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CoachGrodd |
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Post subject: Nurgle Update
Posted: Mar 11, 2003 - 10:48 PM
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Joined: Feb 11, 2003
Posts: 23
Status: Offline
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Somebody asked me to keep them updated on how my Nurgle team was doing, since they weren't sure how a team that was that expensive with no apothecary would do. So, I finally got to play my second game with them tonight, and it could have gone better.
I was playing a rookie orc team with my nurgle's, who are basically still rookies as well (no skill rolls yet, curses!) I managed to stall out his offense in the first half and force a turnover and camp on the ball to stop him from scoring. Second half he kicked to me, I barely get a drive started before a lot of my team gets beat up by orcs. He ends up winning the game 0-2. I was hurt by injuries in this game, thankfully only picked up BH's on three casualties, though, so I'll be back to full strength for the team's third game. Unfortunately, the MVP went to a player who was BH'd all game, so I still don't have any skills!!!!!
So far, I can do defense just about as well as anybody. Between the strength, horns, and foul appearance making the passing game extremely difficult, I've got defense covered. But I still can't get an offense going to save my life. Some help would be greatly appreciated. |
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Fondu77 |
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Post subject:
Posted: Mar 12, 2003 - 03:44 AM
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Joined: Mar 05, 2003
Posts: 91
Status: Offline
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so you play nurgle but u can't attack....
Question :
is this really usefull to play the ball....? |
_________________ tournament rules 137 bis.... drink a glass of vodka for each tuchdown or injurie
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skummy |
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Post subject:
Posted: Mar 12, 2003 - 07:38 AM
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Joined: Feb 11, 2003
Posts: 506
Status: Offline
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Have you seen the updated Nurgle's Rotters, with the changed beast and Regenerating Chaos Warriors? |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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Fondu77 |
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Post subject:
Posted: Mar 12, 2003 - 08:07 AM
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Joined: Mar 05, 2003
Posts: 91
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there is already an updated team....
where? |
_________________ tournament rules 137 bis.... drink a glass of vodka for each tuchdown or injurie
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Indigo |
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Post subject:
Posted: Mar 12, 2003 - 08:30 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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I advise giving sure hands to a few beastmen, or big hand if you roll a double. As you say, it sounds like defence is OK, provided you defend in depth to make up for your poor movement. With an Ogre on your front line you then have an impressive 4-4-5-4-4 LOS! Alternatively, and I have no shame in admitting I copied this setup from AnthonyTBBF, once you have an Ogre you can field all your ST4/5 players across the pitch ensuring all tacklezones are covered, for example
*4**4**5**4**4*
*3**3**3**3**3*
This basically means line your strong players up, covering all tacklezones, the place a beastman behind each one. The final beastman defends deep in your own half. Although by no means impenetrable, it can be tricky to break down. Beware the refused flank approach, which could leave one wing out in the cold when everyone is going down the opposite flank. |
_________________
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skummy |
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Post subject:
Posted: Mar 12, 2003 - 08:38 AM
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Joined: Feb 11, 2003
Posts: 506
Status: Offline
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Fondu77 |
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Post subject:
Posted: Mar 12, 2003 - 08:47 AM
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Joined: Mar 05, 2003
Posts: 91
Status: Offline
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Cheers |
_________________ tournament rules 137 bis.... drink a glass of vodka for each tuchdown or injurie
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Deathwing |
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Post subject:
Posted: Mar 12, 2003 - 11:03 AM
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Former President
Joined: Feb 10, 2003
England
Posts: 1289
Location: England
Status: Offline
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Indigo wrote: Alternatively, and I have no shame in admitting I copied this setup from AnthonyTBBF....
*4**4**5**4**4*
*3**3**3**3**3*
..... it can be tricky to break down.
No wonder you guys finished where you did!! |
_________________ Ex-UK NTO,ex- Senior Tourney Co-Ordinator, ex-VP and ex-President....because Lycos says that new members don't know who I was..
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CoachGrodd |
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Post subject:
Posted: Mar 12, 2003 - 01:57 PM
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Joined: Feb 11, 2003
Posts: 23
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Hmm, so the rotter loses one point of movement and dex, and gains regen? I'll be excited if and when they ever get SI'd. I was trying to save up for the uber broken big guy, so I don't think i'll be picking up an ogre any time soon. I'm thinking things will get better once i've picked up some skills.
For the record, we started with 1.1 mil, so my roster as of now is
9 Beastman
3 Rotter
3 Re-Roll
9 FF (went up after game 1)
What do people who run chaos teams usually do for their offense? That's where I need the most help. |
_________________ ========
Another message from the good people of Grodd Corp.
Obey Grodd.
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Post subject:
Posted: Mar 12, 2003 - 03:34 PM
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Joined: Feb 10, 2003
United States of America
Posts: 2319
Location: United States of America
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CoachGrodd wrote: Hmm, so the rotter loses one point of movement and dex, and gains regen? I'll be excited if and when they ever get SI'd. I was trying to save up for the uber broken big guy, so I don't think i'll be picking up an ogre any time soon. I'm thinking things will get better once i've picked up some skills.
For the record, we started with 1.1 mil, so my roster as of now is
9 Beastman
3 Rotter
3 Re-Roll
9 FF (went up after game 1)
What do people who run chaos teams usually do for their offense? That's where I need the most help.
I thought you could only have 2 rotters? BB Mag 5 said 4 in one spot and 2 in another, and I think it was supposed to be maximum of 2. |
_________________ aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
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skummy |
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Post subject:
Posted: Mar 12, 2003 - 04:02 PM
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Joined: Feb 11, 2003
Posts: 506
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I think you have your count off, Melifaxis. BB mag 5 said you could have 6 rotters, and it was revised down to 5. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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spree |
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Post subject:
Posted: Mar 12, 2003 - 04:31 PM
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Joined: Feb 17, 2003
Posts: 58
Status: Offline
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CoachGrodd wrote: Hmm, so the rotter loses one point of movement and dex, and gains regen?
Rotters with regenerate?! That doesn't make sense, I thought these guys are rotting, decaying and falling apart with disease!! |
_________________ If puns were deli meat, this would be the wurst.
Al.
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Post subject:
Posted: Mar 12, 2003 - 07:03 PM
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Joined: Feb 10, 2003
Undisclosed
Posts: 2696
Location: Undisclosed
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skummy wrote: I think you have your count off, Melifaxis. BB mag 5 said you could have 6 rotters, and it was revised down to 5.
Wasn't it revised to 4 (same as vanilla CW's)? |
_________________ _____ and rankings - that is all
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GalakStarscraper |
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Post subject:
Posted: Mar 12, 2003 - 07:30 PM
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Ex-Rulz Committee
Joined: Feb 11, 2003
United States of America
Posts: 1562
Status: Offline
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spree wrote: CoachGrodd wrote: Hmm, so the rotter loses one point of movement and dex, and gains regen?
Rotters with regenerate?! That doesn't make sense, I thought these guys are rotting, decaying and falling apart with disease!!
Yes and no .... actually in WFB, the Rot works not only to decay but also as a glue ... keeping the player running long after he should have fallen apart (thus the Regeneration) ... an injury that would completely take out a normal player is just a matter of shifting it all back together for a Rotter.
And while the Rotters have Regen ... the Beastmen do not ... so your ball handlers are pretty open to abuse.
And yes, the Rotters should only get 4 total Rotters.
Galak |
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skummy |
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Post subject:
Posted: Mar 12, 2003 - 08:10 PM
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Joined: Feb 11, 2003
Posts: 506
Status: Offline
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Heh, yeah - 4. Teach me to type in a hurry... |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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