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Hoshi_Komi |
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Post subject:
Posted: Nov 22, 2004 - 06:02 PM
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Joined: Nov 23, 2003
United States of America
Posts: 550
Location: United States of America
Status: Offline
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On doubles, diving tackle is AWESOME on Chaos Dwarves or Longbeards.
U only use it if a player fails a dodge, then since they already have tackle no Dodge rr, and then if they decide to RR...it's still at -2 |
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Doubleskulls |
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Post subject:
Posted: Nov 22, 2004 - 06:22 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Disdane,
I think if you play LRB 3.0 or LRB 4.0 you'll be pleasantly surprised at how much better it plays than 3rd edition (i.e. Death Zone).
DT is a good example of that. Under 3rd ed it was a broken skill. Give it to Mummies or any S4 or S5 player and you had someone who basically couldn't be tackled. It was a game breaker.
Now its a very useful skill in the right situation. For many teams it helps shut down agile teams and make bashing team's lives harder, but you've got to be tactically astute to get the best out of it.
For me that pretty much sums up a lot of the differences between the editions. LRB is much more a tactical game, where 3rd ed was about getting the right combos (Dirty Player & Pro for example) and the strategic elements of game. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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