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Poll
Passing Sequence Question...
YES
61%
 61%  [ 19 ]
NO
38%
 38%  [ 12 ]
Total Votes : 31


Author Message
MasterOfChaosOffline
Post subject:   PostPosted: Feb 11, 2004 - 02:11 AM



Joined: Feb 05, 2004

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I say it IS broken.

It's more intense to roll your pass and see it as accurate then have it whipped away at the last minute by an un noticed player on the field. Happened to me in the weekend, I rolled a six to complete long pass after an impossible set of manouvres and his intercept roll seemed to go inslow motion.

It won me the game and broke every statistic principle int he book.
 
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MestariOffline
Post subject:   PostPosted: Feb 12, 2004 - 10:25 AM



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pfootiOffline
Post subject:   PostPosted: Feb 12, 2004 - 10:55 AM



Joined: Oct 29, 2003

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Umm, first of all, the YES/NO logic reverses itself in your poll question and the description. Specifically you ask
      Quote:
do you agree with the way the throw sequence currently is

and list the LRB pass sequence.

But later you say:
      Quote:
YES
Although the throw sequence is a game mechanic, it is broken and should be changed as a whoel instead of written off as simply 'house rule it'. By answering yes I admit that the sequence is a game mechanic but does need to be changed instead of house ruled.


Which is sdrawkcaB. Get it straight.

Furthermore, I vote for the excluded middle. The pass sequence is fine as is. It isn't broken, and houseruling it is foolish.

Why? Chet has already addressed this. If you want to change that one bit, you're going the slide down a slippery slope to rewriting passing in general. Why is a bomb more likely to fumble than a quick pass (not counting enemy TZs which make sense)? Shouldn't you wait to determine intercept validity until after you've determined the actual target of an inaccurate pass (it might not pass overhead anymore)? Could the original target now intercept it if it is overthrown? How does that interact with Pass Block? Can you decline to pass block move and wait until you see where the ball goes?

So chill out. Leave it alone. Deal with the real issues, like how WA sucks now, or how there are 4 elf teams and only 1.5 dwarf ones, and 1 skaven. Or how the fumble rules are written to discourage Long Bombs for gameplay reasons, and not fluffy/realism ones.

So I too, abstain. The current pass sequence is not broken. Broken is four position players that start with catch and nerves of steel.

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Darkson
Post subject:   PostPosted: Feb 12, 2004 - 02:23 PM



Joined: Feb 10, 2003
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      Tutenkharnage wrote:
Am I the only one who understood this to be a joke? (A slightly nasty joke, but a joke nonetheless.)


Personally, after playing a season or so with an AG 2 Fimir team, I think everyone's had it wrong so far.

Passing should always end in an interception for my team unless I decide you've fumbled!

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SBGOffline
Post subject:   PostPosted: Feb 13, 2004 - 09:25 AM



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Hmmmm... Actually, I didn't get the joke until I saw Chet's comments. Sorry ! But the point is, although I understand game mechanic and all, I think you should:
a) roll for pass;
b) if no fumble, roll for interception;
c) roll for catch.

It's just logic to me: how can you try to catch a ball that isn't in mid-air yet?

Just my 1.5 US cents, or 2 CAN...

Fred

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BloodBowlCommishOffline
Post subject:   PostPosted: Feb 13, 2004 - 12:10 PM



Joined: Jan 07, 2004

Posts: 20

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i love it when people still see it is a joke, but continue on. I am not sayign that they are wrong to voice their opions. Mine is jsut liek what you said SBG....pass...intercept...catch...but after 10+ years of GW games, logic never plays a role when you open up the game mechanics. Ok, sure, it looks liek it, but unless we all dawn our armor and get out on the pitch it will simply be a game.

House Rules here I come!!!
 
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smeborgOffline
Post subject:   PostPosted: Feb 23, 2004 - 05:14 PM



Joined: Feb 16, 2003

Posts: 223

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I have a suggestion, which is:

- Pass and scatter roll(s) should be made BEFORE the intercept attempt. Measure from the passer's square to the landing square.

I feel this would be more realistic, as well as more fun. At the moment it's easy to cover a throw from a low AG player. In a situation where anything but a 6 is a fumble or a scatter, shouldn't the intercept be quite hard to read?

Well, that's just my tuppence worth.

Cheers

Smeborg the Fleshless
 
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garthOffline
Post subject:   PostPosted: Nov 05, 2004 - 09:18 PM



Joined: Sep 28, 2004

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Doens't an accurate pass somehow mean the ball is being thrown to AVOID the other team? I use the rules as written (right now) but I am leaning towards the thinking that only an INACCURATE pass can be intercepted... Previous editions only allowed interceptions, fumbles, or misthrows if the pass was not accuate and complete.

