NAF Logo
leftstar Oct 31, 2024 - 06:13 PM
capleft
spacer
NAF World Headquarters
home forum rankings tourneys nyleague faq
Get your NAF on. rightstar
capright

Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
SpazzfistOffline
Post subject: Nurgle Rotter mutations in tourneys  PostPosted: May 10, 2005 - 08:53 AM



Joined: Aug 16, 2004
Canada
Posts: 3957
Location: Canada
Status: Offline
There are tourneys (namely the Philly Phracus and the Deathcup) that are encouraging the Chaos coaches to play by allowing them to take mutations as regular skills after each game. I think this is a brilliant idea, but it raises the questions of what do you take now? Block is always a viable option, but those mutations are too good to resist!

Considering the Nurgle team in particular, I feel that their main advantage is disruption of plays - the foul appearance can mess up the passing game and the tentacles on the beast of nurgle is awesome at stopping those pesky gutter runners and wardancers in their tracks!

So what would people take after each game to comliment this team and their style of play?


Spazz

_________________
#1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada


Last edited by Spazzfist on May 11, 2005 - 12:00 PM; edited 1 time in total
 
 View user's profile Send private message  
Reply with quote Back to top
Melifaxis
Post subject:   PostPosted: May 10, 2005 - 09:09 AM



Joined: Feb 10, 2003
United States of America
Posts: 2321
Location: United States of America
I would still consider Guard a viable option on the beast. Gotta keep those nearby beastmen on their feet to help with Really Stupid.

But really Claw(s) rules the day. It's boring, but it will wreck the opposition.

VLL can make your rotters more effective blitzers as their MA is so low.

Big Hand on a beastman is invaluable.

_________________
aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
 
 View user's profile Send private message  
Reply with quote Back to top
MordreddOffline
Post subject:   PostPosted: May 10, 2005 - 10:06 AM



Joined: Mar 03, 2003
England
Posts: 728
Location: England
Status: Offline
I can see clawed Minotaurs everywhere (shudder).

If you want to encourage the use of Chaos teams it'd be better to give them access to leader.
 
 View user's profile Send private message  
Reply with quote Back to top
skummyOffline
Post subject:   PostPosted: May 10, 2005 - 08:22 PM



Joined: Feb 11, 2003

Posts: 506

Status: Offline
If you're going to go big hand, why not do it on a rotter or CW? 4 ST ballhandling really is a big deal.

The main reason I think Chaos has trouble at tourneys is the lack of depth on the roster. You can't really work in a 12th player or an apo very well. Combined with the lack of skills, it's crippling to try and revoer playing like that.

_________________
The only thing to do with good advice is pass it on. It is never any use to oneself.

-Oscar Wilde
 
 View user's profile Send private message  
Reply with quote Back to top
SpazzfistOffline
Post subject:   PostPosted: May 10, 2005 - 08:49 PM



Joined: Aug 16, 2004
Canada
Posts: 3957
Location: Canada
Status: Offline
So what do you think is a more essential skill to take first in a tourney where mutations are treated as normal skills: big hand or claw?

I guess the question is what is more challenging for the Rotters, keeping up with the casualty game or ball handling?

@skummy - while I would agree that ST4 ball handling would be great, I would hate to be committing such a slow and strong player to the back field just to retrieve the ball. I think his strength is much more useful at the front where he could allow a Big Hand beastman to come running throught he hole that he has just made!


Spazz

_________________
#1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
 
 View user's profile Send private message  
Reply with quote Back to top
Hoshi_KomiOffline
Post subject:   PostPosted: May 10, 2005 - 09:12 PM



Joined: Nov 23, 2003
United States of America
Posts: 550
Location: United States of America
Status: Offline
from watching 3 chaos teams with claw players....it has had minimal impact for them, in fact mighty blow has been better for them. Also as a side note, mutation access will not be granted to the big guys on normal skills....i'll clarify this in my rules.

Ken
 
 View user's profile Send private message  
Reply with quote Back to top
ChunkyOffline
Post subject:   PostPosted: May 10, 2005 - 09:32 PM



Joined: Feb 16, 2005

Posts: 165

Status: Offline
I've always found Claw to be excellent, but beyond about 2 it becomes redundant. Claw is best on players you intend to Blitz a lot with, as if you can knock over a ball carrier with it, you're also likely to break armour to give you another turn to clear the ball with those poor ball handling skills. You'd still want at least Tackle to go along with it though IMO, so I can't really see this making a huge difference in a resurrection style tourney.

If you can get off to a big start in a league style tourney, I reckon they could do OK.

