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AramilOffline
Post subject: Hypnotic Gaze  PostPosted: Apr 20, 2005 - 08:47 AM



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That's the LRB 4.0 description of the skill

      Quote:
The player has a powerful telepathic ability that he can use to stun an
opponent into immobility. The player may use the hypnotic gaze at the
end of any Move action on one opposing player who is in an adjacent
square. Make an Agility roll for the player with hypnotic gaze, with a -1
modifier for each opposing tackle zone on the player with hypnotic gaze
other than the victim's. If the Agility roll is successful, then the opposing
player loses his tackle zone and may not catch or pass the ball, assist
either player on a block or foul, or move voluntarily for the rest of the
team turn. If the Agility test is failed, then the hypnotic gaze has no
effect.


When does the opposing player can move again? It says he can do nothing for the rest of the team turn... but which team?!? Shocked
Can this player move when the Vampires end their turn or he cannot move also during his team turn?!?

Ii says in the description that he cannot voluntarily move, pass or catch a ball... so maybe he cannot move even during his team turn... but it's not clear becouse a player voluntarily moves even during a Pass Block attempt... can pass the ball during the other team's turn with Pass Block... try to catch attempting an Interception...

Thanks for the help! Worship

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EmberbreezeOffline
Post subject:   PostPosted: Apr 20, 2005 - 08:59 AM



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once the vampire turn is finished he returns to normal.

he can not use sidestep, pass block etc while gazed (in the vampire turn)

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AramilOffline
Post subject:   PostPosted: Apr 20, 2005 - 09:43 AM



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...but in the rule it says that the Hypnotized player cannot even foul... and fouling is an action you can take only during your own turn!

Reading it again and again I now personally think that the player wake up only at the end of his team's turn... and that would make Hypnitic Gaze a very good skill and Vampires Teams much more usable and maybe competitive...

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EmberbreezeOffline
Post subject:   PostPosted: Apr 20, 2005 - 10:11 AM



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I agree it would, but I'm not sure it was the intention of the rule. I would love it if it was the case

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Graf_ArnhelmOffline
Post subject:   PostPosted: Apr 20, 2005 - 10:19 AM



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It says "assist a foul" and assisting a fouls can be taken in the opponent's turn.

"For the team turn" should read further "the player was gazed".

So HG ever only lasts until the end of the active coaches turn.

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GalakStarscraperOffline
Post subject:   PostPosted: Apr 20, 2005 - 12:34 PM
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Gaze only last until the end of the turn it is used in. The Foul thing has to do with given opposing assists when an opponent fouls.

Galak
 
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AramilOffline
Post subject:   PostPosted: Apr 21, 2005 - 06:55 AM



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thanks, guys... that's the way we always played it... but a player arised this question in the italian forum.. so I preferred to ask to be sure Very Happy

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skummyOffline
Post subject:   PostPosted: May 09, 2005 - 02:16 PM



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You know, it doesn't say anything about interceptions, does it? The way I read it, an INT attempt would still be possible. I wonder if that was the intent?

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EmberbreezeOffline
Post subject:   PostPosted: May 09, 2005 - 02:48 PM



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nope, he may not catch the ball which is what an interception roll is. just with a high difficulty

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GalakStarscraperOffline
Post subject:   PostPosted: May 09, 2005 - 03:15 PM
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      Emberbreeze wrote:
nope, he may not catch the ball which is what an interception roll is. just with a high difficulty
An interception is catching the ball so no that would not be allowed ... Emberbreeze is correct.

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skummyOffline
Post subject:   PostPosted: May 09, 2005 - 06:18 PM



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But a catch is not an interception. That's why there is extra language in the catch skill that lets you reroll INT's, and that's the reason Extra Arms doesn't work on interceptions.

I think it's a loophole that should be closed.

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DoubleskullsOffline
Post subject:   PostPosted: May 09, 2005 - 06:24 PM
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skummy, interceptions are catches at -2 to the roll. Also I'm pretty sure if you go through the LRB 4.0 you'll see Galak has covered all the modifiers.

Extra arms doesn't work because it explictly states "This trait does not work on interception attempts." not because it only works on catches!

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skummyOffline
Post subject:   PostPosted: May 09, 2005 - 09:56 PM



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IIRC, the bit on Extra Arms not helping on intercepts was added in a rules review becasue people kept getting confused about this.

Wish TBB was up so I could reference some of the old threads on the subject.

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DoubleskullsOffline
Post subject:   PostPosted: May 09, 2005 - 10:37 PM
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I'm pretty sure all of this got sorted in LRB 4.0 - I had a look through and all the catch refences now have "or intercept".

So it was a hole that got closed. Very Happy

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skummyOffline
Post subject:   PostPosted: May 10, 2005 - 08:20 PM



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I was remembering the following threads, but not the resolution;

http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14419
http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=10311

So yeah, seems to be residual confusion from the seperation of "basic" and "advanced" rules. I agree that is much better sorted out in 4.0.

Thanks for listening!

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