1) state intention to pass, and measure distance
2) roll of pass -- check for fumble
3) if pass is accurate, check for a catch; if pass is NOT accurate, check for interception (or missthrow)

In a REAL football game, the two teams make around 30 complete passes, and at least that number of incomplete passes. There is normally less than three interceptions out of more than 60 pass attempts -- 5% or less. Do we really NEED to have so many interceptions???

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Darkson
Post subject:   PostPosted: Nov 06, 2004 - 02:45 AM



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      garth wrote:
Do we really NEED to have so many interceptions???


How many do you see? I don't see that many. Iirc, in our last season (about 50 games or so) we had 3 interceptions, and no-one had taken Safe Throw.

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Melifaxis
Post subject:   PostPosted: Nov 06, 2004 - 02:57 AM



Joined: Feb 10, 2003
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      garth wrote:
Doens't an accurate pass somehow mean the ball is being thrown to AVOID the other team? I use the rules as written (right now) but I am leaning towards the thinking that only an INACCURATE pass can be intercepted... Previous editions only allowed interceptions, fumbles, or misthrows if the pass was not accuate and complete.

1) state intention to pass, and measure distance
2) roll of pass -- check for fumble
3) if pass is accurate, check for a catch; if pass is NOT accurate, check for interception (or missthrow)

In a REAL football game, the two teams make around 30 complete passes, and at least that number of incomplete passes. There is normally less than three interceptions out of more than 60 pass attempts -- 5% or less. Do we really NEED to have so many interceptions???


If you want to talk REAL football, then tell me again why an accurately thrown ball cant be intercepted by a good corner who anticipates where the ball is going?

The rule as it is now does not cause very many interceptions. We have had 2 this entire season in our league and 0 in the preceeding season. Are you putting the -2 modifier on the interception attempts? If you aren't, there's your problem. If you are then I would say you need to be more selective in your pass attempts.

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Zombie
Post subject:   PostPosted: Nov 06, 2004 - 10:39 AM



Joined: Oct 24, 2003

Posts: 1671

      garth wrote:
In a REAL football game, the two teams make around 30 complete passes, and at least that number of incomplete passes. There is normally less than three interceptions out of more than 60 pass attempts -- 5% or less. Do we really NEED to have so many interceptions???


You must be an Argos fan (Michael Bishops anyone?) or maybe a Stampeders fan (they think that Khari Jones is a solution?) if you think that a quarterback normally throws more incomplete than complete passes. Anyone with an average below 50% should be replaced by someone more competent.

If indeed you are an Argos fan, you must be used to a lot of interceptions! Bishops has about twice as many interceptions as TD passes.

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garthOffline
Post subject:   PostPosted: Nov 06, 2004 - 11:31 AM



Joined: Sep 28, 2004

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      Zombie wrote:
      garth wrote:
In a REAL football game, the two teams make around 30 complete passes, and at least that number of incomplete passes. There is normally less than three interceptions out of more than 60 pass attempts -- 5% or less. Do we really NEED to have so many interceptions???


You must be an Argos fan (Michael Bishops anyone?) or maybe a Stampeders fan (they think that Khari Jones is a solution?) if you think that a quarterback normally throws more incomplete than complete passes. Anyone with an average below 50% should be replaced by someone more competent.

If indeed you are an Argos fan, you must be used to a lot of interceptions! Bishops has about twice as many interceptions as TD passes.
Ha, ha! No an Ottawa fan. (Remember: Ottawaorc Renegades!)

How ever you slice it, the number of interceptions is BB is too high -- in my very humble opinion!

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garthOffline
Post subject:   PostPosted: Nov 06, 2004 - 11:57 AM



Joined: Sep 28, 2004

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      Melifaxis wrote:
      garth wrote:
Doens't an accurate pass somehow mean the ball is being thrown to AVOID the other team? I use the rules as written (right now) but I am leaning towards the thinking that only an INACCURATE pass can be intercepted... Previous editions only allowed interceptions, fumbles, or misthrows if the pass was not accuate and complete.

1) state intention to pass, and measure distance
2) roll of pass -- check for fumble
3) if pass is accurate, check for a catch; if pass is NOT accurate, check for interception (or missthrow)

In a REAL football game, the two teams make around 30 complete passes, and at least that number of incomplete passes. There is normally less than three interceptions out of more than 60 pass attempts -- 5% or less. Do we really NEED to have so many interceptions???


If you want to talk REAL football, then tell me again why an accurately thrown ball cant be intercepted by a good corner who anticipates where the ball is going?


Good point. OK, OK, it's fine the way it is. Smile

I am still remember the method for interceptions from previous editions... Rolling Eyes

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"Ohhhh, what I'm gonna do to you...." Ren Hoek
 
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