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MokentOffline
Post subject: Catcher upgrade  PostPosted: Mar 28, 2004 - 09:40 PM



Joined: Feb 26, 2004

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Ok, situation is thus:

Human catcher gets third level, he already has: 9 move and block. He rolled doubles. Should I take: jump up, sidestep, leader, Nerves of Steel, or Dauntless?

Jump up for ultimo scoring threat, Dauntless for Ogre killer, leader for utility. Any thoughts?

Edit: specified Human


Last edited by Mokent on Mar 28, 2004 - 10:05 PM; edited 1 time in total
 
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XtremeOffline
Post subject:   PostPosted: Mar 28, 2004 - 09:54 PM
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Assuming it's a human catcher,
take sidestep blodging sidestepers are a pain in your opponets ass.
 
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spreeOffline
Post subject: Re: Catcher upgrade  PostPosted: Mar 28, 2004 - 11:59 PM



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I agree, sidestep will be most useful for this Catcher. A Catcher without block would probably get more use out of Jump Up.

Leave leader for a lineman, and dauntless for a blitzer.

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MokentOffline
Post subject:   PostPosted: Mar 29, 2004 - 01:10 AM



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That makes sense, since he's only going down 1 in six times. And then when he goes down, it's probably going to get through his armour...
 
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DoubleskullsOffline
Post subject:   PostPosted: Mar 29, 2004 - 02:51 AM
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Always give strength 2 players Dauntless when you get doubles. Basically it gives you an extra blitzer - and makes it easy to blitz the hole in the line with him (guard assists from your blitzers). Next skill give him strip ball. Buy other catchers to play on offence and use this guy on defence.

If you really don't want Dauntless I'd take Nerves of Steel - don't take Sidestep its a waste of a double.

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TuernRedvenomOffline
Post subject:   PostPosted: Mar 29, 2004 - 03:54 AM



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I agree with double skulls, a MA 9 player with good dodging skills + blodge + dauntless and maybe even strip ball is a real pain for your opponent: his ball carrier has to be in a cage to be safe from this guy. This means if you kick it deep he has to set up his cage deep (or risk getting hit by your catcher) which gives you more time to stopp his advance/break his cage. Giving him dauntless will make him an a very valuable player on both offense and defence while giving him sidestep he'll probably not be very usefull for defence, only offence.
 
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MokentOffline
Post subject:   PostPosted: Mar 29, 2004 - 10:17 AM



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Hmmm...I also just picked up an ogre, so having a dauntless guy as well will really allow me to hit, and, he'll still be able to score like he always has.
 
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mosalvaOffline
Post subject:   PostPosted: Mar 30, 2004 - 04:41 PM



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      Quote:

also just picked up an ogre, so having a dauntless guy as well will really allow me to hit, and, he'll still be able to score like he always has.



Thanks for the good info, mokent...In preparation for our next game I'll start devising tactics to get rid of that catcher. Twisted Evil
 
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MokentOffline
Post subject:   PostPosted: Mar 30, 2004 - 05:32 PM



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Bring it stuntie! Very Happy
 
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Zombie
Post subject:   PostPosted: Apr 02, 2004 - 07:17 PM



Joined: Oct 24, 2003

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Don't waste the double, take dauntless. Get side step on your next upgrade.

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