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Talons |
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Post subject: Spike Tourney Pro Elf Team
Posted: Sep 16, 2004 - 10:52 AM
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Joined: Aug 24, 2004
Posts: 204
Status: Offline
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Just wondering if you guys can help me make some choices for skill progression for my elf team at the Spike??? I'm thinking of taking kick, block, strip ball, sure hands and block. My roster is going to be made up of 2 Throwers, 4 Catchers, and 5 Linemen. I would give kick to my 1 Thrower, followed by my Catchers getting the remaining skills in order. Let me know what you think. |
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Post subject:
Posted: Sep 16, 2004 - 11:03 AM
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Joined: Oct 24, 2003
Posts: 1671
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You need a blitzer with leap; he'll be invaluable on defense. That would be my first skill pick and my most important of the tournament. Pass block on one or two catchers can also help you tremendously, with catch and nerves of steel. Kick is a good choice. Accurate is a better choice than sure hands for throwers. You don't need more than one thrower. I wouldn't go without an apothecary; with the cost of your catchers, he'll be really worth it. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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Post subject:
Posted: Sep 16, 2004 - 11:44 AM
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Joined: Feb 10, 2003
United States of America
Posts: 2321
Location: United States of America
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Ditto |
_________________ aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
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