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DukeJan |
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Post subject:
Posted: Feb 03, 2005 - 03:29 PM
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Joined: Jun 12, 2004
Netherlands
Posts: 128
Location: Netherlands
Status: Offline
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Still, even without the injuries counting the best defence is having no opponents on the pitch. |
_________________ Yeah, finally won something to brag about in my sig: Most TDs @ Bubble 2511 with Chaos Dwarves.
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Hoshi_Komi |
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Post subject:
Posted: Feb 03, 2005 - 06:54 PM
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Joined: Nov 23, 2003
United States of America
Posts: 550
Location: United States of America
Status: Offline
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Gortex wrote: Many tourneys only count casualties that count for SPP's to count towards most casualties...(at least, the ones I've attended or thought about attending)
I thought Gen Con counted fouls.....
and that's the reason they should count. No one can whine about just getting absolutely mauled. there is a goal |
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Disdane |
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Post subject:
Posted: Feb 04, 2005 - 08:13 AM
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Joined: Nov 19, 2004
Posts: 25
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Absolutely keep fouling! Casualties = SPP's, SPP's = New Skills, New Skills = Better Team, Better Team = More Wins/Less Losses, More Wins/Less Losses = More Fun!
Would you stop throwing passes or scoring TD's? Granted your not hurting your opponent but you would be losing valuable SSP's if you did. 2 points may not seem like much but how many times have you had a player that only needed 2 points to star up? Heck how many times have you had a player that only needed 1 point?
Bottom line it's part of the game and anyone that cries fowl over casualties is more of a poor sport than the person simply playing the game to win and make his or her team better. It's not like they are real player's getting permanently injured or killed they are citadel mini's and can always be used again. |
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Spazzfist |
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Post subject:
Posted: Feb 04, 2005 - 08:28 AM
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Joined: Aug 16, 2004
Canada
Posts: 3953
Location: Canada
Status: Offline
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Disdane wrote: Absolutely keep fouling! Casualties = SPP's, SPP's = New Skills, New Skills = Better Team, Better Team = More Wins/Less Losses, More Wins/Less Losses = More Fun!
Would you stop throwing passes or scoring TD's? Granted your not hurting your opponent but you would be losing valuable SSP's if you did. 2 points may not seem like much but how many times have you had a player that only needed 2 points to star up? Heck how many times have you had a player that only needed 1 point?
Bottom line it's part of the game and anyone that cries fowl over casualties is more of a poor sport than the person simply playing the game to win and make his or her team better. It's not like they are real player's getting permanently injured or killed they are citadel mini's and can always be used again.
Two problems with what you are saying there chum!
1) Most tourneys do not record SPPs - this thread is asking about fouling in tourneys
2) You do not get SPPs for casualties caused by fouls. |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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Doubleskulls |
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Post subject:
Posted: Feb 04, 2005 - 12:37 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Yep - you don't get SPPs for fouling any more (which is a good thing). |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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mflabranche |
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Post subject:
Posted: Feb 04, 2005 - 12:38 PM
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Joined: Jan 15, 2005
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For me, it depends on the structure of the tournament.
I want my opponents players fouled lightly enough for me to win. If I foul my opponent's best players into the grave, then their subsequent opponents will have an easy time of it without the trouble.
If we took the bones out, they wouldn't be crunchy . . .
mfl |
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Disdane |
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Post subject:
Posted: Feb 04, 2005 - 01:57 PM
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Joined: Nov 19, 2004
Posts: 25
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Nevermind I'm not used to playing in such forgiving leagues. Our local group of guys causalties count and they are permanent. I took the time to read the rules for tournament play at some of the upcoming events and now I understand.
All I can say is wow. I couldn't imagine playing Blood Bowl and not having to worry about casualties. Then again we play so often we don't really do swiss tourneys anymore we play a season like in the NFL and then have playoffs and a championship game.
