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pfooti |
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Post subject: When reasonable people disagree in-game
Posted: Feb 28, 2004 - 12:24 PM
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Joined: Oct 29, 2003
Posts: 81
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This is somewhat of a spinoff from the WA thread.
In my league, when you move a player, you have to actually move the figure (and not just point where you want to go).
What happens when there is a disagreement over how many squares have been moved, or where the player started (if you have to take back the move, because of (say) an illegal foul action)?
I'd normally say dice off for it, but what do other people do? |
_________________ Pfooti, Bishop of the OCN
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Narkotic |
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Post subject:
Posted: Feb 28, 2004 - 01:25 PM
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Joined: Feb 10, 2003
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Difficult question... such issues always leave a bad mood (especially if it was an important move).
I always ask my opponent actually to move the mini and count the squares he's moving it. Most "teleportation" coaches miss a square or a tackle zone from time to time... (no cheating, but such things are bound to happen when you place a player without actually tracing his move) |
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pfooti |
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Post subject:
Posted: Feb 28, 2004 - 02:13 PM
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Joined: Oct 29, 2003
Posts: 81
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yeah, once it happened in a game where my oppo really wanted that other square that I thought he needed to GFI for, and we diced, he needed the GFI, and fell. That's really the only time this has come up.
Usually what happens when we move our pieces is: we leave the player sit, and plan a move path (with a pointed finger or some such), and then move the pieces. When actually moving a figure, there is no "take-backs". If you go the wrong way, tough. It is tough sometimes, but in combination with the 4.00 minute rule, it makes games more exciting usually. |
_________________ Pfooti, Bishop of the OCN
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freckles |
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Posted: Feb 28, 2004 - 02:51 PM
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Joined: Feb 17, 2003
Australia
Posts: 57
Status: Offline
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I hate this tactic, personally. I've found that (coincidentally I think!) most of the people that do this are people I don't enjoy playing. I just ask them nicely (the first time they do it) not to do it. I haven't had any problems with that yet.
Cheers! |
_________________ Emma
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Doubleskulls |
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Post subject:
Posted: Mar 01, 2004 - 02:47 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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I'd normally give my opponent the benefit of the doubt. Enjoying the game is more important than being right. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Carnage4u |
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Post subject:
Posted: Mar 01, 2004 - 03:07 PM
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Joined: Feb 10, 2003
Posts: 36
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im never fond when they just pick up and move it over.. altough I dont doubt they are wrong. its just not a sytle i like to see.
I have never come into a arguement about how many spaces were moved in the years i have played. maybe im lucky |
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mtn_bike |
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Post subject:
Posted: Mar 01, 2004 - 03:30 PM
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Joined: Feb 05, 2004
Posts: 74
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Happened once to me. A guy would always move his player first then roll the GFI but after the second GFI he would move his player one more space. About the second time I just asked him "Where is your player GFI?"
He would sometiems ask, "Where did I start?" I just tell him the number I last heard him count out. I agree with pfooti. I count out with a fingeer so I don't forget and keep a seperate counting die for incase I need to stop and roll for anything. |
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Mestari |
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Post subject:
Posted: Mar 04, 2004 - 02:18 AM
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Joined: Feb 11, 2003
Posts: 407
Status: Offline
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The correct method is both simple and avoids all such arguments:
when you start moving your player, you move it square by square. Whenever a roll needs to be made, it is made so that the player is moved to the square that he'd reach if it succeeds and then rolled. |
_________________ Teemu Tokola aka Mestari
Member #52
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