_________________
Come to Eucalyptus Bowl!

http://eucalyptus-bowl.doubleskulls.net/
 
 View user's profile Send private message Visit poster's website MSN Messenger  
Reply with quote Back to top
skummyOffline
Post subject:   PostPosted: May 11, 2005 - 10:30 AM



Joined: Feb 11, 2003

Posts: 506

Status: Offline
On straight Chaos, I'd take Sure Hands on a CW. It's better than Big Hand purely for saving on rerolls in the open field.

Rotters are tougher. I don't think anyone's written "The Book" on how to coach 'em yet - especially at a tournament. Just trying to come up with a roster for them is difficult.

Mighty Blow is a better skill than Claw, depending on the AV of the team you're up against.

_________________
The only thing to do with good advice is pass it on. It is never any use to oneself.

-Oscar Wilde
 
 View user's profile Send private message  
Reply with quote Back to top
Hoshi_KomiOffline
Post subject: Re: Nurgle Rotter mutations in tourneys  PostPosted: May 11, 2005 - 10:39 AM



Joined: Nov 23, 2003
United States of America
Posts: 550
Location: United States of America
Status: Offline
      Spazzfist wrote:
There are tourneys (namely the Philly Phracus and the Deathbowl) that are encouraging the Chaos coaches to play by allowing them to take mutations as regular skills after each game. I think this is a brilliant idea, but it raises the questions of what do you take now? Block is always a viable option, but those mutations are too good to resist!

Spazz


Spazz, it's Death Cup...not Deathbowl. Deathbowl is Cyberhare's tourney Smile

Death Cup is mine (DC----so it fits the city...Washington DC)

Smile
 
 View user's profile Send private message  
Reply with quote Back to top
SpazzfistOffline
Post subject:   PostPosted: May 11, 2005 - 12:08 PM



Joined: Aug 16, 2004
Canada
Posts: 3957
Location: Canada
Status: Offline
@ gken, thanks for that, I knew that is had done that somewhere, but could not find it. It is fixed now! The DC will help me to remember it!
Smile

@ skummy - the roster I would use is as follows:
2 x rotter
8 x beastmen
1 x beast of nurgle
2 x reroll
4 x FF

A tight list - with no reserves and only 2 RR but this is what I would feel most comfortable with.

I would count on the rotters to hold the line as best they can, and try to use the foul appearance to disrupt any passing plays, while the Beast is on "search and destroy" orders - get a hold of a wardancer or gutter runner and put the tentacles to use.

On that note, maybe more foul appearance would be good for this team, make it really hard for the other team to pass the ball!


Spazz

_________________
#1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
 
 View user's profile Send private message  
Reply with quote Back to top
Darkson
Post subject:   PostPosted: May 11, 2005 - 01:41 PM



Joined: Feb 10, 2003
Undisclosed
Posts: 2696
Location: Undisclosed
      Mordredd wrote:
I can see clawed Minotaurs everywhere (shudder).


I'm sure that one of those tournements has placed a limit of 1 Claw only, and it has to me a player on the team roster (ie CW or Beastman), not a BG (which are techically Allies).

_________________
_____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
Melifaxis
Post subject:   PostPosted: May 11, 2005 - 02:23 PM



Joined: Feb 10, 2003
United States of America
Posts: 2321
Location: United States of America
I've had a lot more success with the beast on the line (tentacles) to tie up as many as he can. Throw guard on the beast so he gets some help with really stupid from a beastman. Then again, I've only played a handful of games and have lost them all.

_________________
aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
 
 View user's profile Send private message  
Reply with quote Back to top
SpazzfistOffline
Post subject:   PostPosted: May 11, 2005 - 03:16 PM



Joined: Aug 16, 2004
Canada
Posts: 3957
Location: Canada
Status: Offline
But as the old Blood Bowl saying goes - a gutter runner in the tentacle is worth two on the line......

I would think keeping him back to pick on more juicy targets would be helpful - but then I have yet to play even a full game with the team! Smile


Spazz

_________________
#1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
 
 View user's profile Send private message  
Reply with quote Back to top
Melifaxis
Post subject:   PostPosted: May 11, 2005 - 03:36 PM



Joined: Feb 10, 2003
United States of America
Posts: 2321
Location: United States of America
Try catching a GR with him Wink

_________________
aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
 
 View user's profile Send private message  
Reply with quote Back to top
XtremeOffline
Post subject:   PostPosted: May 11, 2005 - 09:42 PM
Da Boss


Joined: Mar 12, 2003
United States of America
Posts: 1096
Location: United States of America
Status: Offline
For a nurgle team I would really consider getting a couple beastmen tentacles as well.
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2009 The Zafenio Team
Credits