I guess I can see why with swiss play but even back when we did do swiss style tourneys casualties were still permanent. Again all I can say is wow Blood Bowl without permanent casualties. |
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Spazzfist |
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Post subject:
Posted: Feb 04, 2005 - 02:04 PM
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Joined: Aug 16, 2004
Canada
Posts: 3953
Location: Canada
Status: Offline
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There are other threads which talk about the merits/faults of keeping casualties permanent during a tourney - check out "league style tournaments" in the Hosting Tournaments section. |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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Doubleskulls |
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Post subject:
Posted: Feb 04, 2005 - 11:25 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Disdane - when pepole talk about tournaments here they mean real life face-to-face events where people play about 6 games over a weekend. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Disdane |
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Post subject:
Posted: Feb 05, 2005 - 08:19 AM
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Joined: Nov 19, 2004
Posts: 25
Status: Offline
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Yes I realize that. At the local game place where we used to play it was face to face over the weekend and casualties still counted. When we played swiss tourneys if you were going into game 2 with 3 missing the game due to injuries caused in the previous game it was tough but we still managed.
I can see the advantages of not letting casualties cross over to the next game. Each coach playing the full team put together by the other coach. I can also see the limitations it puts on coaches advancing their teams. Our tourneys points carried over so by your last game your team had actually developed rather than just playing the same base team over and over each game.
I'm not saying one way is better than the other. I'm just saying it's not how I'm used to playing Blood Bowl. |
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Da_Scum |
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Post subject:
Posted: Feb 13, 2005 - 01:55 PM
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Joined: Feb 14, 2003
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Posts: 194
Location: Undisclosed
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I believe when running the Goblins fouling is just like voting; Do early! Do Often!
Heck Canadian Open back in 2003 in the five games the lads fouled a record 40 times, got only called twice and won the first arguement! After that Da Maggot Scum have the notorious reputation of "Firm but Fair" referees at all their tournaments.
Is it my fault I make sure my ref is always a halfling?
The amazing side effect in tournies is whenever by some fluke the referee ejects the wrong player in the foul (i.e. My "innocent lads" ) and get my coach ejected as well for some reason Da Maggot Scum suddenly start playing like gods. It's led to the largest blow-outs I've won in tournie history...this makes me wonder if I should just have the coach ejected to start the game on principle! |
_________________ "Even the Goblin Coach eats the +1 to Injury roll..."
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Ryan |
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Post subject:
Posted: Feb 14, 2005 - 11:42 PM
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Joined: Mar 31, 2004
Canvey Island, Essex
Posts: 55
Status: Offline
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Lets See
With My Halflings When ever There's some one on the floor (Its one of the Few times a Fling can hurt ANYONE)
With My Humans: When ver I think I can get away with it
With My Amazons: They Never got a chance to Foul at the Blood Bowl as when ever they managed to get an armour roll they made it which was enough to get the play OOA for a turn at least (managed to send Lord Borak to the Dead and Injured box in my 5th game its nice what you can do with 3 Amazon Blitzers with Guard) |
Last edited by Ryan on Dec 31, 2005 - 02:17 PM; edited 1 time in total
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Tim |
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Post subject:
Posted: Feb 15, 2005 - 05:52 AM
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Joined: Feb 11, 2003
Germany
Posts: 544
Location: Germany
Status: Offline
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Everything what Ian said |
_________________ NAF Regional Tournament Co-Ordinator - Germany
currently somewhere in NAF Ranking ...
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Pipey |
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Post subject:
Posted: Feb 16, 2005 - 04:49 AM
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Joined: Jun 02, 2004
England
Posts: 326
Location: England
Status: Offline
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Voted for the "fouling occasionally" option.
There are certain players I would definitely foul when they're down and the ref istn watching and would think about fouling even if he is watching (Gutter Runners, War Dancers - to name two).
Other than that I will only tend to foul if the opportunity presents itself i.e. i have a free lineman, there's a guy on the deck with a few tackle zones and the ref ist watching.
The other occasion when fouling is a good idea is if my ball carrier ends his turn standing next to a prone player.
I'm not sure fouling high AV targets is necessarily a good idea, at least without Dirty Player. The number of players you'll need to guarantee that the chance of injury outweighs the odds of getting sent off is likely to leave you out of position.
And as for fouling being unsporting. That's just guff ! All 6 actions are part of the game - move, block, blitz, pass, foul, hand-off. I've even heard people say they don't like to crowd surf cos they think it's unsportsmanlike!! What is the world coming too |
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Ahmrik |
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Post subject: Team Character
Posted: Dec 31, 2005 - 01:11 PM
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Joined: Dec 30, 2005
Posts: 3
Status: Offline
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Hi,
If it's in my teams character then i will foul. If using my Norse or especially my Halflings then i will foul every time, regardless of the referee. It just seems apt.
-Danny- |
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