatures. After declaring an action with a Wild Animal, roll a D6. On a roll of 4 or more, the player may take the declared action, but on a roll of 1-3 the action is wasted, and the Wild Animal refuses to do anything that turn. If you declare a Block, Blitz, or Foul action with the Wild Animal, you may add +2 to the roll."
Cheers.
-Chet |
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raggabagga |
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Post subject:
Posted: Feb 04, 2004 - 10:23 PM
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Joined: Mar 27, 2003
Posts: 13
Status: Offline
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Chet, if the rules in the rule book stated +2 on roll for block and blitz i would agree w/it and i would not have submitted a querie to this forum. unfortunately its a 3+ to roll on a blitz or foul(although i would not foul w/a wild animal as its a 50% chance for him to stand up). Thanks for the info I will offer this idea to my league manager, its a great idea. |
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mikeyc222 |
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Post subject:
Posted: Feb 05, 2004 - 07:33 AM
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Joined: Feb 15, 2003
Posts: 180
Status: Offline
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chet, any chance the rest of the bbrc could be talked into the 2+ for blocking and blitzing? i think that makes a lot more sense than a free block and 4+ blitz which is kind of a waste of horns. i guess we can always hope for the next RR. |
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Tutenkharnage |
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Post subject:
Posted: Feb 05, 2004 - 10:50 AM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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I'm positive we'll discuss it again next October. I'm sure we'll discuss "prone to stunned" as an action, too.
-Chet |
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mikeyc222 |
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Post subject:
Posted: Feb 05, 2004 - 10:55 AM
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Joined: Feb 15, 2003
Posts: 180
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Tutenkharnage |
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Post subject:
Posted: Feb 20, 2004 - 10:51 AM
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Joined: Feb 11, 2003
Posts: 620
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I played my first league game last night with the new rule. My Minotaur was a bit confused by all the action, because he failed the only Move action I asked him to take, and blew 5 or 6 D6 rolls of 2+ to throw blocks and blitzes
Anyway, worked well for me. It was frustrating at times, but it's designed that way. More reports as they come in.
-Chet |
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Carnage4u |
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Post subject:
Posted: Feb 20, 2004 - 12:55 PM
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Joined: Feb 10, 2003
Posts: 36
Status: Offline
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i am sure the wild animal talk has been done to death.
altough taking away the roll to blitz does lower the neg skill set. the current ruleset is crap.
howerver a minator has horns and making blitz hard takes away the point of giving him those skills
i think there is so much wrong with wild animal that debating it just leads to a messs tha thas been proven so many times recently
im hav emore of a dislike to roll to unstunn myself, Its to the point the neg skills are so lame on some like wild animal i dont even care about them, and i love minotaurs, but neg skills should not be this lame |
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Tutenkharnage |
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Post subject:
Posted: Feb 20, 2004 - 02:15 PM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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Carnage4u wrote: howerver a minator has horns and making blitz hard takes away the point of giving him those skills
Just to nitpick, the game designers didn't give Horns to the Minotaur player just so it would be good at blitzing. They gave it Horns because that's what Minotaurs have on their heads.
-Chet |
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Carnage4u |
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Post subject:
Posted: Feb 23, 2004 - 02:20 PM
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Joined: Feb 10, 2003
Posts: 36
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True, but why give them a neg skill the directly negatives one of the postive skills. |
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Clan_Skaven |
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Post subject: i know i'm alone on this
Posted: Feb 23, 2004 - 03:52 PM
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Joined: Aug 19, 2003
Niagara Falls ON, Canada
Posts: 2606
Location: Niagara Falls ON, Canada
Status: Offline
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For my Rat Ogre, I actually like, the new WA rules.
Only thing I would like to see changed on all big guys is no roll needed to roll from belly to back.
Even though my Skaven team finnished I think 27th out of 28 in the 2003 Canadian Open, it was not due to my Rat Ogre. In fact in the last game I played againt a very nicely painted Dark Elf team, where I lost 4-0. My Rat Ogre was about the only one who was doing anything right. It was my Gutter Runners, & Throwers that were rolling nothing but 1's. My Rat Ogre did contribute to 2 double skull rolls, mind you, but thats nothing to do with WA.
Like I said earlier WA to me is better now than it used to be. (& I know I'm alone on this way of thinking). To me its fits better with the "Fluff" of the Rat Ogre.
As far as the Minotaurs go, I do see it as a worse deal. Hey but the Minotaurs are a messed up character anyway (explain to me why they have "Always Hungry" but do not have "Throw Teammate") |
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Post subject: Re: i know i'm alone on this
Posted: Feb 23, 2004 - 04:16 PM
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Joined: Oct 24, 2003
Posts: 1671
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Clan-Skaven wrote: Like I said earlier WA to me is better now than it used to be. (& I know I'm alone on this way of thinking).
You're not. I've kept telling this to Galak ever since the new rule came out. |
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Post subject: Re: i know i'm alone on this
Posted: Feb 23, 2004 - 04:22 PM
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Joined: Feb 10, 2003
Undisclosed
Posts: 2696
Location: Undisclosed
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Clan-Skaven wrote: (explain to me why they have "Always Hungry" but do not have "Throw Teammate")
Um, I can't, because they do.
LRB p.25 wrote: Minotaur 110K 5 5 2 8
Skills & Traits: Mighty Blow, Frenzy, Horns, Thick Skull
Racial Characteristics: Always Hungry, Big Guy, Throw Team-mate, Wild Animal
Allied Teams: Chaos, Chaos Dwarf, Norse |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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