lowsman1 wrote: Giving two skills per game makes far too skilled teams. It also benefits 'elite' teams that do not have many players, as it is likely to make the players that they have more survivable. A minotaur with block and pro would be a formidable prospect.
This wouldn't (shouldn't?) happen. I believe the rule suggested was that each player on the team would have to take 1 skill before anyone could take a 2nd. This means a tournament would have to have 7 games for a player on a 11 man roster to take a 2nd skill. |